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Career Mode Free Money


buzz66boy

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I'm not having any difficulty at all with money in my career save. In fact, so far I've been consistently turning a profit, and that's with the normal contracts and not this strategy. I haven't made it very far in career, though. In fact, I haven't even left Kerbin in that save yet. I'm still having problems with 64-bit.

Edited by Blind Dead McJones
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I'm not having any difficulty at all with money in my career save. In fact, so far I've been consistently turning a profit, and that's with the normal contracts and not this strategy. I haven't made it very far in career, though. In fact, I haven't even left Kerbin in that save yet. I'm still having problems with 64-bit.

You're completely right, absolutely no issues here with career (had around $4 mill when I went to explore Duna). Just thought I'd post this assuming there were people having a bit of trouble. Good luck with 64-bit, that's what I've been using and only glitch I get regularly is the right-click one which is terribly annoying.

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A SSTO budget ship for orbital data contracts.

One for Mun and Minmus orbital data contracts.

Shouldn't take much more to orbit Duna or Eve where aerobraking can be used to aid achieving orbit.

Nice! Is there any other science on it other than the temperature scanner? Sometimes in orbit it wont let me do science with the temp scanner depending on the body.

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Nice! Is there any other science on it other than the temperature scanner? Sometimes in orbit it wont let me do science with the temp scanner depending on the body.

Currently, temp is the only tech unlocked on a probe that isn't a one time use like the much heavier Goo or Material bay module. The probe can stay in orbit indefinitely to repeat the request for date even though it returns zero science.

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I like SRV Ron's solution, for doing these on the cheap. Nicely done!

I've been preferring the Gravioli to the Thermometer (once far enough down the tech tree, of course), because it can work anywhere. But having said that, I make my satellites a little more expensive, so they can have enough power to transmit without pausing (that is, it'll drain the battery pretty hard, but at 4x physical acceleration, I can watch it refill before switching to another craft).

Originally I made these without the RTGs, and that works fine too. But my next iteration of these will also have 4 solar arrays instead of just 2.

KSP%202014-07-27%2011-25-55-72.jpg

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