Dragon01

Release: BobCat Ind. Space&Planet products

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We're back, with new staff, new products, new updates!

BobCat ind. Historical Spacecraft Division:

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Soyuz&Progess

Featues:

Soyuz TMA crew ferry.

RPM-based Neptune panel and Vzor periscope for the descent module.

Deadly Reentry integration.

Thermal blankets burnoff on reentry [EXPERIMENTAL].

Soft-landing engines.

Animated engine cap.

Progress cargo ship for space station resupply.

Soyuz-U rocket with three sets of fairings and a LES.

Fregat upper stage.

Requires:

Raster Prop Monitor: http://forum.kerbalspaceprogram.com/threads/57603-0-23-5-RasterPropMonitor-make-your-IVA-a-glass-pit-%28v0-16%29-20-Apr

Without it, the Neptune panel will not work.

Deadly Reentry: http://forum.kerbalspaceprogram.com/threads/54954

Required for full heatshield/blanket burnoff functionality. Otherwise optional.

Bahamuto Dynamics: http://forum.kerbalspaceprogram.com/threads/82341-23-5-Bahamuto-Dynamics-CritterCrawler-AnimatedEngines-etc-v1-0-%28Jun7%29

Required for the engine cap to work.

Landertron XT: http://forum.kerbalspaceprogram.com/threads/61294-WIP-XT-Landertron-Smart-Retrorockets-for-Landers-and-Spaceplanes-v0-07c-06-26

Required for soft landing engines to work.

Download:

http://www./download/vh43b9k0or36dsl/Soyuz.zip

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MIR Space Station

Features:

Modular space station.

MIR Core module with living quarters, six docking ports and a detailed IVA.

Kvant-1 Astrophysics module with an X-ray experiment and a docking port.

FSM space tug for delivering Kvant 1 to the station.

Kvant-2 physics module with an airlock.

Kristall docking module with two additional docking ports.

Spektr power module with 4 solar panels.

Priroda Kerbin observation module with a big Travers antenna.

Docking Compartment for improving docking clearance. By Blista100, used with permission.

Zarya FGB with high fuel load and RCS configured for flying with Unity module attached.

Zvezda service module (MIR Core variant) with 4 docking ports.

New solar panels and an ISS-style docking port.

Requirements:

Kerbal Attachment System: http://forum.kerbalspaceprogram.com/threads/92514-0-24-2-Kerbal-Attachment-System-%28KAS%29-0-4-8-Fixed-for-0-24-2-x86-x64-%29

Required for moving solar panels around. Technically optional, but very highly recommended.

Download:

http://www./download/mqhvqb8wa6thj2o/MIR.zip

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Kliper

Features:

Advanced Russian mini spaceplane.

Easy to fly and land on reentry.

Deadly Reentry integration.

Visible burns after reentry [EXPERIMENTAL] (note, unlike Soyuz, Kliper doesn't heat up much on Kerbin due to shallow entry profile).

Rudimentary IVA instrumentation.

Requirements:

Deadly Reentry: http://forum.kerbalspaceprogram.com/threads/54954

Required for full heatshield burnoff functionality. Otherwise optional.

Soyuz&Progress (see above): Required for an LV and a proper docking port. Otherwise optional, standalone .craft file provided, but not recommended.

Download:

http://www./download/3clb34hxiijg9d5/Kliper.zip

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Proton

Features:

Simple rocket, no plugins, good lifting capability.

Low memory usage.

Able to lift all MIR modules to LKO with little hassle.

Low fidelity model, but easy on performance.

Download:

https://kerbalstuff.com/mod/373/BobCat%20Ind.%20Proton%20Rocket

Mirror:

http://www./download/s7vipv3w6c9l1a9/Proton.zip

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N1

Features:

A full replica of the N1-3L Moon Rocket.

Two-stage LES and shroud separation motors for clean aborts.

Fairly low part count for a rocket of this size.

Generally doesn't need struts.

Rather challenging to fly, stages are heavy, slow to maneuver and their Delta V is limited, so fly efficiently.

All crewed modules have IVAs. IVA docking possible with LOK OO, IVA landing with LK.

No dependencies, fairly simple assembly sequence.

Blok D upper stage works with Proton for interplanetary spacecraft launches.

Download

http://www./download/vtc8ixnzmf3caee/N1L3.zip

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Lunokhod

Features:

Old-style Soviet Rover.

Pluginless, low memory usage.

Solar-powered, 8-wheeled rover.

Requirements:

Space Factory Luna-17: http://forum.kerbalspaceprogram.com/threads/47765-Space-Factory

Optional but recommended. Lander stage for Lunokhod. It'll work without it, but it's best suited for launching and landing it.

Download

http://www./download/79e3361c8or9ue3/Lunokhod.zip

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Buran

Features:

Fully functional Buran spacecraft.

Dual robotic arm for redundancy and easier payload handling.

Flies well with low fuel loads, needs a little trimming by pumping monoprop between tanks, but is otherwise OK.

Turbojets for extending the cross-range after reentry.

Solar panels on the cargobay doors.

High-power main engine for easy orbital maneuvers.

Low part count, super-heavy lift Energia LV.

Requirements:

Romfarer's Lazor System: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29

Used for Buran's arm. Without it, it won't even appear.

Download

http://www./download/b9flyd0avhw0vhj/Buran.zip

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American Pack

Features:

A full replica of the Lunar phase of the Constellation project.

The early version of the Orion spacecraft, with circular solar panels by Yogui.

Altair Munar lander, with working landing legs (NOTE: Add landing legs to "gear" group manually if you want "G" to trigger them).

Detailed IVAs visible from the outside.

LER rover with wheels that can rotate to the side for increased mobility.

An LRV prototype, mostly functional, can fold.

Two heavy-lift rockets. Ares I for Orion and Ares V for cargo (including Altair).

Requires:

Raster Prop Monitor: http://forum.kerbalspaceprogram.com/threads/57603-0-23-5-RasterPropMonitor-make-your-IVA-a-glass-pit-%28v0-16%29-20-Apr

Without it, the MFDs will not work, and the pods won't be transparent.

Download

http://www./download/dptj659hz8r8gn2/AmericanPack.zip

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Soviet Engine Pack

Features:

Historical Soviet rocket engines made in very high detal.

Scaled to stock sizes, but when used with Realism Overhaul, they will revert to their real life sizes.

Roughly balanced for use with stock.

Download

https://kerbalstuff.com/mod/374/BobCat%27s%20Soviet%20Engine%20Pack

Mirror

http://www./download/rxcwv4q7an13zvw/SovietEngines.zip

BobCat ind. Colonization, Exploration and Research Division:

Introducing: HOME 3.0: the latest development in HOME interplanetary base department.

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Comes with the Tesla recon rover and HOME 3 OS (Orbital System) for all your HOME base needs!

Requirements:

KSP 0.25

Porkjet's Habitat Pack: http://forum.kerbalspaceprogram.com/threads/64442

Running without it is not supported. Only the plugin matters, you can delete the parts.

Raster Prop Monitor: http://forum.kerbalspaceprogram.com/threads/57603-0-23-5-RasterPropMonitor-make-your-IVA-a-glass-pit-%28v0-16%29-20-Apr

Without this, you're stuck in the spacecraft with no TV, few instruments and nothing to do on a long trip wherever you're going. So running without it is not supported, too.

DOWNLOAD:

http://www./download/j5jssn98sd8k5gy/HOME2.ZIP

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Nautilus MPSS+Fly Tug

Features:

Two command pods: A 5-Kerbal one for interplanetary applications and a 1-Kerbal high visibility tug cockpit.

Cargo truss with multiple attachment nodes.

Nuclear engine with a nifty radiation shield.

An inflatable centrifuge with space for 6 Kerbals.

A solar panel that looks amazingly good for its age (seriously, check it out).

An RCS block mounted on a special rail that can extend out and forward, allowing on-the-Fly (pun intended :) ) RCS reconfiguration.

Requirements:

Porkjet's Habitat Pack: http://forum.kerbalspaceprogram.com/threads/64442

Running without it is not supported (but it shouldn't break). Only the plugin matters, you can delete the parts.

Starwaster's Layered Animations [included]: http://forum.kerbalspaceprogram.com/threads/64442-0-23-5-Habitat-Pack-v0-4?p=1448802&viewfull=1#post1448802

Required for the centrifuge to function properly.

Download

http://www./download/7p8pn5hpbbzk9c8/Nautilus.zip

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Falcon II Thrust System

http://www./download/hcis7azdgm0l9g6/Falcon2.zip

A VTOL jet engine from the times BobCat ind. was still an aircraft company. Old, but solid.

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Jool V

http://www./download/dte3bj2u9gulpzu/JoolV.zip

An old, but still good 3.75m parts pack, roughly rebalanced to NASA mission pack. Had a full-on escape system before it was popular (it was always cool :) ). Also contains a number of adapters. Good lifting capacity, compatible with Kerbodyne parts.

HOME Legacy pack.

Need to diversify your HOME? Or perhaps you're just nostalgic? BobCat ind. refurbished a bunch of it's old modules and decided to sell them off. No warranty, but they're quite fun to use.

http://www./download/rh2g7g1h6jg18zh/HOME.ZIP

Requires only Porkjet's habitats to work. Features both HOME 3m and HOME 2.0. DEMVs not included.

Community ISS project:

International Space Station

Features:

Modular, massive scale space station.

Multiple modules contributed by various community members.

Unity and Harmony/Tranquility multipurpose node modules.

Destiny laboratory module.

Japanese Experiment Module with deployable external facility, pressurized storage module.

H-II Transfer Vehicle for resupplying the JEM.

Columbus ESA laboratory.

Multipurpose Pressurized Logistics Module for resupplying the station with the Space Shuttle.

Quest Airlock for conducting EVAs out of the station.

Common Berthing Mechanism docking ports for connecting ISS parts together.

Pressurized Mating Adapter for connecting ISS CBMs to other types of docking ports.

CanadArm2 robotic manipulator.

Cupola module with a high-quality IVA.

Pirs and Poisk docking modules for the Russian Orbital Segment.

Rassvet laboratory module derived from MIR DC.

Integrated Truss Structure featuring enormous solar panels and deployable radiators.

Advanced solar panels for Zarya (a bit WIP).

Requirements:

Romfarer's Lazor System: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29

Used for CanadArm2. Without it, it won't even appear.

Lionhead Aerospace ESA pack: http://forum.kerbalspaceprogram.com/threads/12106-0-23-5-Lionhead-Aerospace-Inc-Probes-and-Landers-Pack-updated

Optional, but recommended. Contains the Advanced Transfer Vehicle, another resupply ship, and it's LV, Ariane 5.

MIR Space Station pack (see above).

Contains Zarya and Zvezda parts. Technically optional, but highly recommended. Without it, you can't build the ISS, though the last Space Station Freedom concepts might be manageable.

Component Space Shuttle: http://forum.kerbalspaceprogram.com/threads/71360-Component-Space-Shuttle-dev-thread-IMG-heavy%21

A Space Shuttle mod. Useful for bringing modules up and assembling the station.

Download

http://www./download/5whg6c1ewf4f8j7/ISS_Community.zip

Contributing

Since this is a community project, you can contribute. Anything and everything is welcome. Submissions can be posted here, in the dev thread, or PMed to me. Any part of ISS, proposed or actually launched, can be accepted, as long as it plays nice with the rest of the pack. I'm open to late-concept Freedom parts, too, like a propulsion section for the truss. Resupply spacecraft can be contributed, too, but might end up released separately for logistical reasons, especially it coming with an LV. As this is a historical mod, purely fictional parts will not be added, though various concepts might. Improvements to existing parts (plugin support, IVAs) are welcome, too.

License:

Plugins are under whatever license the author intended. BobCat ind. will only distribute 3rd part plugins as a stopgap measure, they will be removed as soon as they're available normally.

All original BobCat ind. content - all rights reserved and belong to BobCat.

Community ISS is, by the spirit of the project, free to use, tinker with, redistribute and contribute to, as long as proper attribution is given for all the authors involved with a part in question.

Credits:

BobCat - almost everything, except the stuff below.

Asmi - Reentry burns (currently broken). Also ECLSS, though it's currently unsupported, it will work if you use it.

Dragon01 - config stuff, maintenance, balance and bugfixing.

BlazingAngel, Crashnburn, Chobit - previous BobCat ind. members, contributed a great deal towards previous versions of HOME.

Blista1000 - MIR DC, Rassvet.

Nertea - Zarya panel and ISS Radiator.

Yogui87 - Community ISS modules: Pirs, Poisk, Z1, JEM PM, JEM ELM, Cupola, MPLM. HTV spacecraft. Also, the showcase vid.

WCOLE360 - Also contributed to Leonardo MPLM.

Devo - Unity node.

Sorry if I missed anyone, remind me if this happened, so I can update the list.

Bug reports, fix suggestions, neat plugins to consider and other such stuff welcome. Model suggestions less so.

Future plans: The Community ISS Project might be released here, or not. The Soviet Pack updates will be released here (not soon). American pack probably too. If I manage to fix more old stuff, it'll be added. Any new stuff BobCat decides to make is, of course, subject to be added.

Edited by Dragon01

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We're working together now, he's doing the fun part (modelling and texturing), I'm doing the less-fun part (configs, balancing, fixing bugs). :) There will be new content coming, now that BobCat doesn't need to do this all himself, he's regained some interest in KSP. I don't expect to have every single thing he's ever made (old Soyuz will not be supported, Cassowary is dead and gone. Mriya looks bad but might be fixable, we'll see), but if something can be made to work, it will. At least, until the plugins/modules break, though, unless Squad breaks something basic (seems unlikely at that point), it looks like old HOME is here to stay, at least.

Edited by Dragon01

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*rapid breathing*

ok i am still hyperventilating but first great that he renewed interest in KSP :)

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You sir have just made ALOT of people happy.

tumblr_m3xx5zekpe1ro3rn6.gif

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Is the file supposed to be called HOME 2 or HOME 3 and to be honest there really aren't that many parts when I loaded up the game. I have all the required Mods in my gamedata file. It seems like something is missing. I will troubleshoot some more but you said sfr Command Pods was zipped in the file and that is not in the file you uploaded.

Edit: I found the sfr file, still seems to be missing parts though.

Edit 2: cH8pT8w.png This is the part folder no HOME 3 parts now I am sure I am probably doing something wrong and I am probably misunderstanding something, but I am just reporting what I see.

Edited by sp1989

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If missed parts,you must create a NEW folder with name "BobCatind",and put inside all "HOME2" folder.

http://prntscr.com/3ov1u6

If I do that all the missing parts will show up?

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If I do that all the missing parts will show up?

Yes my friend,the same happened to me and i fixed with this way,i read inside to the .cfg and i see the solution.

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Yes my friend,the same happened to me and i fixed with this way,i read inside to the .cfg and i see the solution.
\

Cheers to you sir! Problem solved.

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There no download for sfr Command Pods thats a dead link ?

EDIT- My bad, I see it now.

Edited by Mecripp2

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Maybe because Spaceport closed...you need the sfr plugin?

sfr plugin download link:

https://www.dropbox.com/s/xn9xmto915y5lfw/sfrPartModules1.dll

Found it , It was the homes folder was looking for a zip but it's not zipped and @Dragon01 the install needs to look like KSP/GameData/BobCatind/HOME2/ or some of the RPM's are

not going to work.

Edit and thanks CERVERUS but it was in there, I didn't see it at first.

Edited by Mecripp2

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Found it , It was the homes folder was looking for a zip but it's not zipped and @Dragon01 the install needs to look like KSP/GameData/BobCatind/HOME2/ or some of the RPM's are

not going to work.

Edit and thanks CERVERUS but it was in there, I didn't see it at first.

The only RPM that doesn't work is the original HOME command pod

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Found it , It was the homes folder was looking for a zip but it's not zipped and @Dragon01 the install needs to look like KSP/GameData/BobCatind/HOME2/ or some of the RPM's are

not going to work.

Edit and thanks CERVERUS but it was in there, I didn't see it at first.

Me too i don't see it....hahahaha

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The only RPM that doesn't work is the original HOME command pod

Here is a path from a file

/-------------------page1------------------------------

PAGE

{

button = butoff

text = BobCatind/HOME2/Props/HOMEHUD40x20/p0_home40x20.txt

}

Edit --- @CERVERUS you have any craft files you would share of rover or any of this mod ?

Edit - @sp1989 I put both home and home3 or 2 in KSP/GameData/BobCatind/

Edited by Mecripp2

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Here is a path from a file

/-------------------page1------------------------------

PAGE

{

button = butoff

text = BobCatind/HOME2/Props/HOMEHUD40x20/p0_home40x20.txt

}

Edit --- @CERVERUS you have any craft files you would share of rover or any of this mod ?

About this new released HOME?

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Here is a path from a file

/-------------------page1------------------------------

PAGE

{

button = butoff

text = BobCatind/HOME2/Props/HOMEHUD40x20/p0_home40x20.txt

}

Edit --- @CERVERUS you have any craft files you would share of rover or any of this mod ?

Edit - @sp1989 I put both home and home3 or 2 in KSP/GameData/BobCatind/

Me too the RPM doesn't work for the original HOME command pod. I probably messed up somewhere.

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Last post of the night I noticed the Recon module doesn't work in the VAB. Obviously the Ant rover isn't updated and the the garage doesn't open in the VAB. It works in game but not the VAB.

Also Im not very clear on how to use the HOME 3 OS. Everything goes together well except for the OS. Is the OS supposed to sit on top of the HOME 3 parachute? Also instead of an engine staging logo for the OS its a decoupler staging logo.

Edited by sp1989

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I went to bed yesterday, just after reading that a release was imminent over at the ISS thread. This exceeded my wildest expectations, both in terms of AWESOME! and of how soon it was :D

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Good stuff, glad to see Bobcat still going strong, still the best vehicle mods in KSP to date.

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