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[WIP][1.0.5]* RSS Visual Enhancements (RVE)


pingopete

Realistically what would you prefer in RVE? -- choose one from each letter  

2,062 members have voted

  1. 1. Realistically what would you prefer in RVE? -- choose one from each letter

    • A) 1 main cloud layer, 1 cirrus layer (Medium/Compromise)
    • A) Low, Medium, High cloud layers (Heavy/Realistic)
    • B) Detail bias towards Land/Atmosphere visuals
    • B) Detail bias towards Orbit/Space visuals
    • C) Realism
    • C) Detail
    • C) CPU accessibility


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I cant seem to get back into any of my ships by switching to them when orbiting kerbin. The only thing I can do is launch another ship to the station. Has anyone found a workaround? I never use the tracking station. I launch a probe core and use the map. It crashes my game everytime while only using 50% memory. Probes around other bodies seem to work and very small probes around kerbin seem to work but anything big or complex seem to crash. Running 64 bit, besides this, it works perfectly and looks beautiful.

Edited by Kotagi
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31 minutes ago, pingopete said:

Got some more pics :sticktongue:

 

can you release this like now? Have the perfect video idea for this lol. Also is it just earth or do you have venus and stuff working?

Edited by sDaZe
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8 hours ago, Polyphem said:

Hey Pingopete :D

What parts do you use in these screenshots? Is it a mod or something else ?

Looking forward for V1.0.5 :) Nice, keep doing it !

 

Mainly just procedural parts with loads of different texture packs for it :P

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1 minute ago, MrMeeb said:

That feeling when you want to start using RSS JUST for the amazing visuals in it. Truly stunning :D 

I feel ya... I have an amazing video idea. Just waiting for this beauty to release :D 

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2 hours ago, sDaZe said:

can i dev test? :P  

Yeah sure, I can bulk upload my gamedata RVE setup in one Zip before pushing to Github. Also no other planets atm, plus still a ton of bugs and ugly visuals, these were just the best shots :P :blush:

And got a serious lag problem in opengl in PQS :/ like literally 7-9 fps regardless of ship part count. 

Edited by pingopete
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