Jump to content

[1.1.2] Kerbin-Side (v1.1.0) & Supplements


AlphaAsh

Recommended Posts

1 hour ago, Sigma88 said:

...words...

Three things that come out from exploring this:

Now that I'm adding some code for handling the center of a group, the group moving feature for the editor I've been wanting to do will probably happen. Perhaps that will provide some better hooks for automation of the type discussed here.

It's also prompted me to get my master export feature done. Faffing about with CustomInstances and cleaning up core configs is a PITA.

And finally, perhaps actually making new bases on rescaled Kerbins would actually be a lot more fun than just translating over existing bases. Kerbin-Side and the export features of KK allows for such mods.

Edited by AlphaAsh
Link to comment
Share on other sites

7 minutes ago, AlphaAsh said:

And finally, perhaps actually making new bases on rescaled Kerbins would actually be a lot more fun than just translating over existing bases. Kerbin-Side and the export features of KK allows for such mods.

First of all, I'm glad that you got something good for your mod out of our little discussion :)

And regarding the new bases, I totally agree with you there. That's why I have pinged paul here, I think he might be interested.

edit: and I apologize for the walls of text :)

Edited by Sigma88
Link to comment
Share on other sites

I have no words to express my gratitude for the work you all are putting into this

 

@Sigma88, Even with the issues you are talking about, that is FAR more manageable.  As I said before, the math to convert the points was the immensely hard part, at least for me.

@AlphaAsh, Thank you so much for looking into this as well.  I cant thank you enough for the mod to begin with, and for humoring some random on the internet.

Edited by xx_mortekai_xx
Link to comment
Share on other sites

12 hours ago, AlphaAsh said:

And finally, perhaps actually making new bases on rescaled Kerbins would actually be a lot more fun than just translating over existing bases. Kerbin-Side and the export features of KK allows for such mods.

You make a very good point.  I should dust off my modeling skills again and see what I can cook up.  I was always pretty excrements with creating textures, but I could kill it with the meshes.

 

Would there be any way of making an underground silo?  I dont forsee any method for making holes in the landscape, but it would be better to know than to speculate.

 

If not, ill probably start with an ocean platform launch site.  Ive always liked the idea of converting an oil derrick into a launchpad.

Edited by xx_mortekai_xx
Link to comment
Share on other sites

22 minutes ago, xx_mortekai_xx said:

Would there be any way of making an underground silo?  I dont forsee any method for making holes in the landscape, but it would be better to know than to speculate.

I think your best bet would be to model the hill/mountain/whatever directly into the model and put it in a clear area

Link to comment
Share on other sites

4 hours ago, Sigma88 said:

I think your best bet would be to model the hill/mountain/whatever directly into the model and put it in a clear area

Yeah, that would be better.

 

Thatll be next, though, as I was doing my research on the floating derrick idea.

Edited by xx_mortekai_xx
Link to comment
Share on other sites

11 minutes ago, Enceos said:

@AlphaAsh Had fun to with the expedition to the Golden Pyramid contract. Was thinking of the best ways to transport the science module. Ended up strapping it onto my workhorse plane :3

 

Now that's creative. I tend to make a plane that meets the criteria and just hope for a good landing. But hauling individual parts is another way to go.

I must get around to the writing the second part of that campaign.

15 hours ago, xx_mortekai_xx said:

You make a very good point.  I should dust off my modeling skills again and see what I can cook up.  I was always pretty excrements with creating textures, but I could kill it with the meshes.

Kerbin-Sides licence has been loosened a little to allow release of modified cfgs. I did that along with the development of the export features in KK so 'base packs' using Kerbin-Side assets could be released. No need to make your own statics if you don't want to. You can always expand out to that once you have a better feel of what you'd like to replace and add. Some of my models suffer in quality from bulk/mass/rush production.

Edited by AlphaAsh
Link to comment
Share on other sites

is there a way to limit the takeoff mass allowed at an added launchpad?  the rigpad is going to be large, but it would be nice to be able to not allow Saturn V class craft to launch from it. (I currently have the rocket transport structure at 150 meters, which should house all but the largest of rockets.)

 

But the bigger reason I ask is that I started on a different design, and this one would be suitable only for small rockets.

Edited by xx_mortekai_xx
Link to comment
Share on other sites

CKAN says all "extra" plugins (ground control, kampus, etc.) are updated to 1.1.2, but when I select them to install them the line turns red and it won't let me apply the changes. I have Kerbal Konstructs installed. Is it safe to install the other plugins bypassing ckan?

Link to comment
Share on other sites

5 hours ago, occ said:

CKAN says all "extra" plugins (ground control, kampus, etc.) are updated to 1.1.2, but when I select them to install them the line turns red and it won't let me apply the changes. I have Kerbal Konstructs installed. Is it safe to install the other plugins bypassing ckan?

No idea, sorry. I don't use CKAN. I just tick a box on SpaceDock.

10 hours ago, xx_mortekai_xx said:

is there a way to limit the takeoff mass allowed at an added launchpad?  the rigpad is going to be large, but it would be nice to be able to not allow Saturn V class craft to launch from it. (I currently have the rocket transport structure at 150 meters, which should house all but the largest of rockets.)

 

But the bigger reason I ask is that I started on a different design, and this one would be suitable only for small rockets.

All launchpads are limited by the level of the launchpad at KSC, in a career game. I haven't looked at changing that for individual launchpads. Might do at some point.

Link to comment
Share on other sites

May I ask, @AlphaAsh, how would you be able to make a small airstrip in KSP?

I have never modded before, but I need a small airstrip in my game, on the other end of the continent the KSC in on.

If I wanted a dirt airstrip like the Level 1 Runway at the KSC, how would I put it there? Could I use the texture and model from the L1R?

I figured you were good at this, so I just wanted to ask that.

Thanks!

Link to comment
Share on other sites

22 hours ago, zoaz123 said:

I can't seem to get comm stations for remote tech to work. i can't seem to add this or use seti to add stations. can you walk me through how to add them or how to add your cfg for stations?

On 11/06/2014 at 6:50 PM, AlphaAsh said:

RemoteTech

Eskandare has set up several locations as RemoteTech sites - see this post: LINK

From the Other Mods Support section of the OP.

 

Edited by AlphaAsh
Link to comment
Share on other sites

On 5/15/2016 at 8:55 PM, occ said:

CKAN says all "extra" plugins (ground control, kampus, etc.) are updated to 1.1.2, but when I select them to install them the line turns red and it won't let me apply the changes. I have Kerbal Konstructs installed. Is it safe to install the other plugins bypassing ckan?

A limitation of CKAN forces you to have all ( Complete ) or a single one of those other KerbinSide Modules. If your'e not already using Complete, just install one, via CKAN, then the others that you want manually.

Edited by Beetlecat
Link to comment
Share on other sites

Does KerbinSideJobs check first for the "open-ness" of a particular base before offering a job for it? Maybe this is the impetus to open these bases, but upon a new game, I have a handful of do this/go there contracts for bases all over the place. :D

I'm also curious bout opening/crewing tracking stations-- Are these tied to nearby bases, or do they need to be opened on their own?

Link to comment
Share on other sites

1 hour ago, Beetlecat said:

Does KerbinSideJobs check first for the "open-ness" of a particular base before offering a job for it? Maybe this is the impetus to open these bases, but upon a new game, I have a handful of do this/go there contracts for bases all over the place. :D

Not yet. I've yet to fully implement my CC extensions but it's near the top of my to-do list. That should help have contracts generated more often for open bases.

In the past I've tended to let stock survey contracts direct what bases to open. Assuming I can afford it of course.

Quote

I'm also curious bout opening/crewing tracking stations-- Are these tied to nearby bases, or do they need to be opened on their own?

They need to be opened on their own. They're still just toys at the moment - I'm dithering as to what exactly tracking is going to do, if lack of it isn't going to mean no probe control. Science gains maybe but that'd leave the player to balance difficulty accordingly.

 

Edited by AlphaAsh
Link to comment
Share on other sites

37 minutes ago, AlphaAsh said:

Not yet. I've yet to fully implement my CC extensions but it's near the top of my to-do list. That should help have contracts generated more often for open bases.

In the past I've tended to let stock survey contracts direct what bases to open. Assuming I can afford it of course.

They need to be opened on their own. They're still just toys at the moment - I'm dithering as to what exactly tracking is going to do, if lack of it isn't going to mean no probe control. Science gains maybe but that'd leave the player to balance difficulty accordingly.

 

Oh--I thought there was a RemoteTech tie-in with them. Obviously only with the RT config posted further up-thread. Okay-- Staying tuned, as ever.

I simply love the awesome RP aspects of these bases. Too bad we can't build/open them on other bodies, but that's what our own base-building efforts and ELP are for. :wink:

Link to comment
Share on other sites

47 minutes ago, Beetlecat said:

Oh--I thought there was a RemoteTech tie-in with them. Obviously only with the RT config posted further up-thread. Okay-- Staying tuned, as ever.

I tried. I really did. I annoyed the RT team. I hacked together a fork of RT. And then I gave up because it was boring and it sucked as an exercise of not-fun for me. RemoteTech is not going to happen, sorry. \o/

To be frank, I just felt like I was just going to be providing statics for RemoteTech groundstations. They can make their own. I wanted RT to support Kerbin-Side, not the other way around. Meh. Stuff doesn't always work out I'm afraid.

Edited by AlphaAsh
Link to comment
Share on other sites

48 minutes ago, AlphaAsh said:

I tried. I really did. I annoyed the RT team. I hacked together a fork of RT. And then I gave up because it was boring and it sucked as an exercise of not-fun for me. RemoteTech is not going to happen, sorry. \o/

To be frank, I just felt like I was just going to be providing statics for RemoteTech groundstations. They can make their own. I wanted RT to support Kerbin-Side, not the other way around. Meh. Stuff doesn't always work out I'm afraid.

With the "imminent" or "eventual" inclusion of stock antenna stuff, there may be a more interesting approach with them.

Link to comment
Share on other sites

@Eskandare's Remote Tech config was pretty far out of date, it was missing several sites entirely, so I took the liberty of making a new configuration.  While it wouldn't be as good as a direct integration like you guys are talking about, it's still a bit better.  I tried to balance the dish ranges based on the size of the model as well as the existing RemoteTech metagame.  You are of course welcome to change them, but I felt like the design of RT intended for Ground Stations to mostly stay in Kerbin's SOI and you would have to build new ones to go further and fill in the gaps.  (Though Arakebo does go to Moho)

Dish Type 10 - 500km (LKO Only)
Tracking Center 2/KSC2 - 3,000km (Sync Orbit)
Tracking Center 1/Mission Control - 20,000km (Mun)
Dish Type 1 - 50,000km (Minmus)
Dish Type 2 - 75,000km (Outer Kerbin SOI)
Dish Type 11 - 90,000km (Just Beyond Kerbin SOI)
Arakebo - 20,000,000km (Moho)

	GroundStations
	{
		STATION
		{
			Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
			Name = Mission Control
			Latitude = -0.131331503391266
			Longitude = -74.594841003418
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = 1693E145-BECE-4235-B26B-5B6114B4281A
			Name = Kerbal Space Center 2
			Latitude = 20.6575
			Longitude = -146.420556
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = EE78F306-0ED4-4865-8C13-10DDEAA9483F
			Name = Arakebo
			Latitude = 8.419714
			Longitude = 179.6987
			Height = 1519.066
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+10
				}
			}
		}
		STATION
		{
			Guid = 699D89AC-FD47-484F-AECC-379B77725913
			Name = Brownrock
			Latitude = 3.33
			Longitude = 322.85
			Height = 2230.51
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 308A33EC-2460-4814-BC10-B5B8D72839A1
			Name = Central Lakes Tracking Center
			Latitude = -15.30997
			Longitude = 91.32384
			Height = 20.5704
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = AAC33C5B-630D-473D-B1E9-4C2A68F52F6C
			Name = Coaler Crater
			Latitude = 35.34896
			Longitude = 261.1127
			Height = 30.52464
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 9190BB07-3925-4CB4-849E-1A21810E3CB8
			Name = Deadkerbal Pit
			Latitude = 14.73
			Longitude = 232.98
			Height = 2999.188
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = AA2D359C-9B49-42A7-BF85-C1F988DF5F2C
			Name = Goldpool
			Latitude = -1.157747
			Longitude = 17.39211
			Height = 10.96307
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 53065D36-B712-4F96-A2E1-0982864D69EC
			Name = Green Coast
			Latitude = -3.47
			Longitude = 179.18
			Height = 230.57
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 695093D0-47DB-4C33-A550-712A9CAB1D93
			Name = Guardians Basin 1
			Latitude = 42.63991
			Longitude = 309.1047
			Height = 719.8522
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 7787A4EC-AEC4-4CAE-A3D2-7CCE3B015990
			Name = Guardians Basin 2
			Latitude = 41.76225
			Longitude = 309.7187
			Height = 3079.852
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4BA75A6D-7398-4564-8491-913F504B3656
			Name = Hanbert Cape Tracking Center
			Latitude = -22.63785
			Longitude = 219.7502
			Height = 14.61615
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = B1EFC379-E229-4ABE-A782-F6CBF18CE7F9
			Name = Jeb's Retreat
			Latitude = 5.59
			Longitude = 298.70
			Height = 1409.326
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 7C9AAEB2-511E-4027-8236-72051CBA9843
			Name = Kerbin's Bottom
			Latitude = -50.47
			Longitude = 170.57
			Height = 101.0482
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 42A9C4BC-581C-440D-944E-C66FD67FD6E2
			Name = KKVLA
			Latitude = 10.63
			Longitude = 227.71
			Height = 405.639
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 5356DDB8-6F2D-4899-9011-78B59AD1E5A5
			Name = Lodnie Isles
			Latitude = 29.45
			Longitude = 13.09
			Height = 1811.631
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = D070C006-80BD-4B9C-B0BD-5D16FD0898F5
			Name = Lushlands
			Latitude = 2.17
			Longitude = 26.59
			Height = 780.591
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4454E7B7-8A21-454B-BE06-E3CBE935AA8C
			Name = Mount Snowey
			Latitude = 20.45
			Longitude = 281.91
			Height = 3684.544
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 58322622-7537-4509-80E2-1AD1DB9E9F3F
			Name = North Pole
			Latitude = 79.48
			Longitude = 282.57
			Height = 37.92135
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 09D18862-9F19-47E7-B947-E05F7B0EB5FB
			Name = Sea's End
			Latitude = -34.14
			Longitude = 79.77
			Height = 0.2
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = 2D47EC2F-2474-4623-8A2E-B6202397EF9D
			Name = South Point
			Latitude = -17.86
			Longitude = 166.43
			Height = 222.7742
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 61AE9C36-E14B-4F55-9E0F-241C2EA96D41
			Name = Twin Peaks
			Latitude = 16.04
			Longitude = 203.14
			Height = 4704.547
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = B9CB2739-0384-4232-8949-62647E9AE3C1
			Name = Zebedee
			Latitude = 78.61
			Longitude = 147.49
			Height = 2817.584
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
	}

 

Edited by Alshain
Link to comment
Share on other sites

11 hours ago, Alshain said:

@Eskandare's Remote Tech config was pretty far out of date, it was missing several sites entirely, so I took the liberty of making a new configuration.  While it wouldn't be as good as a direct integration like you guys are talking about, it's still a bit better.  I tried to balance the dish ranges based on the size of the model as well as the existing RemoteTech metagame.  You are of course welcome to change them, but I felt like the design of RT intended for Ground Stations to mostly stay in Kerbin's SOI and you would have to build new ones to go further and fill in the gaps.  (Though Arakebo does go to Moho)

Dish Type 10 - 500km (LKO Only)
Tracking Center 2/KSC2 - 3,000km (Sync Orbit)
Tracking Center 1/Mission Control - 20,000km (Mun)
Dish Type 1 - 50,000km (Minmus)
Dish Type 2 - 75,000km (Outer Kerbin SOI)
Dish Type 11 - 90,000km (Just Beyond Kerbin SOI)
Arakebo - 20,000,000km (Moho)


	GroundStations
	{
		STATION
		{
			Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
			Name = Mission Control
			Latitude = -0.131331503391266
			Longitude = -74.594841003418
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = 1693E145-BECE-4235-B26B-5B6114B4281A
			Name = Kerbal Space Center 2
			Latitude = 20.6575
			Longitude = -146.420556
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = EE78F306-0ED4-4865-8C13-10DDEAA9483F
			Name = Arakebo
			Latitude = 8.419714
			Longitude = 179.6987
			Height = 1519.066
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+10
				}
			}
		}
		STATION
		{
			Guid = 699D89AC-FD47-484F-AECC-379B77725913
			Name = Brownrock
			Latitude = 3.33
			Longitude = 322.85
			Height = 2230.51
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 308A33EC-2460-4814-BC10-B5B8D72839A1
			Name = Central Lakes Tracking Center
			Latitude = -15.30997
			Longitude = 91.32384
			Height = 20.5704
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = AAC33C5B-630D-473D-B1E9-4C2A68F52F6C
			Name = Coaler Crater
			Latitude = 35.34896
			Longitude = 261.1127
			Height = 30.52464
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 9190BB07-3925-4CB4-849E-1A21810E3CB8
			Name = Deadkerbal Pit
			Latitude = 14.73
			Longitude = 232.98
			Height = 2999.188
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = AA2D359C-9B49-42A7-BF85-C1F988DF5F2C
			Name = Goldpool
			Latitude = -1.157747
			Longitude = 17.39211
			Height = 10.96307
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 53065D36-B712-4F96-A2E1-0982864D69EC
			Name = Green Coast
			Latitude = -3.47
			Longitude = 179.18
			Height = 230.57
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 695093D0-47DB-4C33-A550-712A9CAB1D93
			Name = Guardians Basin 1
			Latitude = 42.63991
			Longitude = 309.1047
			Height = 719.8522
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 7787A4EC-AEC4-4CAE-A3D2-7CCE3B015990
			Name = Guardians Basin 2
			Latitude = 41.76225
			Longitude = 309.7187
			Height = 3079.852
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4BA75A6D-7398-4564-8491-913F504B3656
			Name = Hanbert Cape Tracking Center
			Latitude = -22.63785
			Longitude = 219.7502
			Height = 14.61615
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = B1EFC379-E229-4ABE-A782-F6CBF18CE7F9
			Name = Jeb's Retreat
			Latitude = 5.59
			Longitude = 298.70
			Height = 1409.326
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 7C9AAEB2-511E-4027-8236-72051CBA9843
			Name = Kerbin's Bottom
			Latitude = -50.47
			Longitude = 170.57
			Height = 101.0482
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 42A9C4BC-581C-440D-944E-C66FD67FD6E2
			Name = KKVLA
			Latitude = 10.63
			Longitude = 227.71
			Height = 405.639
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 5356DDB8-6F2D-4899-9011-78B59AD1E5A5
			Name = Lodnie Isles
			Latitude = 29.45
			Longitude = 13.09
			Height = 1811.631
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = D070C006-80BD-4B9C-B0BD-5D16FD0898F5
			Name = Lushlands
			Latitude = 2.17
			Longitude = 26.59
			Height = 780.591
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4454E7B7-8A21-454B-BE06-E3CBE935AA8C
			Name = Mount Snowey
			Latitude = 20.45
			Longitude = 281.91
			Height = 3684.544
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 58322622-7537-4509-80E2-1AD1DB9E9F3F
			Name = North Pole
			Latitude = 79.48
			Longitude = 282.57
			Height = 37.92135
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 09D18862-9F19-47E7-B947-E05F7B0EB5FB
			Name = Sea's End
			Latitude = -34.14
			Longitude = 79.77
			Height = 0.2
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = 2D47EC2F-2474-4623-8A2E-B6202397EF9D
			Name = South Point
			Latitude = -17.86
			Longitude = 166.43
			Height = 222.7742
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 61AE9C36-E14B-4F55-9E0F-241C2EA96D41
			Name = Twin Peaks
			Latitude = 16.04
			Longitude = 203.14
			Height = 4704.547
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = B9CB2739-0384-4232-8949-62647E9AE3C1
			Name = Zebedee
			Latitude = 78.61
			Longitude = 147.49
			Height = 2817.584
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
	}

 

Wow, that's great!! I was going to do similar job!!

Since in RT bases can also be dish-type (https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/472)

I suggest arakebo to be a dish  antenna (since it's basically a giant dish). Not sure about the cone diameter, though. Given the 20Bm range, it should be around 10 deg. But I'm not even sure how the CosAngle parameter relates to cone diameter... I guess it's just Cos(diameter/2)

Ah and there's also the new Upgradeable(Dish/Omni/CosAngle) that might be used (I see that in the latest version of RT the ksc antenna range upgrades with each tracking station updgrade by default)

It would be also great to implement the KKCCExt library to check if a base exists/is open and add it consequently to the RT ground station... No idea how to do it though, and maybe it's just too much work to avoid 5 mins of notepad editing

Link to comment
Share on other sites

Not sure if it is only me, but I am quite literally up against the hangars (touching them) at KSC trying to get my ship in there, but it says there is no spacecraft close enough to it, now I'm not sure if this is a Kerbal Konstructs issue (I do have the latest version of it, 6.7) but I figured I'd put it here as well, I'll go try another hangar at another airstrip and edit this once I check it out.

EDIT: Doesn't work at other airstrips with Hangars.

Edited by HawkedUpSpace
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...