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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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Here is my new masterpiece:

The AI is awesome. 6 vs 6 works.

Outstanding video there!

So did you get the retro future stuff working? Because that is one of my favorite mods and is REALLY missed right now.

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Outstanding video there!

So did you get the retro future stuff working? Because that is one of my favorite mods and is REALLY missed right now.

Thanks. And Retro Future works, but I haven't tested much and some things are buggy.

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Each fireTransform calculates an 'inaccuracy value' independent of one another, so doing this would work to create a shotgun.

If a gun has multiple fireTransforms, it appears BDArmory will select one of those fireTransforms as the 'reference'. All bullets will then fire in whatever direction the 'reference' fireTransform is pointed at.

It selects the fireTransform based on however FindModelTransform works.

Yes. I could change this so each fire transform is 'processed' independently, but its generally a good idea to have them pointing in the same direction anyway so the guard/ai know what to do with it and they point to where you're aiming with the mouse.

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Quick question: If I make something like a B-17 with a ton of gun turrets everywhere to fire at enemy fighters, will it actually be able to fire at and engage enemy fighters effectively?

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Quick question: If I make something like a B-17 with a ton of gun turrets everywhere to fire at enemy fighters, will it actually be able to fire at and engage enemy fighters effectively?

Works, guard mode auto switches between anti-missile and anti-craft. Already made some MK3 plane with a bunch of millenium turrets. Totally OP!

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That gives me an idea: make a massive aircraft and try to bomb KSC against a swarm of defending fighters (maybe with 1 or 2 escorts).

Works! The updated fighter AI is scary, tho. Better take lots of turrets.^^'

Btw, you could also go for a supersonic bomber without turrets, but high T/W. Manually avoiding rockets while trying not to rip your plane apart at Mach speed is pretty fun!

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First of all, this mod is so awesome.

I have a question though, and i'm sure i'm doing something wrong. When I put sam sites into guard mode, none of the missiles (AIM-120, PAC-3, AIM-9) will fire at incoming cruise missiles. Is there a setting I need to enable? The goalkeeper will fire at them with no issues. I've tried having the cruise missiles come in at 1500m to see if it was just under their engagement height or something. I can fire the missiles at them manually and they'll track and try to engage.

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would anyone be able to throw together an MM each for KIS support? i have yet to learn how to use it, so it would b smutch apreciated. (unless the old KAS one works.)

EDIT: could you also move the textures away from PNGs? 1.0 introduced support for a new format that used less RAM (can't remember what it was called off of the top of my head...)

KIS works on all things (it doesn't need a module in the part like KAS used to). Also KAS is now dependent on KIS for part attachment/removal.

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Could you add combat missions?Like having to sabotage other companies,or defend your space center agains other AI planes.

I know this could be a lot of work,but if you could do this in the future it would be great.

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Is there a way to precisely set the Yaw Range to e.g. "8"? Using the mouse I can only set it to 19 or zero, nothing between those two values.

http://i.imgur.com/c68VnFd.jpg

Also, how to decrease weapon's damage?

I'm not sure, but you could try looking in the .cfg file of that weapon, and look for how much heat it adds (heat adding is how it does damage)

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So, I found an interesting dilemma. I was making a new Youtube video and realized if you F2 the UI away. 1 the reticle for guns (20mm Vulcan and spanners fixed 50cal specifically) goes away. And 2 I couldn't fire a gun until I brought back the UI. Anyone else experience this or find a work around? No biggie just a very minor inconvenience. Also I just realized I tried this while looking though a hullcam vds science cam. I will retry without the cam tonight and see if that makes a difference.

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