alexustas

Portable Rover Components. New project from ASET. (up 29/07/14)

Recommended Posts

Hello,

I have a question, the addon AdvancedAnimator is the dependency for folding out the frame ?

if so, is it ok just to use the old version or anyone knows about some update ?

Edited by Jasseji

Share this post


Link to post
Share on other sites
6 hours ago, Jasseji said:

Hello,

I have a question, the addon AdvancedAnimator is the dependency for folding out the frame ?

if so, is it ok just to use the old version or anyone knows about some update ?

The problem is with the wheels and back on page 6

I posted a patch for the parts it still works the bumpers nodes are wrong they go on you just have to rotate them or you could make a MM like this post or edit it

 

Share this post


Link to post
Share on other sites

I hope this isn't breaking any rules, but is anyone still looking into this? There seem to be a few custom fixes that I should probably try but I don't want to break the mod by going out of my depth--or is it fairly functional in 1.1.3 with those patches?

I definitely miss having an packable rover in KSP. 

Share this post


Link to post
Share on other sites

Alexustas is back he just updated Alcor and I read he asked for testers for the ERS rover I wouldnt write it off just yet 

Share this post


Link to post
Share on other sites
On 3/2/2017 at 0:06 AM, Virtualgenius said:

Alexustas is back he just updated Alcor and I read he asked for testers for the ERS rover I wouldnt write it off just yet 

Here's hoping that's the case. 

Share this post


Link to post
Share on other sites

I haven't had a chance to test this due to PC repairs - but does anyone know if the command seat unpack / animates OK in the current KSP version?

Share this post


Link to post
Share on other sites

Anyone have the files to achieve a minimum of 1.4.+ compatibility? This mod should not disappear. Thanks in advance.

Share this post


Link to post
Share on other sites

I've compiled a few of the changes from this thread and threw them into the 4 3 cfg files for the parts of this mod.

ASET_PRC_Wheel
I've separated the PRC wheels into this Dev query thread. Just note that @alexustas is looking for input there on what to change. If you know what might be needed to bring the wheels up to date, head over there.

Node: The below are cfg replacements, not module manager edits.

ASET_PRC_Platform:
Added ModuleKISItem
Tweaked where the item get carried on the Kerbal back for KIS
Used the FSanimateGeneric module for the deploy action (Firespitter becomes a dependency with this)
Corrected all wheel/ bumper nodes so they attach in correct orientation in VAB (KIS doesn't seem to get this right when attaching bumpers out in the field, wheels were fine)
Upped max temp to a default value of 1200
Added 50Kg to the mass to reduce how much it flew about when deploying it while it clipped into the ground.
Added Description (was blank in v0.1 file)
Added bulkheadProfiles = srf

Spoiler

PART
{
  name = ASET_PRC_Platform
  module = Part
  author = Alexustas

  MODEL
  {
     model = ASET/PRC/KRoverPlatform
  }

  scale = 1
  rescaleFactor = 1

  node_stack_WFL = 0.44, -0.00355, 0.70442, 1.0, 0.0, 0.0, 0
  node_stack_WFR = -0.44, -0.00355, 0.70442, -1.0, 0.0, 0.0, 0
  node_stack_WBL = 0.44, -0.00355, -0.39021, 1.0, 0.0, 0.0, 0
  node_stack_WBR = -0.44, -0.00355, -0.39021, -1.0, 0.0, 0.0, 0
  node_stack_FrontBumper = 0.0, -0.01848, 0.66876, 0.0, 0.0, 1.0, 0
  node_stack_BackBumper = 0.0, -0.01848, -0.352, 0.0, 0.0, -1.0, 0

  node_stack_top = 0.0, 0.03, 0.17424, 0.0, 1.0, 0.0, 0
  node_stack_bottom = 0.0, -0.03, 0.17424, 0.0, -1.0, 0.0, 0
  node_attach = 0.0, -0.08, 0.17424, 0.0, -1.0, 0.0, 0

  TechRequired = composites
  entryCost = 5800
  cost = 400
  category = Structural
  subcategory = 0
  title = ASET PRC Platform
  manufacturer = ASET
  description = The Portable Rover Components (PRC) Platform by ASET is the base of the Rover. It has a lightweight frame, is quick to assemble and easily transportable. Once constructed, it will quickly transport Kerbals lightly.
  attachRules = 1,1,1,1,0

  // --- standard part parameters ---
  mass = 0.15
  dragModelType = default
  maximum_drag = 0.2
  minimum_drag = 0.2
  angularDrag = 2
  crashTolerance = 7
  maxTemp = 1200
  bulkheadProfiles = srf

    MODULE
    {
        name = FSanimateGeneric
        animationName = DeployRoverPlatformAinm
        animSpeed = 0.25
        startEventGUIName = Deploy Platform
        endEventGUIName = Retract Platform
        toggleActionName = Toggle Platform
        
        startDeployed = False
        startDeployedString = Start Deployed?

        availableInEVA = True
        availableInVessel = True
        EVArange = 5

        layer = 1
        useActionEditorPopup = True
        playAnimationOnEditorSpawn = False
    }

    MODULE:NEEDS[KIS]
    {
        name = ModuleKISItemEvaTweaker
        carriable = true
        equipMode = model
        equipSlot = jetpack
        equipBoneName = aliasJetpack
        equipPos = (0,0.60,-0.008)
        equipDir = (100,0,0)
        runSpeed = 1.2
    }
    MODULE
    {
          name = FlagDecal
          textureQuadName = FlagPlate
    }

    MODULE
    {
          name = FlagDecal
          textureQuadName = FlagPlate1
    }
}

ASET_PRC_Seat
Changed where the Kerbal is ejected when leaving the seat. Now it's just forward of seat at same level, rather than on top of it.
Added ModuleKISItem (didn't add backpack item cfg as I figured it was small enough for inventory)
Used the FSanimateGeneric module for the deploy action (Firespitter becomes a dependency with this)
Changed mass to match Stock command seat (0.05) from 0.35
Upped max temp to a default value of 1200
Added description (was blank in v0.1 file)
Added bulkheadProfiles = srf

Spoiler

PART
{
    name = ASET_PRC_Seat    
    module = Part
    author = Alexustas
    
    MODEL
    {
        model = ASET/PRC/KRoverSeat
    }
    
    scale = 1
    rescaleFactor = 1
    
    node_attach = 0.0, -0.01452002, -0.2211618, 0.0, 0.0, 1.0

    TechRequired = fieldScience
    entryCost = 8100
    cost = 1200
    category = Pods
    subcategory = 0
    title = ASET PRC Command Seat
    manufacturer = ASET
    description = The Portable Rover Components (PRC) Command Seat by ASET is a collapible version of the stock Command Seat that has a small built in battery. Warrenty voided if seat is collapsed while occupied.
    attachRules = 0,1,0,1,0
    mass = 0.05
    dragModelType = default
    maximum_drag = 0.05
    minimum_drag = 0.05
    angularDrag = 1
    crashTolerance = 6
    breakingForce = 20
    breakingTorque = 20
    maxTemp = 1200
    vesselType = Rover
    CrewCapacity = 1
    bulkheadProfiles = srf
    tags = #autoLOC_500294 //#autoLOC_500294 = chair control kerbal rover

    
    MODULE
    {
        name = FSanimateGeneric
        animationName = KRoverCommSeatDeploy
        animSpeed = 0.25
        startEventGUIName = Deploy Seat
        endEventGUIName = Retract Seat
        toggleActionName = Toggle Seat
        
        startDeployed = False
        startDeployedString = Start Deployed?

        availableInEVA = True
        availableInVessel = True
        EVArange = 5

        layer = 1
        useActionEditorPopup = True
        playAnimationOnEditorSpawn = False
    }
    
    MODULE
    {
        name = KerbalSeat
        seatPivotName = seatPivot        
        ejectDirection = 0, 0.2, 1.2
    }
    
    MODULE
    {
        name = ModuleKISItem
        stackable = false
        allowPartAttach = 2 
        allowStaticAttach = 0
    }

    RESOURCE
    {
     name = ElectricCharge
     amount = 0
     maxAmount = 45
    }

}

 

ASET_PRC_Bumper
Added ModuleKISItem
Tweaked where the item get carried on the Kerbal back for KIS
Adjusted Node so they are oriented correct in VAB. KIS still loads it backward in the field but can be flipped manually (I need to check with the KIS dev if that's something to do with KIS or something we can fix in the cfg.)
Changed attachment rules to allow items to be attached to front of bumper. (As was shown in the Demo video that has an ASET light on the front)
Used the FSanimateGeneric module for the deploy action (Firespitter becomes a dependency with this)
Changed mass to be higher than command seat (0.65) old mass was 0.35
Upped crashTolerance = 7
Upped max temp to a default value of 1200
Added Description (was blank in v0.1 file)
Added bulkheadProfiles = srf

Spoiler

PART
{
    name = ASET_PRC_Bumper
    module = Part
    author = Alexustas

    scale = 1
    rescaleFactor = 1

    MODEL
    {
       model = ASET/PRC/KRoverBumper
    }

    node_stack_ToPlatform = 0.0, -0.02101165, -0.230, 0.0, 0.0, -1.0, 0

    TechRequired = composites
    entryCost = 5800
    cost = 520
    category = Structural
    subcategory = 0
    title = ASET PRC Bumper
    manufacturer = ASET
    description = The power house of the Portable Rover Components (PRC) Rover. The Bumper has a foldable solar panel that's as fragile as tissue paper. Be careful of rollovers or have multiple backup bumpers in storage.
    attachRules = 1,0,0,1,0

    // --- standard part parameters ---
    mass = 0.065
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 7
    maxTemp = 1200
    bulkheadProfiles = srf
    
    MODULE
    {
        name = FSanimateGeneric
        animationName = Deploy_RoverBumperAnim
        animSpeed = 0.25
        startEventGUIName = Deploy Bumper
        endEventGUIName = Retract Bumper
        toggleActionName = Toggle Bumper

        startDeployed = False
        startDeployedString = Start Deployed?

        availableInEVA = True
        availableInVessel = True
        EVArange = 5

        layer = 1
        useActionEditorPopup = True
        playAnimationOnEditorSpawn = False
    }


    MODULE:NEEDS[KIS]
    {
        name = ModuleKISItemEvaTweaker
        carriable = true
        equipMode = model
        equipSlot = jetpack
        equipBoneName = aliasJetpack
        equipPos = (0,0.08,-0.08)
        equipDir = (100,0,0)
        runSpeed = 1.6
    }
    
    MODULE:NEEDS[KIS]
    {
        name = ModuleKISItem
        stackable = false
        allowPartAttach = 2 
        allowStaticAttach = 0
    }
    
    MODULE
    {
        name = ModuleDeployableSolarPanel
        isTracking = false
        secondaryTransformName = suncatcher
        pivotName = solarPivot
        isBreakable = false
        resourceName = ElectricCharge
        chargeRate = 0.5
        extendActionName = #autoLOC_6001805 //#autoLOC_6001805 = Extend <<1>>
        retractActionName = #autoLOC_6001806 //#autoLOC_6001806 = Retract <<1>>
        extendpanelsActionName = #autoLOC_6001807 //#autoLOC_6001807 = Toggle <<1>>
        powerCurve
        {
            key = 206000000000 0 0 0
            key = 13599840256 1 0 0
            key = 68773560320 0.5 0 0
            key = 0 10 0 0
        }
    }


    RESOURCE
    {
     name = ElectricCharge
     amount = 0
     maxAmount = 45
    }


}

 

Edited by wile1411

Share this post


Link to post
Share on other sites

@wile1411@alexustas

Alittle update for the Rover there is 2 download you can pick what one you want to use

First one needs plugin firespitter you can get it here https://snjo.github.io/

https://www.dropbox.com/s/bijvs043ph6677q/PRC ( FS AnimateGeneric ).zip?dl=0

2nd all stock no plugin needed

https://www.dropbox.com/s/ixfc6k4k3jemncq/PRC ( ModuleAnimateGeneric ).zip?dl=0

credit to @alexustas@wile1411@Mecripp

 

88x31.png

"PRC" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

 

Edited by Mecripp

Share this post


Link to post
Share on other sites

Awesome you guys have addressed these issues this is a great little rover hopefully the ERS rovers will be restored to there full functionality as well

 

Share this post


Link to post
Share on other sites
On 2/28/2019 at 1:37 AM, Virtualgenius said:

Awesome you guys have addressed these issues this is a great little rover hopefully the ERS rovers will be restored to there full functionality as well

 

Both the ERS and PRC rovers are being worked on by myself and a few other people.  Thanks to @Mecripp the PRC needs very little work.  We are going to try to reskin some of the ERS parts to add a few new modules.

 

I have messaged @alexustas about this, haven't heard back yet

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.