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Devnote Tuesdays: The Temporary "First Contract Edition" Thread


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<p><strong>Felipe (HarvesteR)</strong><span><strong>: </strong>EDITORS NOTE - Felipe is on a personal holiday this week to recharge his batteries after some serious breakneck work to get the game to experimentals for our next update, but we wanted to share a quote from a conversation we had late last week before leaving. “But in a nutshell, yes, 0.24 is going to be released in 64-bit for Windows too.†(ED: We think that’s quite enough from Harv on an off week.)</span>.</p>

<p><strong>Alex (aLeXmOrA): </strong><span>Still implementing new sound parts to the game. I think I have to explain this a little bit: I’m doing tests changing the actual sounds of some rocket parts (liquid engines, solid boosters, etc.) for new ones. Also, I’m working with Lalo and dealing with new accounting processes.</span></p>

<p><strong>Mike (Mu):</strong><span> It’s been a long week of fixing bugs. QA and experimentals are going pretty smoothly tho. The build has been very stable and so have been implementing some of the modders’ requests and making things a little prettier.</span></p>

<p><strong>Daniel (danRosas)</strong><span><strong>:</strong> Finally got to publish that last animation, I hope you liked it! Right now We’re fully into post-production of the new animation, getting some alpha mattes from the 3d scene into the composition for special FX, doing some tracking and lots of color grading.<br/></span></p>

<p><strong>Jim (Romfarer)</strong><span><strong>:</strong> I think we got the critical game breaking ui bugs out of the way. What remains now is mainly to make sure fonts are correct and other minor tweaks.</span></p>

<p><strong>Miguel (Maxmaps): </strong><span>Working on the restructuring of KSP-TV as well as Squadcast. Diving into the experimentals forums and toying around with the build. Enjoying/Trying to survive the Steam Summer Sale and absolutely loving all your entries to the Kerbin Cup contest.</span></p>

<p><strong>Bob (Calisker):</strong><span> I’ve been working with Nassault on a few upcoming videos - one which should be coming out tomorrow! He’s pretty creative so we’re very happy to have him with us. We’re also getting ready for the next update and think it’s so big it deserves its own name. One problem… we’re stumped on what to call it. Please take this brief </span><strong><a href="http://goo.gl/PNVjUH">SURVEY</a></strong><span> (which also will help me out with updated demographics information on our community!) with a chance to name our next update!</span></p>

<p><strong>Ted (Ted): </strong><span>This past week has been spent finishing up 0.24 in QA and breaking it in with Experimentals. Additionally, QA has continued on a couple of other features that have come through the pipeline. Very pleased with how the Experimental Team are receiving the changes to 0.24, it was time very well spent.</span></p>

<p><span><strong>Anthony (Rowsdower):</strong> If we properly nailed the point home here, you’ll know that 0.24 is in the experimentals phase right now. It’s the final phase of testing before release. Get stoked. Judging from early reaction, there’s no turning back this time :) Otherwise, I’ve been working on Kerbin Cup stuff, rule drafts and helping to restructure KSP-TV.<br/></span></p>

<p><span><strong>Eduardo (Lalo):</strong>* </span><span>Working with accounting on new processes and procedures</span></p>

<p><span><strong>Rogelio (Roger):</strong> Out sick.</span><span> </span></p>

<p><strong>Hugo (The Intern): </strong><span>I’ve been addressing some simple issues with a couple of pieces. I also started the process of improving the aesthetics and behavior of several existing pieces inside the game. Looking forward for the new release and the upcoming work and news. *<br/></span></p>

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Since I also run with Apple, I also have to ask when a 64 bit version for OSX will be released? Will there be a 64 bit KSP for OSX?

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Now that I'm on the right thread... Ahem. Omigod! Omigod! Omigod! (said only half ironically) 64-bit?? Plus new sounds and little touch ups to the visuals thrown in! Working with Nassault on a video! I can only imagine how awesome that will be. Cool update danRosas, I thought that last video was what you were working on, I'm excited that there's another one coming.This post is awesome thanks for all the hard work guys, I hope you enjoy your vacation Harvester and that you get to feeling better Roger. This game is and will continue to be by far the best twenty-something dollars I've spent! :cool:

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Hot damn! Experimentals AND it's in 64-bit!? Felipe deserves that break. In fact, everyone deserves a break after 0.24 comes out. Hell, have two breaks on us! I'm mega excited for this update, for sure!

EDIT: Now that I've read the rest of the OP, I chose the name "Rocket Industry" because everything else sounds corny or over-the-top lol.

Edited by AlternNocturn
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Since I also run with Apple, I also have to ask when a 64 bit version for OSX will be released? Will there be a 64 bit KSP for OSX?

No plans for that at the moment, but let's see how it goes on windows first.

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W00t 64 bit. I hope it's more reliable than the one we were all fiddling with because that caused me no end of troubles.

And experimentals! W00t x 2 I wasn't expecting this until next month, now (if all goes as it has for previous experimentals) we'll all be playing in a few short weeks.

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This is probably going to be the biggest update in a while. Contracts, budgets, new gui, and an official 64-bit! I can't believe it's already in experimentals, I was expecting a release sometime late July/early August. Great work Squad, you never disappoint. :D

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Am I the only one excited by this?

I nearly lost it when I saw 64 bit 0.24, and then completely lost it when I saw 0.24 was in experimentals. There was no more it to lose when it came to this new video announcement.

I'll happily watch it, but only because 0.24 isn't out yet :D

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Heh, followed immediately by people loading up so many mods that loading time and inter-mod incompatibility complaints skyrocket :P

I hope not, but no good deed goes unpunished

Can't wait for some media teasers about the parts, feature updates and whatever perks/fixes Mu is enabling/adding for modders

Maybe during Squadcast or maybe a bit later when the media team has their hands on late QA builds, either way, looking forward to it

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