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.24 - First Contract Preview Video Released


Caelib

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Looks like the UI additions didn't include any changes to existing functionality (at least as far as I can see in the video). Just new stuff to support the new features. I was hoping for some construction refinements, but I can use mods for that until they get to it.

I didn't realize that contracts would yield science directly, that's a nice bonus and gives an alternative to the science clickfest mechanic. Being able to stack contracts and complete several simultaneously in a single mission is a good idea, it will cut down the early game grind for skilled players.

Still curious about how trading currencies for each other works, and the changes to the tech tree.

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