Dragon01

Release: BobCat Ind. Space&Planet products

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Hey Dragon, any chance we can get the HOME3 rover updated to RasterPropMonitor 0.17?

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Dragon01 would you consider using Hyomoto\Wari for the MFD's for all the Bobcat stuff like the Alcor pod does the information provided is awesome

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Nope, BobCat made his own MFDs. I'd rather not touch them, beyond what is required to make them work with RPM 0.17.

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To anyone that can not find all the parts , AND you are using career mode... you need to make these edits.

somewhere after the

// --- asset parameters ---

or the

// --- editor parameters ---

Tags, put these 2 lines

TechRequired = veryHeavyRocketry

entryCost = 15000

(or, you can change the TechRequired to be "nuclearPropulsion" or "specializedElectrics" or any other late stage research node, if you prefer to mix up where the items are found, based on if they are solor panels, or what ever)

also you can adjust the "entryCost" to be anything you like, but something atleast 300 for small parts, ... 5000 for pressurized living areas, and 10000+ for complicated (living, plus thrust, plus other stuff) items.

so, I put all the truss parts in the specializedElectrics for example.

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wait... which version is it compatable with currently?

0.16. The later versions introduced a lot of changes I need to integrate.

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OK, Lunokhod and Buran are up. Have fun. No Firespitter wheels on Buran yet, had no luck getting them to work. But at least the front wheel doesn't break.

Next is RPM 0.17 update for HOME3 and Soyuz, then the American Pack, likewise updated to RPM 0.17, or possibly 0.18 (because it'll likely be after 0.24).

As for DEMVs, we'll see if CleverBobCat.dll still works after 0.24. If it does, then they'll be released soon. If it doesn't, then I'll have to wait until it does.

Edited by Dragon01

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Dragon you may need to tee someone up for the cleverbobcat.dll I have emailed cleverwalrus a few times and she is not responding the code can be found here http://cleverbobcat.codeplex.com/ it may just need to be re-compiled against .24 when its released I would seek a volunteer unless your up to the task its beyond my skills, otherwise I would take it over and maintain it.

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good news. but i dont know what rpm means so i dont know what i'm happy about?

RPM is Raster Prop Monitor. Gives you really cool IVA screens with switchable displays.

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Could you modify the energia to make a Vulkain? You would just need to make the cap a seperate part, add fairings and a fuel tank, the second stage uses an RD-210, which you have already made.

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Nope. You can use the boosters with a procedural core. BobCat refused to make a Vulkan, so it probably won't be in. Remember, I don't model at all.

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Did you install it correctly? It should be on one of the first pages.

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Did you install it correctly? It should be on one of the first pages.

I put it like this.

D:\Games\Stream\SteamApps\common\Kerbal Space Program\GameData\SovietPack\Parts\Buran

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RPM is Raster Prop Monitor. Gives you really cool IVA screens with switchable displays.

ohw oké thanx, but when i fly with the orion spacecraft it doesnt show up at all so maybe that's a little bug or something?

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ohw oké thanx, but when i fly with the orion spacecraft it doesnt show up at all so maybe that's a little bug or something?

Do you have RPM .16 installed ? Right now they won't work on RPM .17.

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I put it like this.

D:\Games\Stream\SteamApps\common\Kerbal Space Program\GameData\SovietPack\Parts\Buran

It should be in "propulsion" tab. Does the Buran show up? If it does, just look harder. As long as you're using 0.23.5 (you are, right?), then it should work.

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