Beale

[1.7.X] Tantares - Stockalike Soyuz and MIR [19.0][22/09/2019]

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Posted (edited)

[snip]

1 hour ago, Beale said:

How do people feel about a two-seater?

From a functional standpoint, definitely, though I feel as if it would look better if you were to bulk the capsule up a little.

Edited by Snark
Redacted by moderator

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A Tantares early game expansion would be lovely. There isn't enough early payloads to make the early game interesting :) Sputniks, Lunas, early Veneras and Mars probes? Would be great to be able to design our own 50s/60s style Soviet probes!! <3 <3 <3

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4 hours ago, Zorg said:

I mean a 2 seater might be useful in game (if you can squeeze it in!!) but I personally would just use the more authentic 1 seater :) 

4 hours ago, TK-313 said:

Same here.

4 hours ago, Marcelo Silveira said:

HECK YEAH! two-seater LK

4 hours ago, sslaptnhablhat said:

[snip]

From a functional standpoint, definitely, though I feel as if it would look better if you were to bulk the capsule up a little.

Thanks that makes sense, a more fleshed out 2 seater would be better down the line.

 

 

1 hour ago, williamhall531@gmail.com said:

Can you make Sputnik 2? I want to send laika to the stars! but this time with proper radiators 

18 minutes ago, CobaltWolf said:

A Tanteres early game expension would be lovely. There isn't enough early payloads to make the early game interesting :) Sputniks, Lunas, early Veneras and Mars probes? Would be great to be able to design our own 50s/60s style Soviet probes!! <3 <3 <3

For now I think Restock & Restock+ cover early things pretty well. We might revisit it in future.

 

 

 

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34 minutes ago, Beale said:

Thanks that makes sense, a more fleshed out 2 seater would be better down the line.

Also, some day, perhaps... (walks away to try it with the Pirs parts)

slp_07.jpg

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2 hours ago, TK-313 said:

Also, some day, perhaps... (walks away to try it with the Pirs parts)

slp_07.jpg

Hey I cannot forget these guys! :)

I have played a lot with the LM recently, and the Energia LK is pretty similar design at a surface level so it's tempting.

11 minutes ago, baldamundo said:

Are there any configs for RemoteTech or fuel switching?

I don't think there is right now. But I have something on the horizon re: fuel switching.

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Posted (edited)

Oh well. I made a thing

BWod3kN.pngvUxWDr5.png4V8tdaP.png

And did a Mun orbit with another one

nr8VtqQ.png9ACI9n9.pngnCJt5bA.png

xDi1rZQ.pngek6jDbF.pngR0l5Lku.png

But they're such lightweights! Suffice to say, in a world of 2.5 planets and 3.2 distances instead of a whole Vulcan they fit comfortably on top of a single Zenit.

Edited by TK-313

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6 hours ago, TK-313 said:

Oh well. I made a thing

BWod3kN.png

And did a Mun orbit with another one

nr8VtqQ.png

xDi1rZQ.png

But they're such lightweights! Suffice to say, in a world of 2.5 planets and 3.2 distances instead of a whole Vulcan they fit comfortably on top of a single Zenit.

Now this is what we call a sub-scale prototype :wink:

It is really growing on me. The orbiter and lander having a shared structure is appealing also.

 

 

 

NWzq6TK.jpg
yxRqy6m.jpg

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Tantares 18.0
Fun update, the LK has been a long due a makeover (And these download buttons below are now quite out of date! :wink: )
Thanks for the various help and testing, and if you run into any issues, let me know (or open a github issue).

  • LK Lander
  •  New probe cores.

x0egQCR.pngXiLeKzz.png
vcOp1Y8.png

YY0JmO3.png

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Congrats on the release Beale!  Wonderful work as always!

 

So beale, did you say something about an N1 revamp?

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Just now, Deltac said:

Congrats on the release Beale!  Wonderful work as always!

 

So beale, did you say something about an N1 revamp?

Oh, yeah! It would be great!

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38 minutes ago, Deltac said:

Congrats on the release Beale!  Wonderful work as always!

 

So beale, did you say something about an N1 revamp?

21 minutes ago, G_Force080491 said:

Oh, yeah! It would be great!

Yes, in terms of TantaresLV it's the last major thing that needs to be revamped (And that includes the Blok-D).

 

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Posted (edited)
54 minutes ago, Beale said:

Yes, in terms of TantaresLV it's the last major thing that needs to be revamped (And that includes the Blok-D).

 

Would you be opposed to increasing the size of the N1 so the top is 3.7m?  I think that would make the N1 more useful.  We could also use a 2.5m version of the Blok G.  I used Tweakscale to increase the sizes of the N1 and blok G and it looks much better.

Here it is in larger scale.  The total stack reaches the top of the VAB, just like BDB's Saturn/Apollo stack.

2b29e89583b168627385a4e55a47a2fc.png

Edited by Deltac

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29 minutes ago, Deltac said:

Would you be opposed to increasing the size of the N1 so the top is 3.7m?  I think that would make the N1 more useful.  We could also use a 2.5m version of the Blok G.  I used Tweakscale to increase the sizes of the N1 and blok G and it looks much better.

Correct size would be 3.4375m so that sounds reasonable.

This would leave the bottom size at 11.25m and the top of BlokV at 3.75m

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1 minute ago, Beale said:

Correct size would be 3.4375m so that sounds reasonable.

yeah that one!  I edited my post with a pic.  It all fits in the VAB :D

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8 minutes ago, Deltac said:

yeah that one!  I edited my post with a pic.  It all fits in the VAB :D

Not bad, fits in standard sizes too.

szIuVwW.png

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Soyuz is much stronk, da!

we4hPtk.png

s2FcgfU.png

 

The Modular Launch Pads v2 Soyuz Launch Base is now on my Github, in the AlphaDev branch. 

All the arms are integrated into the base, but soon there will be separate versions for greater adjustment range.

The gantry arm on the side of the ladder has the working crew elevator...now if there was only a way to board a Soyuz through the fairing... ;) :P 

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7 hours ago, Beale said:

Tantares 18.0

YY0JmO3.png

Congratz, and many thanks !!

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Posted (edited)

Does someone have a craft file for the TantaresLV v11 1.5m Soyuz?

Edited by AlphaMensae

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5 hours ago, AlphaMensae said:

Does someone have a craft file for the TantaresLV v11 1.5m Soyuz?

Here is my Soyuz  For anyone else, this recreates the soyuz launch escape system as closely as possible.

 

 

I did some Gif fun today with SPOOT

Launch

That Cross tho

Deploying Spoot

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57 minutes ago, Deltac said:

Here is my Soyuz  For anyone else, this recreates the soyuz launch escape system as closely as possible.

 

Thanks for that, I also got one from Zorg.

I needed a guide, as all the Soyuz tanks seem to be broken down into multiple bits, and I couldn't make sense of titles like "Tank 1 Size 1 A" and such :D

Now I can go into the .cfgs and rename them with the proper names :P

 

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Posted (edited)
On 7/13/2019 at 10:53 PM, Beale said:

I don't think there is right now. But I have something on the horizon re: fuel switching.

Okay so I got bored of the stock antennae and tried to work out how to make a RemoteTech patch. For now have done an extremely lazy job of it - just copied and pasted the stats of what looked at a glance like the closest equivalent antennae - but, ehh, it's better than nothing and they work now. Haven't done extensive proofreading/testing yet, so can't promise there are zero errors, but if anyone else is interested:

 

EDIT: noticed some mistakes. will reupload later

EDIT2: okay, think this is tidier:

Spoiler

@PART[tantares_antenna_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 50000000
        %EnergyCost = 0.82
        %MaxQ = 6000
        %DishAngle = 45.0
        
        %DeployFxModules = 0
        %ProgressFxModules = 1
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[Ara_Antenna_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 90000000
        %EnergyCost = 0.82
        %DishAngle = 25.0
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[atria_antenna_srf_1_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %IsRTActive = true
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1500000
        %EnergyCost = 0.02
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[atria_antenna_srf_1_2]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %IsRTActive = true
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1500000
        %EnergyCost = 0.02
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[atria_antenna_srf_1_3]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %IsRTActive = true
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1500000
        %EnergyCost = 0.02
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[atria_antenna_srf_2_1]:NEEDS[RemoteTech]
{    %MODULE[ModuleRTAntenna]{
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1750000
        %EnergyCost = 0.2
        %MaxQ = 3000

        %TRANSMITTER
        {
            %PacketInterval = 0.4
            %PacketSize = 1
            %PacketResourceCost = 5.0
        }
    }

    %MODULE[ModuleSPUPassive] {}
}

@PART[atria_antenna_srf_2_2]:NEEDS[RemoteTech]
{    %MODULE[ModuleRTAntenna]{
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1750000
        %EnergyCost = 0.2
        %MaxQ = 3000

        %TRANSMITTER
        {
            %PacketInterval = 0.4
            %PacketSize = 1
            %PacketResourceCost = 5.0
        }
    }

    %MODULE[ModuleSPUPassive] {}
}

@PART[atria_antenna_srf_2_3]:NEEDS[RemoteTech]
{    %MODULE[ModuleRTAntenna]{
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1750000
        %EnergyCost = 0.2
        %MaxQ = 3000

        %TRANSMITTER
        {
            %PacketInterval = 0.4
            %PacketSize = 1
            %PacketResourceCost = 5.0
        }
    }

    %MODULE[ModuleSPUPassive] {}
}

@PART[lepus_low_gain_antenna_srf_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %IsRTActive = true
        %Mode0OmniRange = 0
        %Mode1OmniRange = 1500000
        %EnergyCost = 0.02
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[lepus_high_gain_antenna_srf_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 50000000
        %EnergyCost = 0.82
        %MaxQ = 6000
        %DishAngle = 45.0
        
        %DeployFxModules = 0
        %ProgressFxModules = 1
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[lepus_high_gain_antenna_srf_2]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 50000000
        %EnergyCost = 0.82
        %MaxQ = 6000
        %DishAngle = 45.0
        
        %DeployFxModules = 0
        %ProgressFxModules = 1
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[lepus_low_gain_antenna_srf_2]:NEEDS[RemoteTech]
{    
    %MODULE[ModuleRTAntenna] {
        %Mode0OmniRange = 0
        %Mode1OmniRange = 2500000
        %MaxQ = 6000
        %EnergyCost = 0.13
        
        %DeployFxModules = 0
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[eridani_antenna_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0OmniRange = 0
        %Mode1OmniRange = 2500000
        %MaxQ = 6000
        %EnergyCost = 0.13
        
        %DeployFxModules = 0
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[Eridani_Antenna_2]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0OmniRange = 0
        %Mode1OmniRange = 3000000
        %MaxQ = 6000
        %EnergyCost = 0.18
        
        %DeployFxModules = 0
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[Eridani_Antenna_3]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0OmniRange = 0
        %Mode1OmniRange = 5000000
        %MaxQ = 3000
        %EnergyCost = 0.6
        
        %DeployFxModules = 0
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[Andromeda_Antenna_2]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %IsRTActive = true
        %Mode0OmniRange = 0
        %Mode1OmniRange = 500000
        %EnergyCost = 0.01
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

@PART[Andromeda_Antenna_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %IsRTActive = true
        %Mode0OmniRange = 0
        %Mode1OmniRange = 500000
        %EnergyCost = 0.01
        
        %TRANSMITTER {
            %PacketInterval = 0.3
            %PacketSize = 2
            %PacketResourceCost = 15.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}


@PART[Soyuz_Antenna_1]:NEEDS[RemoteTech]
{
    %MODULE[ModuleRTAntenna] {
        %Mode0DishRange = 0
        %Mode1DishRange = 20000000
        %EnergyCost = 0.55
        %MaxQ = 6000
        %DishAngle = 90
        
        %DeployFxModules = 0
        %ProgressFxModules = 1
        
        %TRANSMITTER {
            %PacketInterval = 0.15
            %PacketSize = 3
            %PacketResourceCost = 20.0
        }
    }
    
    %MODULE[ModuleSPUPassive] {}
}

 

Edited by baldamundo

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8 hours ago, baldamundo said:

Okay so I got bored of the stock antennae and tried to work out how to make a RemoteTech patch. For now have done an extremely lazy job of it - just copied and pasted the stats of what looked at a glance like the closest equivalent antennae - but, ehh, it's better than nothing and they work now. Haven't done extensive proofreading/testing yet, so can't promise there are zero errors, but if anyone else is interested:

~snip~

Nice work with the antennas :)

you can complement that patch with a %MODULE[ModuleSPU] {} for the command pods and while at it, add a MODULE[ModuleRTAntennaPassive] to them as well, you can simply copy the parts command pod antenna settings. If I remember correctly from the time I played with RemoteTech, you can configure an RTAntenna to not behave as a relay but I'm no longer know how to do this, I might be wrong though so... ¯\_(ツ)_/¯

I made some RT patches a while ago, I can help you if you want. RemoteTach also has a nice guide on configuring parts for RT

When finished, you can also make a pull request on github :) . That would be very helpful

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