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[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

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Hi there, Space Coyote here,

I just recently installed the Kerbinside and Kerbal Konstructs mods in, but when I went to the map view of the planet.. Instead of the icons showing up , instead the thing I got were a lot of black squares anvery few icons.. (Maybe 2 or 3 at best.. is this a graphical issue (even though I run an Radeon ATI 48900 the icons shouldn't take up tht much space..

I mean is ther esomething I am missing here? or is there something I need to do.

Any ideas?

Space_Coyote

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Hi there, Space Coyote here,

I just recently installed the Kerbinside and Kerbal Konstructs mods in, but when I went to the map view of the planet.. Instead of the icons showing up , instead the thing I got were a lot of black squares anvery few icons.. (Maybe 2 or 3 at best.. is this a graphical issue (even though I run an Radeon ATI 48900 the icons shouldn't take up tht much space..

I mean is ther esomething I am missing here? or is there something I need to do.

Any ideas?

Space_Coyote

From the FAQ in the first post of this thread:

Q - The icons in the tracking station and map are just little black squares.

A - There's two other mods that can cause this. ActiveTextureManager and TextureReplacer. If you have the former installed, you can find a fix in the first post of this thread. If it's the latter, then sorry, no known fix. Please let the TextureReplacer devs know about it.

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I installed kerbinside with firespitter on it, and each time i selected a launch site other than the default ones, the game crashed. then i saw the FAQ, and i uninstalled firespitter by deleting the folder in the game data. however, it still does the same thing. i did not remove the firespitter crafts on the folder, i deleted them in game, but i doubt thats what is causing it. now i also have scatter, EVE, and bd armory, but that shouldnt be causing any conflicts. so, how can i solve this? i already reinstalled kerbin side, and it still does the same thing.

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Hi!

I'd like to enquire if there's any interest to design and release a Lite version of KerbinSide, as the present "unified" version, while convenient, becomes a whopping 200mb folder in GameData after installation. Putting that into any existing modded install will certainly have unintended consequences so I actually ported my 40+mb KerbinSide setup from 1.0 into my present career save, and it's been smooth sailing ever since.

If you're curious, my "lite" folder consists of airfields, helipads, OldKSC and not much else, creating a functional network of terrestrial airports, and a secondary rocket base at OldKSC.

The reason for my suggestion is that it's not possible to 'prune' a full installation of KerbinSide as the individual models and texture packs do not come in folder format.

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Hi!

I'd like to enquire if there's any interest to design and release a Lite version of KerbinSide, as the present "unified" version, while convenient, becomes a whopping 200mb folder in GameData after installation. Putting that into any existing modded install will certainly have unintended consequences so I actually ported my 40+mb KerbinSide setup from 1.0 into my present career save, and it's been smooth sailing ever since.

If you're curious, my "lite" folder consists of airfields, helipads, OldKSC and not much else, creating a functional network of terrestrial airports, and a secondary rocket base at OldKSC.

The reason for my suggestion is that it's not possible to 'prune' a full installation of KerbinSide as the individual models and texture packs do not come in folder format.

I'm going to be releasing a version of KerbinSide soon with just the static models and no instances in the configs. This should make it easier for you to do this p.k. using the latest export features in Kerbal Konstructs.

Hold off until I get the KerbinSide Core out, then I'd be very happy for you to go ahead and release your Lite version.

If you want your players to be able to pare down the actual models installed, PM me an index of the statics you use and in this particular case, I should be able to do something to cater for that.

Edited by AlphaAsh
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kscoreheader2.png

Now available from KerbalStuff

Just the assets, none of the bases.

KerbinSide Core is for use as follows:

  • You don't want the bases included in KerbinSide. You do want the static assets to make your own bases for your own personal use.
  • You make and distribute bases using the assets in KerbinSide. You point to this as a requirement for your base pack/mod.
  • You've been pointed to KerbinSide Core as a requirement for a base pack/mod you want to use.

KerbinSide Core is NOT for use as follows:

  • You make and distribute bases using the assets of KerbinSide. You include KerbinSide Core in your own pack/mod.
  • You remove some of the assets in KerbinSide Core and distribute that.

Please don't do this. You're violating the licence and potentially putting more than one version of the KerbinSide assets out in the wild, making my life difficult and confusing players.

If this happens, I'll restrict licences and if you make and distribute bases, you won't be able to any more.

If you would like a modified or pared down version of KerbinSide Core available for your base pack/mod then contact me by PMing me or posting in this thread. I'll then consider releasing a version of the Core just for you.

KerbinSide Core requires Kerbal Konstructs. It's not included. You will need to go and get the latest version.

Edited by AlphaAsh
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By the way, for those who find NavInstruments ILS as useful as I do, here are the updated configs for the current set of runways in KerbinSide ver. 1.0.3:


Runway
{
ident = Kerman Lake 15
shortID = KERL15
hdg = 146
identOfOpposite = Kerman Lake 33
body = Kerbin
altMSL = 39
gsLatitude = 11.2799
gsLongitude = 296.4731
locLatitude = 11.20073
locLongitude = 296.5276
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Kerman Lake 33
shortID = KERL33
hdg = 326
identOfOpposite = Kerman Lake 15
body = Kerbin
altMSL = 42
gsLatitude = 11.13485
gsLongitude = 296.5728
locLatitude = 11.21401
locLongitude = 296.5183
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Lake Dermal 32
shortID = LD32
hdg = 316
identOfOpposite = Lake Dermal 14
body = Kerbin
altMSL = 562
gsLatitude = 22.70469
gsLongitude = 239.0598
locLatitude = 22.77337
locLongitude = 238.9879
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Lake Dermal 14
shortID = KL14
hdg = 136
identOfOpposite = Lake Dermal 32
body = Kerbin
altMSL = 565
gsLatitude = 22.82973
gsLongitude = 238.9331
locLatitude = 22.76102
locLongitude = 239.0051
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Lushlands 01
shortID = LL01
hdg = 12
identOfOpposite = Lushlands 19
body = Kerbin
altMSL = 774
gsLatitude = 2.155582
gsLongitude = 26.61091
locLatitude = 2.248988
locLongitude = 26.63078
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Lushlands 19
shortID = LL19
hdg = 192
identOfOpposite = Lushlands 01
body = Kerbin
altMSL = 777
gsLatitude = 2.324486
gsLongitude = 26.64634
locLatitude = 2.23108
locLongitude = 26.62647
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = KSC Two Flat 17
shortID = KBF17
hdg = 173
identOfOpposite = KSC Two Flat 35
body = Kerbin
altMSL = 432
gsLatitude = 20.66689
gsLongitude = 213.4141
locLatitude = 20.57211
locLongitude = 213.4266
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = KSC Two Flat 35
shortID = KBF35
hdg = 353
identOfOpposite = KSC Two Flat 17
body = Kerbin
altMSL = 432
gsLatitude = 20.51403
gsLongitude = 213.4309
locLatitude = 20.60881
locLongitude = 213.4184
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = KSC Two FW 20
shortID = KB20
hdg = 196
identOfOpposite = KSC Two RV 02
body = Kerbin
altMSL = 429
gsLatitude = 20.65043
gsLongitude = 213.5601
locLatitude = 20.55863
locLongitude = 213.532
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = KSC Two RV 02
shortID = KB02
hdg = 16
identOfOpposite = KSC Two FW 20
body = Kerbin
altMSL = 430
gsLatitude = 20.5161
gsLongitude = 213.5187
locLatitude = 20.60789
locLongitude = 213.5468
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Green Coast FW 06
shortID = GC06
hdg = 59
identOfOpposite = Green Coast RV 24
body = Kerbin
altMSL = 223
gsLatitude = -3.493906
gsLongitude = 179.0893
locLatitude = -3.44472
locLongitude = 179.1713
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = Green Coast RV 24
shortID = GC24
hdg = 239
identOfOpposite = Green Coast FW 06
body = Kerbin
altMSL = 224
gsLatitude = -3.420468
gsLongitude = 179.2144
locLatitude = -3.469647
locLongitude = 179.1324
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = North Pole 19
shortID = NP19
hdg = 192
identOfOpposite = North Pole 01
body = Kerbin
altMSL = 48
gsLatitude = 79.57256
gsLongitude = 282.5903
locLatitude = 79.47914
locLongitude = 282.4815
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = North Pole 01
shortID = NP01
hdg = 12
identOfOpposite = North Pole 19
body = Kerbin
altMSL = 49
gsLatitude = 79.45485
gsLongitude = 282.4466
locLatitude = 79.54823
locLongitude = 282.556
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = South Pole 05
shortID = SP05
hdg = 52.546833502915
identOfOpposite = South Pole 23
body = Kerbin
altMSL = 33
gsLatitude = -84.725520
gsLongitude = 142.928215
locLatitude = -84.725520
locLongitude = 142.928215
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}
Runway
{
ident = South Pole 23
shortID = SP23
hdg = 231.67745637244
identOfOpposite = South Pole 05
body = Kerbin
altMSL = 34
gsLatitude = -84.662692
gsLongitude = 143.801333
locLatitude = -84.662692
locLongitude = 143.801333
outerMarkerDist = -1000
middleMarkerDist = -1000
innerMarkerDist = -1000
}

Runway
{
ident = KSS Kerminsov
shortID = KSSK
hdg = 265
body = Kerbin
altMSL = 18
gsLatitude = 5.67729267765959
gsLongitude = -7.01278712878022
locLatitude = 5.67729267765959
locLongitude = -7.01278712878022
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Dundard Edge FW
shortID = DEFW
identOfOpposite = Dundard Edge RV
hdg = 183
body = Kerbin
altMSL = 529
gsLatitude = 44.1193049341816
gsLongitude = 227.986683807359
locLatitude = 44.1193049341816
locLongitude = 227.986683807359
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Dundard Edge RV
shortID = DERV
identOfOpposite = Dundard Edge FW
hdg = 357
body = Kerbin
altMSL = 527
gsLatitude = 44.2742410018947
gsLongitude = 227.997049028032
locLatitude = 44.2742410018947
locLongitude = 227.997049028032
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Londie Isles FW
shortID = LIFW
hdg = 147
identOfOpposite = Londie Isles RV
body = Kerbin
altMSL = 441
gsLatitude = 29.5985468682293
gsLongitude = 14.3003617383937
locLatitude = 29.5985468682293
locLongitude = 14.3003617383937
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Londie Isles RV
shortID = LIRV
hdg = 327
identOfOpposite = Londie Isles FW
body = Kerbin
altMSL = 441
gsLatitude = 29.7377170844703
gsLongitude = 14.1986045632602
locLatitude = 29.7377170844703
locLongitude = 14.1986045632602
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Kerbin Bottom FW
shortID = KBFW
hdg = 76
identOfOpposite = Kerbin Bottom RV
body = Kerbin
altMSL = 107
gsLatitude = -50.4751071644365
gsLongitude = 170.672504182358
locLatitude = -50.4751071644365
locLongitude = 170.672504182358
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Kerbin Bottom RV
shortID = KBRV
hdg = 256
identOfOpposite = Kerbin Bottom FW
body = Kerbin
altMSL = 107
gsLatitude = -50.4902547972505
gsLongitude = 170.578606225688
locLatitude = -50.4902547972505
locLongitude = 170.578606225688
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Black Krags FW
shortID = BKFW
hdg = 187
identOfOpposite = Black Krags RV
body = Kerbin
altMSL = 326
gsLatitude = 11.2585093475488
gsLongitude = 272.304276982919
locLatitude = 11.2585093475488
locLongitude = 272.304276982919
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Black Krags RV
shortID = BKRV
hdg = 7
identOfOpposite = Black Krags FW
body = Kerbin
altMSL = 326
gsLatitude = 11.3203899303849
gsLongitude = 272.312225208109
locLatitude = 11.3203899303849
locLongitude = 272.312225208109
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = The Shelf FW
shortID = TSFW
hdg = 128
identOfOpposite = The Shelf RV
body = Kerbin
altMSL = 316
gsLatitude = -53.8559168107544
gsLongitude = 197.992279641506
locLatitude = -53.8559168107544
locLongitude = 197.992279641506
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = The Shelf RV
shortID = TSRV
hdg = 306
identOfOpposite = The Shelf FW
body = Kerbin
altMSL = 316
gsLatitude = -53.8164749088617
gsLongitude = 197.904783309467
locLatitude = -53.8164749088617
locLongitude = 197.904783309467
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Coaler Crater FW
shortID = CCFW
hdg = 231
identOfOpposite = Coaler Crater RV
body = Kerbin
altMSL = 70
gsLatitude = 35.429
gsLongitude = 261.095
locLatitude = 35.429
locLongitude = 261.095
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Coaler Crater RV
shortID = CCRV
hdg = 52
identOfOpposite = Coaler Crater FW
body = Kerbin
altMSL = 70
gsLatitude = 35.429
gsLongitude = 261.095
locLatitude = 35.429
locLongitude = 261.095
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = South Point FW
shortID = SPFW
hdg = 224
identOfOpposite = South Point RV
body = Kerbin
altMSL = 237
gsLatitude = -17.8611843224849
gsLongitude = 166.388569407982
locLatitude = -17.8611843224849
locLongitude = 166.388569407982
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = South Point RV
shortID = SPRV
hdg = 44
identOfOpposite = South Point FW
body = Kerbin
altMSL = 237
gsLatitude = -17.8205027853357
gsLongitude = 166.427730650577
locLatitude = -17.8205027853357
locLongitude = 166.427730650577
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}


Runway
{
ident = South Hope FW
shortID = SHFW
hdg = 354
identOfOpposite = South Hope RV
body = Kerbin
altMSL = 260
gsLatitude = -49.6449298742853
gsLongitude = 16.969470114174
locLatitude = -49.6449298742853
locLongitude = 16.969470114174
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = South Hope RV
shortID = SHRV
hdg = 174
identOfOpposite = South Hope FW
body = Kerbin
altMSL = 260
gsLatitude = -49.7957532436839
gsLongitude = 16.9945664800318
locLatitude = -49.7957532436839
locLongitude = 16.9945664800318
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Round Range FW
shortID = RRFW
hdg = 97
identOfOpposite = Round Range RV
body = Kerbin
altMSL = 1252
gsLatitude = -6.03108603549769
gsLongitude = 99.5391488148257
locLatitude = -6.03108603549769
locLongitude = 99.5391488148257
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Round Range RV
shortID = RRRV
hdg = 278
identOfOpposite = Round Range FW
body = Kerbin
altMSL = 1252
gsLatitude = -6.01212242281816
gsLongitude = 99.3891654504821
locLatitude = -6.01212242281816
locLongitude = 99.3891654504821
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Area 110011 FW
shortID = 110011FW
hdg = 215
identOfOpposite = Area 110011 RV
body = Kerbin
altMSL = 339
gsLatitude = 10.4455537178098
gsLongitude = 227.755291435086
locLatitude = 10.4455537178098
locLongitude = 227.755291435086
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

Runway
{
ident = Area 110011 RV
shortID = 110011RV
hdg = 35
identOfOpposite = Area 110011 FW
body = Kerbin
altMSL = 339
gsLatitude = 10.4455537178098
gsLongitude = 227.755291435086
locLatitude = 10.4455537178098
locLongitude = 227.755291435086
outerMarkerDist = 10000
middleMarkerDist = 2200
innerMarkerDist = 200
}

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I'm going to be releasing a version of KerbinSide soon with just the static models and no instances in the configs. This should make it easier for you to do this p.k. using the latest export features in Kerbal Konstructs.

Hold off until I get the KerbinSide Core out, then I'd be very happy for you to go ahead and release your Lite version.

If you want your players to be able to pare down the actual models installed, PM me an index of the statics you use and in this particular case, I should be able to do something to cater for that.

Thanks very much for your kind consideration. I was thinking a lite pack would benefit a lot of folks who may need terrestrial destinations to travel to, plus keeping room for a major mod or two in the game folder.

I will try to dig out my archives tonight to see which packs were used in my 1.0.2 install, and will make a suggestion for you to put together a Lite pack based on airports, helibases, polar stations and a couple of alternate launch sites.

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Is the core required for KerbinSide w/ bases

Nope.

WARNING

If you already have KerbinSide installed and install this over the top, all of KerbinSide's bases will be gone. You'll need to re-install KerbinSide to get them back.

KerbinSide Core is for use as follows:

  • You don't want the bases included in KerbinSide. You do want the static assets to make your own bases for your own personal use.

There is a new All in 1 coming soon, which is the Core plus the bases.

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KerbinSide (All Of It in 1) v1.0.4 now available from KerbalStuff.

Changelog:

  • Please completely uninstall/delete any previous version of KerbinSide before updating to this version.
  • Re-organised the mod to take advantage of the new import features of Kerbal Konstructs.
  • The mod is now organised in to a set of core assets and a set of custom instance configs that reference those assets.
  • This makes it a lot simpler to remove bases that you don't want.
  • Included the latest version of Kerbal Konstructs (v0.9.3.5).
  • KerbinSide Ground Control IS included. Do NOT re-install the current version (v0.1).
  • KerbinSide Air-Race is NOT included. Be sure to re-install it after you've installed this version of KerbinSide. It goes on top of the new version of KerbinSide as usual. Overwrite existing files when prompted.
  • Eskandare's Oceania is NOT included. He's busy optimising and updating it.

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So after a massive splurge of Kerbal Konstructs development and associated releases, I finally had some time for a proof of concept for a new way to have city lights on Kerbin visible from space.

poccitylights.png

I'd say concept is proved.

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@AlphaAsh, we're having some problems with adding KerbinSide Core to CKAN.

If you could join the conversation on https://github.com/KSP-CKAN/NetKAN/pull/2166

Problems with KS and the core:

* Some files are in both mods and are identical.

* Some files are in both mods but aren't identical.

* Some files are present in KerbinSide but not the core.

* Some files are absent in KerbinSide but are in the core.

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Looking good! I'll be interested to see what the transition from day to night ends up looking like.

The transition will indeed be the tricky part. It's not difficult to determine when to display or not display the massive static but it is going to be tricky to make its disappearance smooth.

The only code in place so far is a min visibility range for the static, as well as the usual max visibility.

- - - Updated - - -

@AlphaAsh, we're having some problems with adding KerbinSide Core to CKAN.

If you could join the conversation on https://github.com/KSP-CKAN/NetKAN/pull/2166

Problems with KS and the core:

* Some files are in both mods and are identical.

* Some files are in both mods but aren't identical.

* Some files are present in KerbinSide but not the core.

* Some files are absent in KerbinSide but are in the core.

On it. Thanks for the heads-up.

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Quick question, anyone know sort off the top of their heads what two ground bases are closest to each other?

Shipping tanks 100km across an ocean to do battle can be... interesting. I would like to try a more conventional assault too though...

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So.... long time user, first time poster. Couple small things I wanted to ask about:

1. Runway numbers - answered myself by searching the forums, I understand why you don't want to add a bunch of extra textures - maybe in 1.1 with 64-bit support? :)

2. Runway *widths* - these runways are way way narrower than the KSC runway and, IMO as a RW pilot, too narrow for the types of craft we're building in KSP. Can they be.. widened?

3. Nav guidance in Kerbal Konstructs - how do I access this? I have a terrible time finding these places. I tried the NavUtilities integration but it seemed to ignore me. Perhaps I put the config file in the wrong path (where should it go)?

Thanks in advance :)

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Quick question, anyone know sort off the top of their heads what two ground bases are closest to each other?

Shipping tanks 100km across an ocean to do battle can be... interesting. I would like to try a more conventional assault too though...

Just build your own with the KK editor. I plan to for AI dogfighting.

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Re: Air Race

So how long before we're able to follow a racing "contract" with waypoints at each of the gates? ;) --or is this already a thing?

I do want to extend the Air-Race app and integrate some contracts at some point. Have a proper little racer sub-game going on in KSP. But that's way down the list of things I have planned chap.

- - - Updated - - -

2. Runway *widths* - these runways are way way narrower than the KSC runway and, IMO as a RW pilot, too narrow for the types of craft we're building in KSP. Can they be.. widened?

I've lost a lot of SketchUp and Unity source for the various runways but yes, greater width is something I do want to do with any future runways.

3. Nav guidance in Kerbal Konstructs - how do I access this? I have a terrible time finding these places. I tried the NavUtilities integration but it seemed to ignore me. Perhaps I put the config file in the wrong path (where should it go)?

Kerbal Konstructs has you covered. In flight, open the KK Base Boss and look for NGS, ATC and Downlink toggles. Toggle the NGS on.

Setting a target for the NGS can be done a couple of ways. Click the button marked NGS next to a base in the Bsse Boss, or switch to Map Mode and click on a base icon.

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Are there any plans to allow the ground stations to work with RemoteTech?

If so then will the ground stations be available in sandbox? Currently they are only accessible in career.

Thanks.

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