I'm trying to compile a list of Frequently Asked Gameplay Questions specific to v0.24 "KSP: First Contract." This isn't meant to be a tutorial or walkthrough (though I may link to those). It's meant to be a quick stop to get the basics of the common questions answered.
Convert my 0.23.5 Career Save into a Science-Only Save?
Complete a contract (test a part) when all conditions are met?
Get all funds back for recovering debris?
Complete a rescue contract?
The first thing to note is that you cannot switch to a kerbal in need of rescue through the tracking station. This is by design since the point of the contract is to pilot the ship to the kerbal. Once you get within physics range (roughly 2.5km) you can switch to the stranded kerbal by pressing [ or ]. The keys to switch to the kerbal are the same as switching craft within physics range, so check your keybindings as they may be different. (Non U.S. keyboards may also be different.)
After switching to the stranded kerbal, you can activate the jetpack just like normal ® and fly to your rescue ship.
Set the throttle default on launch to 0%?
As of right now, you can't. In v0.24 the throttle defaults to 50% at launch time.
Convert my 0.23.5 Career Save into a Science-Only Save?
Complete a contract (test a part) when all conditions are met?
Meeting all conditions (all green checkmarks) is the first step. You must then activate the part under test while the conditions are green. You can either stage the item activate, or right click and activate it.
Also: In v0.24.0.459, using action groups does not count as "activating" for test contract purposes. So you can use action groups to activate the part, then stage (with spacebar) when conditions are met.
If you activate the item (with spacebar) BEFORE making all the conditions green, you will not complete the test.
Also, as silly as it sounds, make sure you are testing the correct part.
Get all funds back for recovering debris?
You receive funds back for recovering any items landed safely on Kerbin.
To recover items:
1) Either switch to them in flight and recover (move the mouse to the top of the screen)
or
2) Go to the item in the tracking center and recover
Items at KSC receive 100% of the invested funds, minus any fuel expended. The percentage drops the further from KSC the items are.
Currently there is a limitation in the game where recovering uncontrolled debris (with no probe core or pod) appears to return zero funds. However, if you check your funds counter the recovery funds should be awarded.
However, things that are jettisoned off of your ship that go outside of physics range (about 2.5km away from your ship in focus) and are below roughly 23km on Kerbin are automatically deleted. This is a separate thing from "Recovering Debris." Things that are deleted will not return funds. There are mods out there that can get around this problem if you want to be able to recover boosters and other items decoupled from your ships from higher altitudes. But with stock KSP, if you didn't "Recover" it, then you won't receive any funds for it.
If I am missing things, please feel free to ask. But please remember, this is not meant to be a "how do I get to orbit" or "how do I rendezvous" type of thread.
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Question
Claw
v0.24 KSP: First Contract FAQ
I'm trying to compile a list of Frequently Asked Gameplay Questions specific to v0.24 "KSP: First Contract." This isn't meant to be a tutorial or walkthrough (though I may link to those). It's meant to be a quick stop to get the basics of the common questions answered.
If you're having problems with the game itself, please check out my v0.24 Issues/Fixes Thread in the Support & Bugs Forum.
So think of this as a list of "How do I...?" type questions in regards to contracts.
UPDATES:
- 21 Jul: Initial Post
- 23 Jul: Added Contract Completion technique, Clarified Debris Recovery funds
Current List of Questions: (In This Post)
How do I...?
Complete a rescue contract?
Set the throttle default on launch to 0%?
Convert my 0.23.5 Career Save into a Science-Only Save?
Complete a contract (test a part) when all conditions are met?
Get all funds back for recovering debris?
Complete a rescue contract?
The first thing to note is that you cannot switch to a kerbal in need of rescue through the tracking station. This is by design since the point of the contract is to pilot the ship to the kerbal. Once you get within physics range (roughly 2.5km) you can switch to the stranded kerbal by pressing [ or ]. The keys to switch to the kerbal are the same as switching craft within physics range, so check your keybindings as they may be different. (Non U.S. keyboards may also be different.)
After switching to the stranded kerbal, you can activate the jetpack just like normal ® and fly to your rescue ship.
Set the throttle default on launch to 0%?
As of right now, you can't. In v0.24 the throttle defaults to 50% at launch time.
Convert my 0.23.5 Career Save into a Science-Only Save?
You can convert saves before loading in v0.24 (easiest) or after loading in v0.24. AlexinTokyo did a great job posting a how to here: http://forum.kerbalspaceprogram.com/threads/86622-How-to-import-a-0-23-5-Career-save-into-0-24-Science-Mode
Complete a contract (test a part) when all conditions are met?
Meeting all conditions (all green checkmarks) is the first step. You must then activate the part under test while the conditions are green. You can either stage the item activate, or right click and activate it.
Also: In v0.24.0.459, using action groups does not count as "activating" for test contract purposes. So you can use action groups to activate the part, then stage (with spacebar) when conditions are met.
If you activate the item (with spacebar) BEFORE making all the conditions green, you will not complete the test.
Also, as silly as it sounds, make sure you are testing the correct part.
Get all funds back for recovering debris?
You receive funds back for recovering any items landed safely on Kerbin.
To recover items:
1) Either switch to them in flight and recover (move the mouse to the top of the screen)
or
2) Go to the item in the tracking center and recover
Items at KSC receive 100% of the invested funds, minus any fuel expended. The percentage drops the further from KSC the items are.
Currently there is a limitation in the game where recovering uncontrolled debris (with no probe core or pod) appears to return zero funds. However, if you check your funds counter the recovery funds should be awarded.
However, things that are jettisoned off of your ship that go outside of physics range (about 2.5km away from your ship in focus) and are below roughly 23km on Kerbin are automatically deleted. This is a separate thing from "Recovering Debris." Things that are deleted will not return funds. There are mods out there that can get around this problem if you want to be able to recover boosters and other items decoupled from your ships from higher altitudes. But with stock KSP, if you didn't "Recover" it, then you won't receive any funds for it.
If I am missing things, please feel free to ask. But please remember, this is not meant to be a "how do I get to orbit" or "how do I rendezvous" type of thread.
Good luck Kerbonauts,
~Claw
Edited by ClawLink to comment
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