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Release: BobCat Ind. Space&Planet products


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DarthVader css is a good mod but between the mods needed for the iss and the css when it comes to starting the game it crashes half way way through loading

iss Requirements:

Romfarer's Lazor System: http://forum.kerbalspaceprogram.com/...%28April-17%29

Used for CanadArm2. Without it, it won't even appear.

Lionhead Aerospace ESA pack: http://forum.kerbalspaceprogram.com/...s-Pack-updated

Optional, but recommended. Contains the Advanced Transfer Vehicle, another resupply ship, and it's LV, Ariane 5.

MIR Space Station pack (see above).

Contains Zarya and Zvezda parts. Technically optional, but highly recommended. Without it, you can't build the ISS, though the last Space Station Freedom concepts might be manageable.

Component Space Shuttle: http://forum.kerbalspaceprogram.com/...d-IMG-heavy%21

A Space Shuttle mod. Useful for bringing modules up and assembling the station.

css Requirements:

Space Shuttle Engines by Dtobi: http://forum.kerbalspaceprogram.com/threads/55985

Engine Thrust Controller by HoneyFox (link from his signature, no release thread):https://www.dropbox.com/s/hb51rhkgdz...troll%20V2.zip

Romfarer's Lazor System, or any "lite" pack with his plugin:http://forum.kerbalspaceprogram.com/...b-%28Dec-19%29

Smokescreen by Sarbian: http://forum.kerbalspaceprogram.com/...nded-FX-plugin

Firespitter by Snjo: http://forum.kerbalspaceprogram.com/...=1#post1222092

ModuleRCSFX by Ialdabaoth: http://forum.kerbalspaceprogram.com/...TS-based-FX%21

RealChutes by StupidChris: http://forum.kerbalspaceprogram.com/...1-0-1-27-04-14

but still it a good

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You can delete Firespitter parts. Other than that, you can use Load on Demand, ATM, ATL or set textures to "half-res" in the settings menu. Each of those measures alone should bring you below the memory limit.

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um were could i go to download the BobCat SovietEngines mod i deleted my folder and did not mean too thanks for the help

Ditto this! I went to the old thread to download them for RSS/RO. :(

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EDIT- Have DEMVMK1, MK2, MK3EX, Mk4 RAT, MK5, SovietEngine Pack. had more but they where planes and station parts.

DEMVs are currently WIP. They're almost ready, but there's a problem with Mk5 solar panel that requires Near Future Solar update. American Pack will be done after that, and Soviet engines when I install RSS and start adapting stuff to it. Oh, and Buran is nearly ready, too. N1L3 needs a test run I've got to get around to doing, but is coming very soon. Station parts (Nautilus) and plane is also planned.

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You can delete Firespitter parts. Other than that, you can use Load on Demand, ATM, ATL or set textures to "half-res" in the settings menu. Each of those measures alone should bring you below the memory limit.

ill give it a try, thanks :)

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The American Pack still works throws a couple of errors in vab but not bad 1's something about decoupler didn't match craft save file but no error after that really works better now then it did in .19 or 20 what ever it was.

EDIT - 1 thing on the Altair descent stage the landing legs you have to use g or set a action group to deploy.

Edited by Mecripp2
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Do you have a ScanSat part on the vessel? Also, 6.0 might not work with RPM 0.16. I'll need to update the Soyuz to 0.17.

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Dragon01, do you mean ScanSat part on satellite or on Soyuz? i have satellite around kerbin with all scansat parts it made map and i can see map with all crafts monitors exept Soyuz...

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I have the latest RPM version.

That's your problem, you need 0.16, not the latest version. The next update should fix it (once I figure out how), but it's most likely coming out after 0.24 does. 0.17 changed a lot of things around.

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I understand.

Another small problem,the parachute model doesn't work.The pod slow down and land safely but instead of a large model i only have a very small parachute attached.

EDIT:Could be because i'm using the Realchute mod?

Edited by Axl'Wolf'Lipid
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Yes. Delete the SovietPack.cfg from the RealChute folder. It's not updated to the new version of the spacecraft.

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