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[QUESTION] Rotation Orientation


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You mean between the .png texture file and how it\'s loaded into the game?

The two edges (left hand and right hand) will be presented to the viewer when loaded into the game, with the middle of the .png on the back side.

You could either adjust how you make the texture file, or I believe rotate the part using the .cfg stuff

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By default, cylinder-type parts spawn with +Z pointing away, +Y pointing up, and +X pointing to the left (from the default view in the VAB and Launch Pad)

You can rotate the attachment nodes to connect from any orientation, described by the 3d vector coordinates, with the first set being node position and the 2nd set being the vector.

so X,Y,Z,0,1,0 orients the part with its +Y pointing up, while X,Y,Z,0,-1,0 makes it point down,

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