Dragon01

Release: BobCat Ind. Space&Planet products

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I'm playing sandbox mode

The parts aren't loaded into the game I think

Is your install path look like KSP/GameData/SovietPack and the ones missing TechRequired = *** is also missing entryCost = ****

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I think I have found the problem:

In the MIR parts folder is a folder named MIR_TKS.

All the missing part files are mixed up in that folder.

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So what is the License on Bobcats mods one thread says CC BY NC ND and this one says All original BobCat ind. content - all rights reserved and belong to BobCat ?

EDIT- Got the Lunokhood working and the Luna17 landing legs.

Edited by Mecripp2

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If anyone is in contact with Bobcat or Dragon please tell them the these mods are very much desired and in need of care. Simply having them work is not enough anymore. They need to be updated please. I would really like to use these things in career mode but alas I keep getting NaN.

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If anyone is in contact with Bobcat or Dragon please tell them the these mods are very much desired and in need of care. Simply having them work is not enough anymore. They need to be updated please. I would really like to use these things in career mode but alas I keep getting NaN.

and preferably late in the tech tree...and spread out a little more?

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A lot of these parts are hard to find. Some I don't understand. The iss node doesn't have a docking port that match the same space. I have watched some videos on this mod but they leave to the imagination. They don't give good views and sometimes put it together on the night side.

I am now trying to put together in the sph. Is the mod programmed not to accept some nodes connecting or is it because it needs to be updated for .9

When I add destiny. It clips the truss.

I took the buran to space and the front wheel deploys at some point when in space. It goes back up when I go to land. Also hard to glide on. The nose is front heavy.

The css. The bay doors do not open in vab or in space.

I have been working on this over the last few days and still having a lot of trouble.

Can someone help me with it. I am on http://www.twitch.tv/ltl_king

Edited by David H

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A lot of these parts are hard to find. Some I don't understand. The iss node doesn't have a docking port that match the same space. I have watched some videos on this mod but they leave to the imagination. They don't give good views and sometimes put it together on the night side.

I am now trying to put together in the sph. Is the mod programmed not to accept some nodes connecting or is it because it needs to be updated for .9

When I add destiny. It clips the truss.

I took the buran to space and the front wheel deploys at some point when in space. It goes back up when I go to land. Also hard to glide on. The nose is front heavy.

The css. The bay doors do not open in vab or in space.

I have been working on this over the last few days and still having a lot of trouble.

Can someone help me with it. I am on http://www.twitch.tv/ltl_king

The MIR station pack has the missing docking port (ASAP) as well as the Zarya and Zvezda.

Try transferring fuel to the back to alleviate the Buran's nose heavy condition.

The wheel and cargo bay door issue is do to a missing or outdated plug-in. Firespitter.dll found in the firespitter, or B9 mods. (B9 has the newest official version)

Before the Forum disaster of '13 there were pictures on how to dock the truss to Destiny using the truss ports in the pack. They have yet to be re-uploaded. I just use a docking port added @ the correct location on Destiny.

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A lot of these parts are hard to find. Some I don't understand. The iss node doesn't have a docking port that match the same space. I have watched some videos on this mod but they leave to the imagination. They don't give good views and sometimes put it together on the night side.

I am now trying to put together in the sph. Is the mod programmed not to accept some nodes connecting or is it because it needs to be updated for .9

When I add destiny. It clips the truss.

I took the buran to space and the front wheel deploys at some point when in space. It goes back up when I go to land. Also hard to glide on. The nose is front heavy.

The css. The bay doors do not open in vab or in space.

I have been working on this over the last few days and still having a lot of trouble.

Can someone help me with it. I am on http://www.twitch.tv/ltl_king

Please take a look on the CSS thread. The solution is well documented there.

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The MIR station pack has the missing docking port (ASAP) as well as the Zarya and Zvezda.

Try transferring fuel to the back to alleviate the Buran's nose heavy condition.

The wheel and cargo bay door issue is do to a missing or outdated plug-in. Firespitter.dll found in the firespitter, or B9 mods. (B9 has the newest official version)

Before the Forum disaster of '13 there were pictures on how to dock the truss to Destiny using the truss ports in the pack. They have yet to be re-uploaded. I just use a docking port added @ the correct location on Destiny.

I used all the mono prop in the front tank in orbit. Still nose heavy.

So I have to get b9 as well. I tried once before and couldn't get it to work. There are download buttons all over the place on there.

Space Plane Parts :

[0.90][Parts] B9 Aerospace Pack by bac9

^^[0.90][Parts/Plugin] B9 Style Shuttle Wings by GilBr0ther ; Wings and tail to build space shuttle, with B9 style textures.

So you click on the 1st one. Do I need both or maybe even just get the 2nd.

Do I install b9 and remove the one I have. I don't even remember which one I already have in my files to get rid off if that's the option.

The z1 and s0 do not connect properly. I turn it in different directions. It does connect one of the nodes but it's facing the wrong direction. One of the nodes is broken.

How do you connect the trusses together without using docking ports. Put it up in 1 piece.

Please take a look on the CSS thread. The solution is well documented there.

http://forum.kerbalspaceprogram.com/threads/71360-Component-Space-Shuttle-dev-thread-IMG-heavy!

Could you be a little more specific. I don't see it.

I broke my computer once before downloading KSP mods. I have easy to install informational mods only. I am not a computer guru.

I have more questions on top of more questions.

I could probably write an entire page of questions if I wrote them down as I come across them.

That is why I posted my twitch address.

It is easier for someone to go over it as I come across it. It would also take less time. It is easier to show and talk about it than to try to get your idea on paper.

Here http://www.twitch.tv/ltl_king/b/643493822 at 4hrs in. You see me try to launch the nodes.

The z1 and s0 do not connect properly. I turn it in different directions. It does connect one of the nodes but it's facing the wrong direction. One of the nodes is broken.

How do you connect the trusses together without using docking ports. Put it up in 1 piece.

Here http://www.twitch.tv/ltl_king/b/643020146 at 1:40. You see the truss.

The pauses are me looking at the web trying to figure out the placement.

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The z1 and s0 do not connect properly. I turn it in different directions. It does connect one of the nodes but it's facing the wrong direction. One of the nodes is broken.

How do you connect the trusses together without using docking ports. Put it up in 1 piece.

Here http://www.twitch.tv/ltl_king/b/643020146 at 1:40. You see the truss.

The pauses are me looking at the web trying to figure out the placement.

Z1 and S0 do not connect to each other.

Z1 sits on top of unity and S0 sits atop of Destiny.

Z1 is the reaction wheels and temp housing for P6 until the truss assembly was built out.

For reference:

http://en.wikipedia.org/wiki/Assembly_of_the_International_Space_Station

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Z1 and S0 do not connect to each other.

Z1 sits on top of unity and S0 sits atop of Destiny.

Z1 is the reaction wheels and temp housing for P6 until the truss assembly was built out.

For reference:

http://en.wikipedia.org/wiki/Assembly_of_the_International_Space_Station

How do you get s0 in space. It will not connect in the shuttle the proper way. Then since there are no docking ports on the truss pieces. How do you connect them together.

Nothing sits atop destiny. Destiny connects the central node to the outer node which leads to the japanese section. http://upload.wikimedia.org/wikipedia/commons/b/bb/ISS_components.svg

- - - Updated - - -

Edited by David H

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How do you get s0 in space. It will not connect in the shuttle the proper way. Then since there are no docking ports on the truss pieces. How do you connect them together.

Nothing sits atop destiny. Destiny connects the central node to the outer node which leads to the japanese section. http://upload.wikimedia.org/wikipedia/commons/b/bb/ISS_components.svg

- - - Updated - - -

Technically your correct. In real life S0 is bolted to Destiny's top side.

Forum user Felborn goes over how it's attached in real life in his YouTube series project gateway.

https://www.youtube.com/playlist?lis...E798BCCBC36923

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How do you get s0 in space. It will not connect in the shuttle the proper way. Then since there are no docking ports on the truss pieces. How do you connect them together.

Nothing sits atop destiny. Destiny connects the central node to the outer node which leads to the japanese section. http://upload.wikimedia.org/wikipedia/commons/b/bb/ISS_components.svg

- - - Updated - - -

As you said, the s0 truss does not connect to the shuttle cargo bay with truss dockports. I used a cbm dockport to fit it into cargo bay. And the cbm will be needed when connecting the s0 to the z1.

u5xITyt

- - - Updated - - -

I wonder is there a way to attach "ISS Standardized Heat Radiator" to the s3 truss' moving part? The section that contains solar arrays is not attachable I guess.

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Soooo... is anyone having the issue where the APAS docking port on Zarya won't dock with the PMA on Unity?

Read the post #631

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Whops, forgot this thread a bit, sorry. Anyway, Dragon01 said that there won't be any further content updates, if a new update comes which requires reconfiguration of parts this will be done by him, but he's not planning any content updates.

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He is doing good, the main config for the Stock game is 99% done, some little twealing here and there and we are done. Also, RSS/RO configs for Atlas V, Delta II and Falcon 1 are working, there are a few small bugs but all in all he seems happy with everything. Falcon 1 is pretty much useless for RSS since it doesn't have roll control or RCS to correct the 2nd stages orientation, but those are mistakes I will need to fix, the rocket is really old and doesn't match the level of detail of Delta II or now of the Atlas V, it will be redone again (for the 3rd time by the way, hehe) once I have time for it. When Dragon sent me his latest changes over I'll release it, tomorrow or later, but it shouldn't take too long anymore. :)

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There is a bug somewhere in the pir and poisk parts. I have run into it a few times. There is another bug. I believe it may be in the canada arm but not sure.

On occasion when I time warp it makes the vessel stuck in the direction it's facing. I can't turn. and magically I'm under acceleration. My peri and apo reflect this.

When I alt f2 it shows null ref and mentions the camera in the lines. So it may be the canada arm. May not be. It could also be any one of the other mods. However since the mod depends on other mods. I wouldn't know where to start.

http://www.twitch.tv/ltl_king Up now. If your not around to later. Send me a msg. I will put it up when you are around.

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Coming back to ISS after a while. What is the state of the pack atm?

The last I remember, the truss assembly was a bit buggy or something and not all the parts had been completed. Is it still being worked on?

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will other rovers like mkv 4 and 5 will be supported soon? specially will mkv5 issues with solar panels will be fixed? also, although there is a port for mkv4, when you try to put the wheels down, the rover jumps up in the air, can it be fixed and how?

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