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Easy Medium Hard modes?


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Hi!

The contract system makes a lot of debate. Some complain that they loose their money, some complain that it is too easy, and the reward for certain missions are unbalanced.

Why not make an easy/medium/hard mode for the carrier mode?

Easy: current

Medium: exploitable missions (eg: send science from orbit around kerbin) would be out, or fixed, you would have to reuse more, and the multiplier for the fund rewards would be about x0.8

Hard: you would need to use sstos, reusable spacecrafts, and smart strategys for the missions. fund rewards multiplier would be x0.5 or something that is not too hard, but an experienced, efficient player would have to take his balance into consideration sometimes...

but science gain would not change!

Or: just a normal and hard mode

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We've already got an easy, medium and hard setting. They're sandbox, science and career modes, respectively. However, it's been suggested a number of times before that we should instead have a variety of toggle options when creating a new game. Like, if you want science to be a part of your game, check the box for it. If you want funding and contracts, check that box and so on. From there, there could potentially be sliders for like...how quickly(or slowly, for challenge) you earn science or funding, whether there's thermal damage to parts(if they ever add that feature) and so on.

I've always been in favor of that, especially after having spent a week or two playing Xcom Enemy Unknown/Within and Xenonauts really intensely. It's just satisfying being able to toggle certain features on and off for your features, like ironman mode and what-not :o

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