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[OLD]Tundra Exploration


tygoo7

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Heh, something even more strange is that I'm not getting the effect myself...

Did you add the MODULE ?

EDIT-

PART{

name = Rodan

module = Part

author = Tygoo7

MODEL

{

model = TundraExploration/Parts/Rodan/rodan

scale = 15.5, 15.5, 15.5

}

rescaleFactor = 1

node_stack_top = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1

TechRequired = metaMaterials

entryCost = 36000

cost = 4800

category = Pods

subcategory = 0

title = Rodan Capsule

manufacturer = Tundra Exploration

description = The Rodan Capsule is equipped with 4 Super-Kerbo engines that give it the ability to land and take off. The built in docking shroud and landing legs give it the advantage of landing "softly" and docking with other ships in orbit.

attachRules = 1,0,1,1,1

mass = 3

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.1

angularDrag = 2

crashTolerance = 45

maxTemp = 3400

vesselType = Ship

CrewCapacity = 5

INTERNAL

{

name = RodanCommand

}

MODULE

{

name = ModuleCommand

minimumCrew = 1

}

RESOURCE

{

name = ElectricCharge

amount = 500

maxAmount = 500

}

MODULE

{

name = ModuleReactionWheel

PitchTorque = 15

YawTorque = 15

RollTorque = 15

RESOURCE

{

name = ElectricCharge

rate = 1.2

}

}

RESOURCE

{

name = MonoPropellant

amount = 1500

maxAmount = 1500

}

MODULE

{

name = ModuleAnimateGeneric

animationName = Shroud

startEventGUIName = Open Shroud

endEventGUIName = Close Shroud

}

MODULE

{

name = ModuleAnimateGeneric

animationName = LandingGear

startEventGUIName = Deploy Legs

endEventGUIName = Retract Legs

}

MODULE

{

name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report

resetActionName = Discard Crew Report

reviewActionName = Review Report

useStaging = False

useActionGroups = True

hideUIwhenUnavailable = True

rerunnable = True

xmitDataScalar = 1.0

}

MODULE

{

name = ModuleScienceContainer

reviewActionName = Review Stored Data

storeActionName = Store Experiments

evaOnlyStorage = True

storageRange = 7.0

}

MODULE

{

name = ModuleHeatShield

direction = 0, -1, 0

reflective = 0.05

ablative = AblativeShielding

{

key = 650 0 0 0

key = 1000 64 0 0

key = 3000 80 0 0

}

dissipation

{

key = 300 0 0 0

key = 500 180 0 0

}

}

EFFECTS

{

running

{

AUDIO

{

channel = Ship

clip = sound_rocket_spurts

volume = 0.0 0.0

volume = 1.0 1.0

pitch = 0.0 0.2

pitch = 1.0 1.0

loop = true

}

MODEL_MULTI_PARTICLE

{

modelName = Squad/FX/shockExhaust_red_small

transformName = thrustTransform

emission = 0.0 0.0

emission = 0.05 0.0

emission = 0.075 0.25

emission = 1.0 1.25

speed = 0.0 0.5

speed = 1.0 1.2

}

}

}

MODULE

{

name = ModuleEnginesFX

runningEffectName = running

thrustVectorTransformName = thrustTransform

exhaustDamage = false

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 150

heatProduction = 400

fxOffset = 0, 0, 0

PROPELLANT

{

name = MonoPropellant

ratio = 1

DrawGauge = True

}

atmosphereCurve

{

key = 0 320

key = 1 290

}

}

MODULE

{

name = ModuleSurfaceFX

thrustProviderModuleIndex = 0

fxMax = 0.5

maxDistance = 30 // <------ HERE

falloff = 1.5

thrustTransformName = thrustTransform

}

RESOURCE

{

name = AblativeShielding

amount = 950

maxAmount = 950

}

}

EDIT- Can't find anything on the new Module's still all the old stuff

Edited by Mecripp2
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Did you add the MODULE ?

EDIT-

PART{

name = Rodan

module = Part

author = Tygoo7

MODEL

{

model = TundraExploration/Parts/Rodan/rodan

scale = 15.5, 15.5, 15.5

}

rescaleFactor = 1

node_stack_top = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1

TechRequired = metaMaterials

entryCost = 36000

cost = 4800

category = Pods

subcategory = 0

title = Rodan Capsule

manufacturer = Tundra Exploration

description = The Rodan Capsule is equipped with 4 Super-Kerbo engines that give it the ability to land and take off. The built in docking shroud and landing legs give it the advantage of landing "softly" and docking with other ships in orbit.

attachRules = 1,0,1,1,1

mass = 3

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.1

angularDrag = 2

crashTolerance = 45

maxTemp = 3400

vesselType = Ship

CrewCapacity = 5

INTERNAL

{

name = RodanCommand

}

MODULE

{

name = ModuleCommand

minimumCrew = 1

}

RESOURCE

{

name = ElectricCharge

amount = 500

maxAmount = 500

}

MODULE

{

name = ModuleReactionWheel

PitchTorque = 15

YawTorque = 15

RollTorque = 15

RESOURCE

{

name = ElectricCharge

rate = 1.2

}

}

RESOURCE

{

name = MonoPropellant

amount = 1500

maxAmount = 1500

}

MODULE

{

name = ModuleAnimateGeneric

animationName = Shroud

startEventGUIName = Open Shroud

endEventGUIName = Close Shroud

}

MODULE

{

name = ModuleAnimateGeneric

animationName = LandingGear

startEventGUIName = Deploy Legs

endEventGUIName = Retract Legs

}

MODULE

{

name = ModuleScienceExperiment

experimentID = crewReport

experimentActionName = Crew Report

resetActionName = Discard Crew Report

reviewActionName = Review Report

useStaging = False

useActionGroups = True

hideUIwhenUnavailable = True

rerunnable = True

xmitDataScalar = 1.0

}

MODULE

{

name = ModuleScienceContainer

reviewActionName = Review Stored Data

storeActionName = Store Experiments

evaOnlyStorage = True

storageRange = 7.0

}

MODULE

{

name = ModuleHeatShield

direction = 0, -1, 0

reflective = 0.05

ablative = AblativeShielding

{

key = 650 0 0 0

key = 1000 64 0 0

key = 3000 80 0 0

}

dissipation

{

key = 300 0 0 0

key = 500 180 0 0

}

}

EFFECTS

{

running

{

AUDIO

{

channel = Ship

clip = sound_rocket_spurts

volume = 0.0 0.0

volume = 1.0 1.0

pitch = 0.0 0.2

pitch = 1.0 1.0

loop = true

}

MODEL_MULTI_PARTICLE

{

modelName = Squad/FX/shockExhaust_red_small

transformName = thrustTransform

emission = 0.0 0.0

emission = 0.05 0.0

emission = 0.075 0.25

emission = 1.0 1.25

speed = 0.0 0.5

speed = 1.0 1.2

}

}

}

MODULE

{

name = ModuleEnginesFX

runningEffectName = running

thrustVectorTransformName = thrustTransform

exhaustDamage = false

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 150

heatProduction = 400

fxOffset = 0, 0, 0

PROPELLANT

{

name = MonoPropellant

ratio = 1

DrawGauge = True

}

atmosphereCurve

{

key = 0 320

key = 1 290

}

}

MODULE

{

name = ModuleSurfaceFX

thrustProviderModuleIndex = 0

fxMax = 0.5

maxDistance = 30 // <------ HERE

falloff = 1.5

thrustTransformName = thrustTransform

}

RESOURCE

{

name = AblativeShielding

amount = 950

maxAmount = 950

}

}

Ohhhhhhhhh, I thought that effect was just showing up without the extra module. I'll add that in the next update!

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This might sound bad but how hard would it be to have the dragon 2 thrusters be attached in VAB ?

It would be pretty hard since I did not model them for that purpose so the actual engines are kind of a mess to be separate.

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Any progress to report? I haven't tried this mod, but it looks good and I can't wait to try it out on 1.0

Not much, I got some time today to work on this a bit. It seems the cargo dragon is working kind of good now in 1.0. I've been a bit busy with my job and playing 1.0. I'll try to get out an update as soon as I can which will include the new cargo dragon and some rebalances for 1.0. :)

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yeah! the trunk separation can be simulated with "AnimatedDecouplers.dll" used by Sumghai

Sadly this capsule is very underpowered (for an abort at least) and the maneuver can't be reproduced.

Edited by Drakenex
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Can you post a compatibility update if the cargo dragon update is not soon? My kerbals are getting restless without their favorite crew vehicle. :wink:

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Hey all, sorry for not posting any update for 1.0 yet. I've been extremely busy with school work and sadly I probably won't be able to get back to this mod until like the first week of June. I'll have some stuff to show you guys then! :)

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School? Yes, I know how much time it can take. I hope, you can work on it soon. My Kerbals are a little sad without the Rodan. But no pressure, take it easy!

Edited by ZentroCatson
Small <br> error
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  • 2 weeks later...
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