Peppie23

[1.1] RemoteTech v1.6.10 [2016-04-12]

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Hi gang. I seem to either not properly understand what RT2 does or it's not working right for me.

I have a virgin KSP testbed - Squad, RT2 v1.4.1, MM 2.2.2k, no NASA.

If I launch a Probodobodyne Okto on it's own (Probe, Batteries, Stabalizer, Tank, Engines), I loose connection at roughly 300,000m. Slap a Communitron-16 on and I can get out to 16.195Km.

Any ideas as to what is happening? I've even tested this with RT2 v1.4.0; same results.

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If I launch a Probodobodyne Okto on it's own (Probe, Batteries, Stabalizer, Tank, Engines), I loose connection at roughly 300,000m. Slap a Communitron-16 on and I can get out to 16.195Km.

Can you double check those distances? 3000m (not 300,000) would align with the antenna included to all probe cores but 16,195 just doesn't make any sense.

And oh, it's generally a good idea to put antennas on things. Kinda the point of the mod :)

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Can you double check those distances? 3000m (not 300,000) would align with the antenna included to all probe cores but 16,195 just doesn't make any sense.

And oh, it's generally a good idea to put antennas on things. Kinda the point of the mod :)

Yeah, I just restarted a sandbox save and blew right through 3000m, passed 30,000m, disconnecting at 300Km.

ship = Untitled Space Craft

version = 0.24.2

description =

type = VAB

PART

{

part = probeCoreOcto_4294763646

partName = Part

pos = 0,10,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = batteryBank_4294763608

attN = bottom,batteryBank_4294763608

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleCommand

isEnabled = True

controlSrcStatusText =

EVENTS

{

MakeReference

{

active = True

guiActive = True

guiIcon = Control From Here

guiName = Control From Here

category = Control From Here

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

RenameVessel

{

active = True

guiActive = True

guiIcon = Rename Vessel

guiName = Rename Vessel

category = Rename Vessel

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

}

}

MODULE

{

name = ModuleReactionWheel

isEnabled = True

stateString = Active

WheelState = Active

EVENTS

{

OnToggle

{

active = True

guiActive = True

guiIcon = Toggle Torque

guiName = Toggle Torque

category = Toggle Torque

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

Activate

{

actionGroup = None

}

Deactivate

{

actionGroup = None

}

Toggle

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleSAS

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleSPU

isEnabled = True

IsRTPowered = True

IsRTSignalProcessor = True

IsRTCommandStation = False

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleRTAntennaPassive

isEnabled = True

IsRTAntenna = True

IsRTActive = True

IsRTPowered = True

IsRTBroken = False

RTDishRadians = 1

RTOmniRange = 3000

RTDishRange = -1

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleTripLogger

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

Surfaced

{

}

Flew

{

}

FlewBy

{

}

Orbited

{

}

SubOrbited

{

}

}

RESOURCE

{

name = ElectricCharge

amount = 10

maxAmount = 10

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = batteryBank_4294763608

partName = Part

pos = 0,9.702064,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = advSasModule_4294763582

attN = top,probeCoreOcto_4294763646

attN = bottom,advSasModule_4294763582

EVENTS

{

}

ACTIONS

{

}

RESOURCE

{

name = ElectricCharge

amount = 1000

maxAmount = 1000

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = advSasModule_4294763582

partName = Part

pos = 0,9.392181,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = fuelTank.long_4294763554

attN = top,batteryBank_4294763608

attN = bottom,fuelTank.long_4294763554

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleReactionWheel

isEnabled = True

stateString = Active

WheelState = Active

EVENTS

{

OnToggle

{

active = True

guiActive = True

guiIcon = Toggle Torque

guiName = Toggle Torque

category = Toggle Torque

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

Activate

{

actionGroup = None

}

Deactivate

{

actionGroup = None

}

Toggle

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleSAS

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

}

PART

{

part = fuelTank.long_4294763554

partName = Part

pos = 0,7.318154,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = fuelTank.long_4294763522

attN = top,advSasModule_4294763582

attN = bottom,fuelTank.long_4294763522

EVENTS

{

}

ACTIONS

{

}

RESOURCE

{

name = LiquidFuel

amount = 360

maxAmount = 360

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

RESOURCE

{

name = Oxidizer

amount = 440

maxAmount = 440

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = fuelTank.long_4294763522

partName = Part

pos = 0,3.555655,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = liquidEngine_4294763490

attN = top,fuelTank.long_4294763554

attN = bottom,liquidEngine_4294763490

EVENTS

{

}

ACTIONS

{

}

RESOURCE

{

name = LiquidFuel

amount = 360

maxAmount = 360

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

RESOURCE

{

name = Oxidizer

amount = 440

maxAmount = 440

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = liquidEngine_4294763490

partName = Part

pos = 0,0.7663288,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

attN = top,fuelTank.long_4294763522

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleEngines

isEnabled = True

staged = False

flameout = False

EngineIgnited = False

engineShutdown = False

currentThrottle = 0

thrustPercentage = 100

manuallyOverridden = False

thrustPercentage_UIFlight

{

controlEnabled = True

minValue = 0

maxValue = 100

stepIncrement = 0.5

}

EVENTS

{

Activate

{

active = True

guiActive = True

guiIcon = Activate Engine

guiName = Activate Engine

category = Activate Engine

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

Shutdown

{

active = False

guiActive = True

guiIcon = Shutdown Engine

guiName = Shutdown Engine

category = Shutdown Engine

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

OnAction

{

actionGroup = None

}

ShutdownAction

{

actionGroup = None

}

ActivateAction

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleJettison

isEnabled = True

EVENTS

{

Jettison

{

active = False

guiActive = True

guiIcon = Jettison

guiName = Jettison

category = Jettison

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

JettisonAction

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleAnimateHeat

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleAlternator

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

RESOURCE

{

name = ElectricCharge

amount = 0

maxAmount = 0

flowState = True

isTweakable = False

hideFlow = True

flowMode = Both

}

}

This one has the communitron-16 and made it out past 16Mm.

ship = Communitroned Untitled Space Craft

version = 0.24.2

description =

type = VAB

PART

{

part = probeCoreOcto_4294715574

partName = Part

pos = 0,10,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = batteryBank_4294715536

link = longAntenna_4294715326

attN = bottom,batteryBank_4294715536

attN = top,longAntenna_4294715326

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleCommand

isEnabled = True

controlSrcStatusText =

EVENTS

{

MakeReference

{

active = True

guiActive = True

guiIcon = Control From Here

guiName = Control From Here

category = Control From Here

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

RenameVessel

{

active = True

guiActive = True

guiIcon = Rename Vessel

guiName = Rename Vessel

category = Rename Vessel

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

}

}

MODULE

{

name = ModuleReactionWheel

isEnabled = True

stateString = Active

WheelState = Active

EVENTS

{

OnToggle

{

active = True

guiActive = True

guiIcon = Toggle Torque

guiName = Toggle Torque

category = Toggle Torque

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

Activate

{

actionGroup = None

}

Deactivate

{

actionGroup = None

}

Toggle

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleSAS

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleSPU

isEnabled = True

IsRTPowered = True

IsRTSignalProcessor = True

IsRTCommandStation = False

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleRTAntennaPassive

isEnabled = True

IsRTAntenna = True

IsRTActive = True

IsRTPowered = True

IsRTBroken = False

RTDishRadians = 1

RTOmniRange = 3000

RTDishRange = -1

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleTripLogger

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

Surfaced

{

}

Flew

{

}

FlewBy

{

}

Orbited

{

}

SubOrbited

{

}

}

RESOURCE

{

name = ElectricCharge

amount = 10

maxAmount = 10

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = batteryBank_4294715536

partName = Part

pos = 0,9.702064,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = advSasModule_4294715510

attN = top,probeCoreOcto_4294715574

attN = bottom,advSasModule_4294715510

EVENTS

{

}

ACTIONS

{

}

RESOURCE

{

name = ElectricCharge

amount = 1000

maxAmount = 1000

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = advSasModule_4294715510

partName = Part

pos = 0,9.392181,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = fuelTank.long_4294715482

attN = top,batteryBank_4294715536

attN = bottom,fuelTank.long_4294715482

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleReactionWheel

isEnabled = True

stateString = Active

WheelState = Active

EVENTS

{

OnToggle

{

active = True

guiActive = True

guiIcon = Toggle Torque

guiName = Toggle Torque

category = Toggle Torque

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

Activate

{

actionGroup = None

}

Deactivate

{

actionGroup = None

}

Toggle

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleSAS

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

}

PART

{

part = fuelTank.long_4294715482

partName = Part

pos = 0,7.318154,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = fuelTank.long_4294715450

attN = top,advSasModule_4294715510

attN = bottom,fuelTank.long_4294715450

EVENTS

{

}

ACTIONS

{

}

RESOURCE

{

name = LiquidFuel

amount = 360

maxAmount = 360

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

RESOURCE

{

name = Oxidizer

amount = 440

maxAmount = 440

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = fuelTank.long_4294715450

partName = Part

pos = 0,3.555655,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

link = liquidEngine_4294715418

attN = top,fuelTank.long_4294715482

attN = bottom,liquidEngine_4294715418

EVENTS

{

}

ACTIONS

{

}

RESOURCE

{

name = LiquidFuel

amount = 360

maxAmount = 360

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

RESOURCE

{

name = Oxidizer

amount = 440

maxAmount = 440

flowState = True

isTweakable = True

hideFlow = False

flowMode = Both

}

}

PART

{

part = liquidEngine_4294715418

partName = Part

pos = 0,0.7663288,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

attN = top,fuelTank.long_4294715450

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleEngines

isEnabled = True

staged = False

flameout = False

EngineIgnited = False

engineShutdown = False

currentThrottle = 0

thrustPercentage = 100

manuallyOverridden = False

thrustPercentage_UIFlight

{

controlEnabled = True

minValue = 0

maxValue = 100

stepIncrement = 0.5

}

EVENTS

{

Activate

{

active = True

guiActive = True

guiIcon = Activate Engine

guiName = Activate Engine

category = Activate Engine

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

Shutdown

{

active = False

guiActive = True

guiIcon = Shutdown Engine

guiName = Shutdown Engine

category = Shutdown Engine

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

OnAction

{

actionGroup = None

}

ShutdownAction

{

actionGroup = None

}

ActivateAction

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleJettison

isEnabled = True

EVENTS

{

Jettison

{

active = False

guiActive = True

guiIcon = Jettison

guiName = Jettison

category = Jettison

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

JettisonAction

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleAnimateHeat

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

MODULE

{

name = ModuleAlternator

isEnabled = True

EVENTS

{

}

ACTIONS

{

}

}

RESOURCE

{

name = ElectricCharge

amount = 0

maxAmount = 0

flowState = True

isTweakable = False

hideFlow = True

flowMode = Both

}

}

PART

{

part = longAntenna_4294715326

partName = Part

pos = 0,10.18708,0

rot = 0,0,0,1

attRot = 0,0,0,1

mir = 1,1,1

istg = 0

dstg = 0

sidx = -1

sqor = -1

attm = 0

modCost = 0

attN = bottom,probeCoreOcto_4294715574

EVENTS

{

}

ACTIONS

{

}

MODULE

{

name = ModuleAnimateGeneric

isEnabled = True

status = Locked

animSwitch = True

animTime = 0

animSpeed = 1

EVENTS

{

Toggle

{

active = True

guiActive = False

guiIcon = Toggle

guiName = Extend

category = Toggle

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

}

ACTIONS

{

ToggleAction

{

actionGroup = None

active = False

}

}

}

MODULE

{

name = ModuleRTAntenna

isEnabled = True

IsRTAntenna = True

IsRTActive = False

IsRTPowered = True

IsRTBroken = False

RTDishRadians = 1

RTOmniRange = 0

RTDishRange = -1

RTAntennaTarget = 00000000-0000-0000-0000-000000000000

EVENTS

{

EventToggle

{

active = True

guiActive = False

guiIcon =

guiName = Toggle

category =

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

EventTarget

{

active = False

guiActive = False

guiIcon = Target

guiName = Unknown Target

category = Target

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

EventEditorOpen

{

active = True

guiActive = False

guiActiveEditor = True

guiIcon = Start deployed

guiName = Start deployed

category = Start deployed

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

EventEditorClose

{

active = True

guiActive = False

guiIcon = Start retracted

guiName = Start retracted

category = Start retracted

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

EventOpen

{

active = True

guiActive = True

guiIcon =

guiName = Activate

category =

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

EventClose

{

active = False

guiActive = False

guiIcon =

guiName = Deactivate

category =

guiActiveUnfocused = False

unfocusedRange = 2

externalToEVAOnly = True

}

OverrideTarget

{

active = True

guiActive = False

guiIcon = [EVA] Set Target

guiName = [EVA] Set Target

category = [EVA] Set Target

guiActiveUnfocused = True

unfocusedRange = 5

externalToEVAOnly = True

}

OverrideOpen

{

active = True

guiActive = False

guiIcon = [EVA] Force Open

guiName = [EVA] Force Open

category = [EVA] Force Open

guiActiveUnfocused = True

unfocusedRange = 5

externalToEVAOnly = True

}

OverrideClose

{

active = True

guiActive = False

guiIcon = [EVA] Force Close

guiName = [EVA] Force Close

category = [EVA] Force Close

guiActiveUnfocused = False

unfocusedRange = 5

externalToEVAOnly = True

}

}

ACTIONS

{

ActionToggle

{

actionGroup = None

}

ActionOpen

{

actionGroup = None

}

ActionClose

{

actionGroup = None

}

}

}

MODULE

{

name = ModuleSPUPassive

isEnabled = True

IsRTPowered = False

IsRTSignalProcessor = True

IsRTCommandStation = False

EVENTS

{

}

ACTIONS

{

}

}

}

Edited by TranceaddicT

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Do you have repeaters(other craft) for the transmission? It's line of sight, so the curvature of Kerbin will prevent constant comms with ksc.

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Do you have repeaters(other craft) for the transmission? It's line of sight, so the curvature of Kerbin will prevent constant comms with ksc.

The problem is not NO communications. The problem is valid communication.

In my active game I have a small sci-sat with 2xCommunitron-16s making valid contact with KSC. The problem here is it is currently in orbit around Mun. With Mun itself at 10.4Mm and Communitron-16s OminRange at 2.5Mm, something is amiss.

To test, I modified the RemoteTech_Settings.cfg to place 3 additional ground stations at 90degree intervals to prevent loss-of-comms. I change no values other than the GUID; that I incremented +1 for each station. This configuration was used to verify the 16+Mm comms.

Note: This occurs in both my active and test configurations. I simply noticed something off about the distances and verified my observations in a virgin installation.

Edited by TranceaddicT

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Hi, Yes, you do not have comms to your sat because the antennas you are placing on them don't have the range needed. For your Mun satellite to function as a repeater it needs the DTS-M1 at least and it must be targeting Kerbin, MIssion Control, or a satellite that is in contact with Mission control. The relay sat has to target your vessel and your vessel needs to also target your sat. Relay satellites will need at least 2 dishes or antennas. One to link to Mission control or somthing that is linked, and then the other to link to your vessel. Your vessel would need a DTS-M1 on it targeting the Mun or your sat around the mun which has contact with Mission Control. This link will only work while your mun sat has line of sight (LOS) with the Mission control.

Comm 16's are really only for vessels in orbit to com with each other. I use them to link my 3 geokerbin satellites (I might be using the 32's don't remember) to each other while they focus on other planetary bodies/moons to link the other vessels to KSC via dishes.

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hey guys how do I get distance using signal delay?

Net to use the computer board from Remote tech. The one little calculator near the timecode.

Or you could use Other like MechJeb. It still have the delay, but, you can program de nodes and make the computer execute them.

:)

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Hi, Yes, you do not have comms to your sat because the antennas you are placing on them don't have the range needed. For your Mun satellite to function as a repeater it needs the DTS-M1 at least and it must be targeting Kerbin, MIssion Control, or a satellite that is in contact with Mission control. The relay sat has to target your vessel and your vessel needs to also target your sat. Relay satellites will need at least 2 dishes or antennas. One to link to Mission control or somthing that is linked, and then the other to link to your vessel. Your vessel would need a DTS-M1 on it targeting the Mun or your sat around the mun which has contact with Mission Control. This link will only work while your mun sat has line of sight (LOS) with the Mission control.

Comm 16's are really only for vessels in orbit to com with each other. I use them to link my 3 geokerbin satellites (I might be using the 32's don't remember) to each other while they focus on other planetary bodies/moons to link the other vessels to KSC via dishes.

J3ansley, Please read what I posted again. I'm not trying to set up a network. This is a virgin installation with ONLY RT2; for testing. I am NOT having a problem with NOT having comms. I HAVE comms.

The fact that I HAVE comms with 16s on a sat orbiting Mun IS the problem. I should NOT have comms.

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Obviously misread. I thought you lose comms and couldn't get them with your launched vessel. Good luck with your problem.

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Net to use the computer board from Remote tech. The one little calculator near the timecode.

Or you could use Other like MechJeb. It still have the delay, but, you can program de nodes and make the computer execute them.

:)

You misunderstood, or I didn't explain it well enough. I mean, if my signal delay is 7s, that means I'm how far away from Kerbin? I realize relayed signals travel further than a straight line, but it's still the best way I can think of to find out how far my probe is from Kerbin, since I'm now orbiting the sun and don't have an altitude above Kerbin

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A DP-10 will run without a fairing at those speeds if it's turned with its long axis parallel to the airflow.

As for it still blowing off when it's inside a fairing, my hypothesis is that the ends are clipping through the fairing and causing FAR to detect it as unshielded.

I've also seen reports that FAR doesn't detect the shape of the fairings right until you force it to recalculate by detaching something from the rocket (e.g. launch clamps). Does the version with the antenna in the fairing still lose the antenna if you add launch clamps?

Far actually marks the antenna as shielded (until the fairings are dropped).

I tried with the antenna parallel to the airflow and it's working.

Also I tried with the clamps and in fact in that case I can put the antenna also perpendicular without issues

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To use with RSS you need to change a couple of thing you might try this CFG make a back of your's first https://dl.dropboxusercontent.com/u/72893034/RT2_RSS.zip

Hey MeCripp, thanks for the config, just a heads up that after installing this, I cannot switch the launch base anymore.

I'll take a look at it later and see if I can figure it out.

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Yeah, I just restarted a sandbox save and blew right through 3000m, passed 30,000m, disconnecting at 300Km.

Did you make any unusual changes to 'RemoteTech_Settings.cfg'? Other than adding the ground stations you mentioned.

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You misunderstood, or I didn't explain it well enough. I mean, if my signal delay is 7s, that means I'm how far away from Kerbin? I realize relayed signals travel further than a straight line, but it's still the best way I can think of to find out how far my probe is from Kerbin, since I'm now orbiting the sun and don't have an altitude above Kerbin

That i don't know for sure. And is a good point for metrics.

Not even if the antenna capacity can change that speed, because, more bandwidth means shorter time transmission.

Put i think you could put the speed of light in question?

Not sure what type of waves this sats uses, Microwaves?

The author will have your answer, because he did it.

:D

Edit:

If you read the manual on the fist post it tell you something about it.

At least i read something about "Speed of Light" there:

http://remotetechnologiesgroup.github.io/RemoteTech/#signal-delay

Edited by Climberfx

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About comparing distance to signal delay, there's currently an issue where the signal delay is calculated wrong and not only scales with distances, but with number of satellite hops. It's on the list of things to fix. *rolleyes*.

Related, the project is definitely in need of more contributors. Some management positions have opened up and more help with coding wouldn't exactly hurt.

Edited by Cilph

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You misunderstood, or I didn't explain it well enough. I mean, if my signal delay is 7s, that means I'm how far away from Kerbin? I realize relayed signals travel further than a straight line, but it's still the best way I can think of to find out how far my probe is from Kerbin, since I'm now orbiting the sun and don't have an altitude above Kerbin

Gaiiden,

In RT2, rounded to 300Mm/s. You can find the setting in RemoteTech_Settings.cfg (SpeedOfLight = 3E+08). Quick math, means that a signal delay of 7s means a signal travel distance of approx. 2.1Bm (2,100,000,000). If it were orbiting Kerbol, that would be nearly equivalent to Duna's orbital paramaters.

Technically, c is 299,792,458m/s and you could modify the value to reflect that. (I do. Don't include the comma separators.)

----------------

I still can't figure out why I have comms while orbiting Mun with only tron16s.

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Did you make any unusual changes to 'RemoteTech_Settings.cfg'? Other than adding the ground stations you mentioned.

My active game has:

modified c

on additional groundStation (Extranis Space Center, I'm still zeroing in on the actual lon/lat of the Island landing strip.)

Here are the files I'm using:

ConsumptionMultiplier = 1

RangeMultiplier = 1

ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2

SpeedOfLight = 299792458

MapFilter = Omni, Dish, Planet, Path

EnableSignalDelay = False

RangeModelType = Additive

MultipleAntennaMultiplier = 1

ThrottleTimeWarp = True

DishConnectionColor = 0.9960784,0.7019608,0.03137255,1

OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1

ActiveConnectionColor = 0.6588235,1,0.01568628,1

GroundStations

{

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc481

Name = Mission Control

Latitude = -0.131331503391266

Longitude = -74.594841003418

Height = 75

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482

Name = Extranis Space Center

Latitude = -1.131331503391266

Longitude = -71.094841003418

Height = 75

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

}

ConsumptionMultiplier = 1

RangeMultiplier = 1

ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2

SpeedOfLight = 3E+08

MapFilter = Omni, Dish, Path

EnableSignalDelay = False

RangeModelType = Root

MultipleAntennaMultiplier = 1

ThrottleTimeWarp = True

DishConnectionColor = 0.9960784,0.7019608,0.03137255,1

OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1

ActiveConnectionColor = 0.6588235,1,0.01568628,1

GroundStations

{

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc481

Name = Mission Control

Latitude = -0.131331503391266

Longitude = -74.594841003418

Height = 75

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482

Name = Mission Control

Latitude = -0.131331503391266

Longitude = 106.594841003418

Height = 75

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc483

Name = Mission Control9

Latitude = -0.131331503391266

Longitude = 16.594841003418

Height = 75

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc484

Name = Mission Control

Latitude = -0.131331503391266

Longitude = 196.594841003418

Height = 75

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

Edited by TranceaddicT

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I made these for myself but I thought I'd share them as they're useful.

They are diagrams for optimum orbits for arrays of 3-4 satellites with the 2.50Mm and 5.00Mm antennas. I'm not sure how well you can read the text. You might want to go directly to the album.

Javascript is disabled. View full album

They aren't as high has they could be (by 20-50km) but this way there is a little lee way for imperfect positioning etc.

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I'd actually say your optimum orbits are a little too high. If there were more overlap between the antennas, the network would be more resistant to satellites drifting out of formation.

Still, those are very nice diagrams. Would you mind if we added them to the manual (giving proper credit of course)?

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Lovely diagrams, I recently made a spread sheet with all kinds of useful information, like exact orbital period, resonant orbit period and such. The numbers match yours closely. What did you use to make these?

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Lovely diagrams, I recently made a spread sheet with all kinds of useful information, like exact orbital period, resonant orbit period and such. The numbers match yours closely. What did you use to make these?

Could I get a peek at that spreadsheet? Do you have it up on GDocs?

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Great to see work continue for this mod. Thanks to all who are working on it. I wish to add more tracking stations (as i build them ) using Kerbin Side. What is needed for your "Guid" that is shown with tracking stations that are in the RemoteTech.cfg???

How do i come up with / create this "key" / number...????

thanks in advance.

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Look at your RT2 setting cfg

ConsumptionMultiplier = 1.0

RangeMultiplier = 1

ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2

SpeedOfLight = 3E+08

MapFilter = Omni, Dish, Planet, Path

EnableSignalDelay = False

RangeModelType = Additive

MultipleAntennaMultiplier = 1

ThrottleTimeWarp = True

DishConnectionColor = 0.9960784,0.7019608,0.03137255,1

OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1

ActiveConnectionColor = 0.6588235,1,0.01568628,1

GroundStations

{

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482 <----- here

Name = AU - Woomera

Latitude = -30.95875

Longitude = 136.50366

Height = 417

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc483 <------here

Name = CN - Jiuquan

Latitude = 41.11803

Longitude = 100.4633

Height = 1350

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc484 <------ here

Name = CN - Taiyuan

Latitude = 39.14321

Longitude = 111.96741

Height = 1750

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

STATION

{

Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc485 <-------here

Name = CN - Xichang

Latitude = 28.24646

Longitude = 102.02814

Height = 2150

Body = 1

Antennas

{

ANTENNA

{

Omni = 7.5E+07

}

}

}

As you can see just the last # was change so RT2 knows which 1 it is.

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Duh, sorry i missed that. Was making it harder than it needed to be.

Many thanks MeCripp........

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