AlphaAsh

[1.1.2] Kerbin-Side (v1.1.0) & Supplements

Recommended Posts

On 5/20/2016 at 4:29 PM, Alshain said:

@Eskandare's Remote Tech config was pretty far out of date, it was missing several sites entirely, so I took the liberty of making a new configuration.  While it wouldn't be as good as a direct integration like you guys are talking about, it's still a bit better.  I tried to balance the dish ranges based on the size of the model as well as the existing RemoteTech metagame.  You are of course welcome to change them, but I felt like the design of RT intended for Ground Stations to mostly stay in Kerbin's SOI and you would have to build new ones to go further and fill in the gaps.  (Though Arakebo does go to Moho)

Dish Type 10 - 500km (LKO Only)
Tracking Center 2/KSC2 - 3,000km (Sync Orbit)
Tracking Center 1/Mission Control - 20,000km (Mun)
Dish Type 1 - 50,000km (Minmus)
Dish Type 2 - 75,000km (Outer Kerbin SOI)
Dish Type 11 - 90,000km (Just Beyond Kerbin SOI)
Arakebo - 20,000,000km (Moho)


	GroundStations
	{
		STATION
		{
			Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488
			Name = Mission Control
			Latitude = -0.131331503391266
			Longitude = -74.594841003418
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = 1693E145-BECE-4235-B26B-5B6114B4281A
			Name = Kerbal Space Center 2
			Latitude = 20.6575
			Longitude = -146.420556
			Height = 75
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = EE78F306-0ED4-4865-8C13-10DDEAA9483F
			Name = Arakebo
			Latitude = 8.419714
			Longitude = 179.6987
			Height = 1519.066
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+10
				}
			}
		}
		STATION
		{
			Guid = 699D89AC-FD47-484F-AECC-379B77725913
			Name = Brownrock
			Latitude = 3.33
			Longitude = 322.85
			Height = 2230.51
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 308A33EC-2460-4814-BC10-B5B8D72839A1
			Name = Central Lakes Tracking Center
			Latitude = -15.30997
			Longitude = 91.32384
			Height = 20.5704
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 2.0E+07
				}
			}
		}
		STATION
		{
			Guid = AAC33C5B-630D-473D-B1E9-4C2A68F52F6C
			Name = Coaler Crater
			Latitude = 35.34896
			Longitude = 261.1127
			Height = 30.52464
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 9190BB07-3925-4CB4-849E-1A21810E3CB8
			Name = Deadkerbal Pit
			Latitude = 14.73
			Longitude = 232.98
			Height = 2999.188
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = AA2D359C-9B49-42A7-BF85-C1F988DF5F2C
			Name = Goldpool
			Latitude = -1.157747
			Longitude = 17.39211
			Height = 10.96307
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 53065D36-B712-4F96-A2E1-0982864D69EC
			Name = Green Coast
			Latitude = -3.47
			Longitude = 179.18
			Height = 230.57
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+07
				}
			}
		}
		STATION
		{
			Guid = 695093D0-47DB-4C33-A550-712A9CAB1D93
			Name = Guardians Basin 1
			Latitude = 42.63991
			Longitude = 309.1047
			Height = 719.8522
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 7787A4EC-AEC4-4CAE-A3D2-7CCE3B015990
			Name = Guardians Basin 2
			Latitude = 41.76225
			Longitude = 309.7187
			Height = 3079.852
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4BA75A6D-7398-4564-8491-913F504B3656
			Name = Hanbert Cape Tracking Center
			Latitude = -22.63785
			Longitude = 219.7502
			Height = 14.61615
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = B1EFC379-E229-4ABE-A782-F6CBF18CE7F9
			Name = Jeb's Retreat
			Latitude = 5.59
			Longitude = 298.70
			Height = 1409.326
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 7C9AAEB2-511E-4027-8236-72051CBA9843
			Name = Kerbin's Bottom
			Latitude = -50.47
			Longitude = 170.57
			Height = 101.0482
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 42A9C4BC-581C-440D-944E-C66FD67FD6E2
			Name = KKVLA
			Latitude = 10.63
			Longitude = 227.71
			Height = 405.639
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 7.5E+07
				}
			}
		}
		STATION
		{
			Guid = 5356DDB8-6F2D-4899-9011-78B59AD1E5A5
			Name = Lodnie Isles
			Latitude = 29.45
			Longitude = 13.09
			Height = 1811.631
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = D070C006-80BD-4B9C-B0BD-5D16FD0898F5
			Name = Lushlands
			Latitude = 2.17
			Longitude = 26.59
			Height = 780.591
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 4454E7B7-8A21-454B-BE06-E3CBE935AA8C
			Name = Mount Snowey
			Latitude = 20.45
			Longitude = 281.91
			Height = 3684.544
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = 58322622-7537-4509-80E2-1AD1DB9E9F3F
			Name = North Pole
			Latitude = 79.48
			Longitude = 282.57
			Height = 37.92135
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 09D18862-9F19-47E7-B947-E05F7B0EB5FB
			Name = Sea's End
			Latitude = -34.14
			Longitude = 79.77
			Height = 0.2
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 3.0E+06
				}
			}
		}
		STATION
		{
			Guid = 2D47EC2F-2474-4623-8A2E-B6202397EF9D
			Name = South Point
			Latitude = -17.86
			Longitude = 166.43
			Height = 222.7742
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 5.0E+05
				}
			}
		}
		STATION
		{
			Guid = 61AE9C36-E14B-4F55-9E0F-241C2EA96D41
			Name = Twin Peaks
			Latitude = 16.04
			Longitude = 203.14
			Height = 4704.547
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
		STATION
		{
			Guid = B9CB2739-0384-4232-8949-62647E9AE3C1
			Name = Zebedee
			Latitude = 78.61
			Longitude = 147.49
			Height = 2817.584
			Body = 1
			Antennas
			{
				ANTENNA
				{
					Omni = 9.0E+07
				}
			}
		}
	}

 

Hey sorry for the noob question, but where do I drop this code? Does it go in a new .cfg file somewhere, or am I modifying existing files?

EDIT: NVM, found my answer here: http://remotetechnologiesgroup.github.io/RemoteTech/modders/ground/

Edited by ZachPruckowski

Share this post


Link to post
Share on other sites

One good thing about failing to tender for a contract. Plenty of time to play the hell out of Stellaris and plug on with some unfinished work for Kerbin-Side.

Another go at a modular airport.


ksairport.png

I like to make SketchUp sweat.

Share this post


Link to post
Share on other sites

Could be really late about this, but I seem to remember an aircraft carrier and I can't find it, was it removed? Since it was one of my favourite bases.

Share this post


Link to post
Share on other sites
On 5/26/2016 at 0:06 PM, HawkedUpSpace said:

Could be really late about this, but I seem to remember an aircraft carrier and I can't find it, was it removed? Since it was one of my favourite bases.

It was pulled (somewhat) recently since it had fallen out of date with KK/KS.

Share this post


Link to post
Share on other sites
17 minutes ago, Beetlecat said:

It was pulled (somewhat) recently since it had fallen out of date with KK/KS.

This. The collaborating author (Eskandare) hasn't updated the content and I believe is planning to re-work it and release it independently.

Share this post


Link to post
Share on other sites

Hey,

Is it possible to get a complete map of Kerbin of all the Kerbinside bases as of version v1.1.0? I'm trying to create multiple nations and would like to use a map of Kerbinside as a start.

Even if the map is copyrighted, it doesn't matter, I'll just compare the names and locations and put them on my map.

Thanks!!

MSA-S23

Share this post


Link to post
Share on other sites
On 11/06/2014 at 6:50 PM, AlphaAsh said:

Q - Can we have a map of the bases for reference in the game itself?

A - Thanks to Kerbal Konstructs, the bases are now shown as icons in the tracking centre and map view.

A - Here's a map provided by bpavlov2001

From the FAQ of the OP.

Share this post


Link to post
Share on other sites
16 minutes ago, AlphaAsh said:

From the FAQ of the OP.

btw, why some bases do not have an icon in the tracking station? like in ksc2 there is just the launchpad icon but not the spaceplane base one. also snowey mountain and some others..

Share this post


Link to post
Share on other sites
Just now, aat said:

btw, why some bases do not have an icon in the tracking station? like in ksc2 there is just the launchpad icon but not the spaceplane base one. also snowey mountain and some others..

Legacy. When a few launch locations are close to each other, the icons obscure each other. To handle the problem I gave some sites 'blank' icons. I just need to fix that and possibly have an offset where icons pile up.

Share this post


Link to post
Share on other sites
1 hour ago, AlphaAsh said:

From the FAQ of the OP.

Thanks! It does seem like the map is missing a few bases, such as Twinpeaks and Edis Side...have those been removed from the mod or are those locations just not on the map?

Share this post


Link to post
Share on other sites
3 hours ago, MSA-S23 said:

Thanks! It does seem like the map is missing a few bases, such as Twinpeaks and Edis Side...have those been removed from the mod or are those locations just not on the map?

Some have been removed over-time. Some got downgraded to no longer having any kind of launchsite. Mostly when a location became annoying to expand or redundant because it was too close to another location.

Share this post


Link to post
Share on other sites

Any chance you might be able to re-add some of them in an expansion pack? A lot of the bases that were removed were used quite a bit by a lot of people - Edis Side, for example, has been a major focal point in the Kollaborative warfare series by TAPEGaming, BeardyPenguin, Twitchi and Agonarch.

Share this post


Link to post
Share on other sites
11 hours ago, Incom Technologies said:

Any chance you might be able to re-add some of them in an expansion pack? A lot of the bases that were removed were used quite a bit by a lot of people - Edis Side, for example, has been a major focal point in the Kollaborative warfare series by TAPEGaming, BeardyPenguin, Twitchi and Agonarch.

It shouldn't be hard to salvage old bases from previous versions. I'll see what old versions I have archived and put some up on alphastrikegames.com/FileDepot.

Share this post


Link to post
Share on other sites

Anyone have a map to where each of these areas are located on kerbin? Could ScanSat be used to find them, if not? (and yes, I know you can see them in map view or the tracking station but I need a 2d flat-view of it)

Nevermind lol I did it myself. Got impatient XD

T6zdwpS.jpg

Edited by stickman939

Share this post


Link to post
Share on other sites

Alpha, I have a Kerbal here named .... 'Jeb' ... who would like to lodge a formal complaint with you.  He says the large building along side the runway at Lodnie Isles... erhem.

"Obstructs the back course approach and presents pilots with a starboard-side wing strike hazard."

Share this post


Link to post
Share on other sites
1 hour ago, AdmiralTigerclaw said:

Alpha, I have a Kerbal here named .... 'Jeb' ... who would like to lodge a formal complaint with you.  He says the large building along side the runway at Lodnie Isles... erhem.

"Obstructs the back course approach and presents pilots with a starboard-side wing strike hazard."

A few of the runway layouts are problematic like that. It's something I'm addressing with the new generation of runways I'm working on to replace some of the rather dangerous ones that currently exist.

Share this post


Link to post
Share on other sites
52 minutes ago, AlphaAsh said:

A few of the runway layouts are problematic like that. It's something I'm addressing with the new generation of runways I'm working on to replace some of the rather dangerous ones that currently exist.

Would this have anything to do with that rather lovely modular airport in the sketchup image further up the page?

Share this post


Link to post
Share on other sites
2 hours ago, AdmiralTigerclaw said:

Would this have anything to do with that rather lovely modular airport in the sketchup image further up the page?

It would. There's a lot of assets in Kerbin-Side that I want to update to fit more modular base layouts, as this will also be useful for some of the new gameplay features I want to implement through KK, such as base founding, base expansion and building upgrades. The 'space program tycoon/4x' stuff I want in my KSP.

Share this post


Link to post
Share on other sites

bug report:

In kerbin-side job, the contract about "fly high altitude (3XXXXm ~ 3XXXXm) and do tempreture log / goo observation" canNOT be complete.

Im sure that I installed all the reqiured mod correctly and satisfied other objections.

 

Share this post


Link to post
Share on other sites

One more problem:

Exception occured while loading contract parameter 'RecoverKerbal' in contract 'KerbinSideJobs.VIKRecruit':
System.ArgumentException: Missing required value 'recovered'.
  at ContractConfigurator.ConfigNodeUtil.ParseValue[Boolean] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 
  at ContractConfigurator.Parameters.RecoverKerbalCustom.OnParameterLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 

Share this post


Link to post
Share on other sites

Hey @AlphaAsh

 

One, I sent you a messaging concerning something the other day.

 

Two, I had a thought just now concerning modular bases and missions.

 

Consider making some base modules that are defined as 'cargo loading area' and 'passenger loading area'.  Then define these areas as functional spawn ground for objects or kerbals in relation to missions such as those in Kerbin Side Jobs.

 

In the case of a cargo area, I'm considering it in the context of a 'pick up cargo from X, deliver to Y'.  The Cargo Area defines a safe point in your modular base concept to spawn these mission items.  In this case, KIS/KAS compatible 'Cargo Pallets' (of undefined matter) that you actually physically load into a cargo hold on the aircraft of your choice.  Conversely, it defines the location the cargo must be delivered to at mission end.  The block need only be a simple tarmac body with the typical yellow outline stripe defining the boundary of the spawn area.  Maybe surface paint lettering saying 'CARGO' in large blocky characters.  But otherwise, a dead-simple model.

 

The passenger area would work the same way, but be exclusive to kerbals, and be painted to match.  Maybe a little more in-depth in the paint scheme (Such as warnings for passengers to NOT cross the stripes while aircraft are in motion as well as some paint work to define where the aircraft should position itself.)

 

Fairly simple, but improving flexibility.  And as a bonus, the 'cargo' block for a base is the centerpoint that defines if materials can be recovered for money, but that's a thought for another time.

Share this post


Link to post
Share on other sites

I wonder, is it possible (either through Kerbin-Side or Kerbal Konstructs (or a new mod altogether)) to lock Kerbals to the (open) base they were closest recovered at?

Suppose your pod landed back on Kerbin at KSC2, instead of KSC. Currently, the Kerbals are immediately returned to KSC and immediately available again to launch from there.
With my idea, if you wanted to use that Kerbal again from KSC, you'd first have to fly him or her back from KSC2 in a plane you're piloting (or pay a handsome fee for a charter flight; ie: they'll return without your interference, albeit after a in-game day or two.)

Share this post


Link to post
Share on other sites

Do you mind if I steal some code?

I want to add a launchpad to Minmus, Mun, Moho, Eve, Gilly, the Sun... you get the idea. What's the best launch pad in the mod? I think I can figure out the rest using common sense and hyperedit

Share this post


Link to post
Share on other sites
On 6/20/2016 at 8:45 AM, Fireheart318 said:

Do you mind if I steal some code?

I want to add a launchpad to Minmus, Mun, Moho, Eve, Gilly, the Sun... you get the idea. What's the best launch pad in the mod? I think I can figure out the rest using common sense and hyperedit

Why dont you use "Explanetary launchpads" i heard it adds launchpads to different planets!

 

@AlphaAsh I am facing problems when launching a rocket in the old ksc. i think thats because of the launchtower! please fix it!

Edited by Neil_Kerman
forgot to mention something!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.