[b]Do you use the [u]Desaturated Texture Pack?[/u][/b]  

272 members have voted

  1. 1. [b]Do you use the [u]Desaturated Texture Pack?[/u][/b]

    • Yes, the grey textures are more stock-like
      135
    • No, the green-orange textures are fine
      40


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2 hours ago, LatiMacciato said:

I has a smaller minor "bug" (not quite an issue tho!)

I guess an asteroid is not supposed to have two hatches. At least what happens is if you have the Asteroid Hatch and the Structural Grapple Device both fixed, go somewhere else (KSC or anywhere else) then going back to that experiment the asteroid starts wobbling and finally break apart (the Asteroid Hatch went off first). I assume somewhere on the line the physics are just partying hard then :D

.. so an easy advice: 1 hatch per asteroid might be safe

oh and one more thing: I love how i just need about 1 part of so many different resources!!
Really enjoying KSP again!

ty @allista !!!

EDIT: I forgot to make a request ..
mind I ask, would it be possible and/or is this fitting your idea of Hangar to store Snacks/Soil (waste product if it is activated through options config)?

Thanks!

Now this is literally an issue:

https://github.com/allista/hangar/issues/190

Because grapples and hatches are supposed to work together and in quantities. Oh, this whole thing with vessel attachment is maddening! :/

As for request: it belongs to CC, rather than here. There's the configuration that manages what resources CC tanks (hatch is such a tank) can hold:

https://github.com/allista/ConfigurableContainers/blob/master/GameData/ConfigurableContainers/TankTypes.cfg

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3 minutes ago, allista said:

Thanks!

Now this is literally an issue:

https://github.com/allista/hangar/issues/190

Because grapples and hatches are supposed to work together and in quantities. Oh, this whole thing with vessel attachment is maddening! :/

still a good workaround for now since not using ART so 'roids are small eg: it's ok to have 1 hatch per astro
I'm thankful you look into it!

 

3 minutes ago, allista said:

As for request: it belongs to CC, rather than here. There's the configuration that manages what resources CC tanks (hatch is such a tank) can hold:

https://github.com/allista/ConfigurableContainers/blob/master/GameData/ConfigurableContainers/TankTypes.cfg

right, I forgot .. if you wish I can try to calculate for snacks, unless there's some volunteer :D (I might reply to CC thread cuz this is Hangar)

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11 minutes ago, LatiMacciato said:

still a good workaround for now since not using ART so 'roids are small eg: it's ok to have 1 hatch per astro
I'm thankful you look into it!

 

right, I forgot .. if you wish I can try to calculate for snacks, unless there's some volunteer :D (I might reply to CC thread cuz this is Hangar)

Yep, do that. There probably won't be many calculations since CPR resources tend to have their units to be liters, so it will be 1u/L in CC config.

Just tell me what mod to check for and I'll add the snacks to the Food tank type, and Soil to Soil (ashes to ashes :wink:)

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Started a new game with roverdude's ART installed. I didn't plan to use both Hangar and ART resources - just got ART for the giant asteroid script (really wanted an Armageddon Asteroid).

The problem is that the asteroid just doesn't want the asteroid factory. As soon as i stop even a mild 5x time warp, the hatch snaps off. Anything else KAS attached to the roid stays put.

Is this a known incompatibility?

Allista, i really appreciate the effort you have put into making your mods - i don't even know how many hours i have spent playing/abusing them (:D) but would you even consider making a separate KAS attached asteroid hatch version?

I really want my Armageddon Asteroid Space Station!!!;.;

Update: Never mind, fixed it myself. Added a node_attach in the .cfg on the bottom of the asteroid hatch, allowed srfAttach and fixed it in place with KAS. Cheated a bit with the KAS lift settings but totally worth it - everything working as intended :cool:.

Edited by Esendis

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So after digging through the thread, I belive this has come up before, but because it's not listed as an incompatibility in the OP I thought I'd mention this again:

Routine Mission Manager breaks the hangar functionality. All the parts are still there, but they don't do anything.

Requesting OP be updated to note that the mods are incompatable.

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10 hours ago, Khantemplation said:

So after digging through the thread, I belive this has come up before, but because it's not listed as an incompatibility in the OP I thought I'd mention this again:

Routine Mission Manager breaks the hangar functionality. All the parts are still there, but they don't do anything.

Requesting OP be updated to note that the mods are incompatable.

I do have RMM and Hangar in the same install, and both seem to work okay (though I haven't called a mission yet; will check this and report if there's any conflicts if I do so). At the very least, I can confirm so far in my save that the hangar parts are functional as expected.

Would you be able to elaborate if there are any specific circumstances that the parts don't work? As in, after having tracked a mission, or ordering one to a port in a vessel with a Hangar? Have not tested all possible scenarios yet.

Any sudden developments, though, I will most assuredly forward asap.

Edit: have not tested asteroid parts yet. Need to bring a potato into range first.

Edited by B-STRK

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Hiyas again!

Unsure if that is a new bug or something already known but I have CustomAsteroids installed, having a asteroid hatch attached and fixed permanently, then I attached a Mining Factory which will not activate the Harvester feature (I have tanks for resources attached!).

potatoroid part:

Spoiler

PART
			{
				name = PotatoRoid
				cid = 0
				uid = 1606869622
				mid = 1606869622
				launchID = 0
				parent = 23
				position = 0.73656332492828369,21.81797981262207,2.0160524845123291
				rotation = 0.707047462,0.493229419,0.337786287,0.377768308
				mirror = 1,1,1
				symMethod = Radial
				istg = -1
				resPri = 0
				dstg = 0
				sqor = 0
				sepI = 3
				sidx = 0
				attm = 0
				srfN = , -1
				mass = 47.782402
				shielded = False
				temp = 267.23469919677416
				tempExt = 267.23669760064513
				tempExtUnexp = 323.07684779902399
				expt = 0.100000001
				state = 1
				attached = True
				autostrutMode = Root
				rigidAttachment = False
				flag = 
				rTrf = PotatoRoid
				modCost = 0
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleAsteroid
					isEnabled = True
					seed = 48136660
					AsteroidName = Pot. Hazard. Ast. ZJH-989
					prefabBaseURL = Procedural/PA_C
					currentState = 1
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidInfo
					isEnabled = True
					massThreshold = 3.8225921630859374
					currentMass = 47.782402038574219
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.292682916
					displayAbundance = 0.269268274
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.285714298
					displayAbundance = 0.262857169
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.00999999978
					displayAbundance = 0.0092000002
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.0592334494
					displayAbundance = 0.0544947721
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.024390243
					displayAbundance = 0.0224390235
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.0313588865
					displayAbundance = 0.0288501754
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0.303135902
					displayAbundance = 0.278885037
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = USI_ModuleRecycleablePart
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = CustomAsteroidData
					isEnabled = True
					composition = Stony
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAsteroidResource
					isEnabled = True
					abundance = 0
					displayAbundance = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = HotSpotModule
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
			}

 


AsteroidDrill part:

Spoiler

PART
			{
				name = AsteroidDrill
				cid = 4292898260
				uid = 681683751
				mid = 3855661914
				launchID = 164
				parent = 3
				position = 3.9637247937207576E-06,8.9298067092895508,1.1649944099190179E-05
				rotation = 4.10951685E-07,9.53712515E-05,-1.8967016E-07,1.00000024
				mirror = 1,1,1
				symMethod = Radial
				istg = -1
				resPri = 0
				dstg = 0
				sqor = -1
				sepI = 2
				sidx = -1
				attm = 0
				srfN = , -1
				attN = top, -1
				attN = bottom, 3
				mass = 54.046669
				shielded = False
				temp = 232.59203334384793
				tempExt = 232.99037280815938
				tempExtUnexp = 264.72955944179915
				expt = 0.5
				state = 0
				attached = True
				autostrutMode = Root
				rigidAttachment = False
				flag = customStuff/Flags/RabbitEmpire
				rTrf = AsteroidDrill
				modCost = 6988.93262
				EVENTS
				{
				}
				ACTIONS
				{
				}
				PARTDATA
				{
				}
				MODULE
				{
					name = ModuleOverheatDisplay
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = AsteroidMassConverter
					isEnabled = True
					DirectAttach = False
					EfficiencyBonus = 1
					IsActivated = False
					stagingEnabled = True
					lastUpdateTime = 2300561.4238250623
					EVENTS
					{
					}
					ACTIONS
					{
						StopResourceConverterAction
						{
							actionGroup = None
						}
						StartResourceConverterAction
						{
							actionGroup = None
						}
						ToggleResourceConverterAction
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleAnimationGroup
					isEnabled = True
					_isActive = False
					isDeployed = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						DeployModuleAction
						{
							actionGroup = None
							active = False
						}
						RetractModuleAction
						{
							actionGroup = None
							active = False
						}
						ToggleModuleAction
						{
							actionGroup = None
							active = False
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleCoreHeat
					isEnabled = True
					CoreTempGoalAdjustment = 0
					CoreThermalEnergy = 11384491.180019503
					stagingEnabled = True
					lastUpdateTime = 2300561.4238250623
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleDockingNode
					isEnabled = True
					crossfeed = True
					stagingEnabled = False
					state = Docked (dockee)
					dockUId = 2112701495
					dockNodeIdx = 0
					EVENTS
					{
					}
					ACTIONS
					{
						UndockAction
						{
							actionGroup = None
						}
						DecoupleAction
						{
							actionGroup = None
						}
						EnableXFeedAction
						{
							actionGroup = None
						}
						DisableXFeedAction
						{
							actionGroup = None
						}
						ToggleXFeedAction
						{
							actionGroup = None
						}
					}
					DOCKEDVESSEL
					{
						vesselName = OrbitalStation One Ship
						vesselType = Ship
						rootUId = 2794357487
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = HangarPassage
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleCommand
					isEnabled = True
					hibernation = False
					hibernateOnWarp = False
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						HibernateToggle
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleKerbNetAccess
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						OpenKerbNetAction
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleDataTransmitter
					isEnabled = True
					xmitIncomplete = False
					stagingEnabled = True
					canComm = True
					EVENTS
					{
					}
					ACTIONS
					{
						StartTransmissionAction
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleGenerator
					isEnabled = True
					generatorIsActive = True
					throttle = 1
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
							active = False
						}
						ActivateAction
						{
							actionGroup = None
							active = False
						}
						ShutdownAction
						{
							actionGroup = None
							active = False
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleTankManager
					isEnabled = True
					ModuleSaveFromPrefab = False
					Volume = 15
					DoCostPatch = False
					CostPatch = 0
					DoMassPatch = False
					MassPatch = 0
					stagingEnabled = True
					AddRemoveEnabled = False
					TypeChangeEnabled = False
					ExcludeTankTypes = 
					IncludeTankTypes = 
					MANAGED = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					TANK
					{
						name = ModuleSwitchableTank
						isEnabled = True
						id = 0
						managed = True
						TankType = Soil
						InitialAmount = NaN
						CurrentResource = Ore
						CoreTemperatureDisplay = 0
						BoiloffDisplay = 0
						CoolingDisplay = 0
						EcDisplay = 0
						ModuleSaveFromPrefab = False
						Volume = 0
						DoCostPatch = False
						CostPatch = 0
						DoMassPatch = False
						MassPatch = 0
						stagingEnabled = True
						EVENTS
						{
						}
						ACTIONS
						{
						}
						UPGRADESAPPLIED
						{
						}
					}
					TANK
					{
						name = ModuleSwitchableTank
						isEnabled = True
						id = 1
						managed = True
						TankType = LiquidChemicals
						InitialAmount = 0.593707442
						CurrentResource = MonoPropellant
						CoreTemperatureDisplay = 0
						BoiloffDisplay = 0
						CoolingDisplay = 0
						EcDisplay = 0
						ModuleSaveFromPrefab = False
						Volume = 15
						DoCostPatch = False
						CostPatch = 0
						DoMassPatch = False
						MassPatch = 0
						stagingEnabled = True
						EVENTS
						{
						}
						ACTIONS
						{
						}
						UPGRADESAPPLIED
						{
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleFuelJettison
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
						FuelJettisonAction
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleSAS
					isEnabled = True
					standaloneToggle = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleReactionWheel
					isEnabled = True
					actuatorModeCycle = 0
					authorityLimiter = 100
					stateString = Running
					stagingEnabled = True
					WheelState = Active
					EVENTS
					{
					}
					ACTIONS
					{
						CycleAction
						{
							actionGroup = None
						}
						Activate
						{
							actionGroup = None
						}
						Deactivate
						{
							actionGroup = None
						}
						Toggle
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleRCS
					isEnabled = True
					rcsEnabled = True
					thrustPercentage = 100
					currentShowToggles = False
					enableYaw = True
					enablePitch = True
					enableRoll = True
					enableX = True
					enableY = True
					enableZ = True
					useThrottle = False
					fullThrust = False
					stagingEnabled = False
					EVENTS
					{
					}
					ACTIONS
					{
						ToggleAction
						{
							actionGroup = None
						}
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
					name = ModuleTestSubject
					isEnabled = True
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				MODULE
				{
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							unlockParts = 
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						MechJebModuleRoverController
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							ControlSpeed = False
							BrakeOnEject = False
							BrakeOnEnergyDepletion = False
							WarpToDaylight = True
							StabilityControl = False
							LimitAcceleration = False
							unlockParts = 
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							{
								_val = 0
								_text = 0
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							speed
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								_val = 10
								_text = 10
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						MechJebModuleRoverWindow
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							unlockParts = 
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						MechJebModuleScript
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							minifiedGUI = False
							selectedSlot = 0
							vesselSaveName = #KerbinStation_HotelSection
							activeSavepoint = 0
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							mode = ORBITAL
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							advReference = INERTIAL
							advDirection = FORWARD
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							forcePitch = True
							forceYaw = True
							unlockParts = 
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								_text = 90
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							srfPit
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								_val = 90
								_text = 90
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							srfRol
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								_val = 0
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							srfVelPit
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						MechJebModuleSpaceplaneAutopilot
						{
							unlockParts = 
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						MechJebModuleSpaceplaneGuidance
						{
							runwayIndex = 0
							unlockParts = 
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							unlockParts = 
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							autostageSavedState = False
							unlockParts = 
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							unlockParts = 
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							trans_spd
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								_text = 0
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						MechJebModuleWaypointHelpWindow
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						MechJebModuleCustomInfoWindow
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						MechJebModuleCustomInfoWindow
						{
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						MechJebModuleCustomInfoWindow
						{
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						MechJebModuleCustomInfoWindow
						{
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						MechJebModuleCustomInfoWindow
						{
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						MechJebModuleCustomInfoWindow
						{
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						MechJebModuleWarpController
						{
							unlockParts = 
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						MechJebModuleSolarPanelController
						{
							prev_ShouldOpenSolarPanels = False
							unlockParts = 
							unlockTechs = 
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						MechJebModuleThrustController
						{
							limitThrottle = False
							limiterMinThrottle = False
							electricThrottle = False
							unlockParts = 
							unlockTechs = 
							maxThrottle
							{
								_val = 1
								_text = 100
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							minThrottle
							{
								_val = 0.050000000000000003
								_text = 5
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							electricThrottleLo
							{
								_val = 0.050000000000000003
								_text = 5
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							electricThrottleHi
							{
								_val = 0.14999999999999999
								_text = 15
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						MechJebModuleRCSController
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							unlockParts = 
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							{
								_val = 1
								_text = 1
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							Kp
							{
								_val = 0.12492219800962338
								_text = 0.124922198009623
							}
							Ki
							{
								_val = 0.0073611111111111091
								_text = 0.00736111111111111
							}
							Kd
							{
								_val = 0.53000000000000003
								_text = 0.53
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						MechJebModuleStagingController
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						MechJebModuleFlightRecorder
						{
							markUT = 2295100.6870076382
							deltaVExpended = NaN
							dragLosses = 0
							gravityLosses = 582.25773078522445
							steeringLosses = NaN
							markLAN = 15.285265937979693
							markLatitude = 0.0045644729730696474
							markLongitude = -8.060882928593168
							markAltitude = 24357.221787987721
							markBodyIndex = 1
							maxDragGees = 0
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						MechJebModuleFlightRecorderGraph
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				MODULE
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					name = ModuleTripLogger
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					ACTIONS
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					Log
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						flight = 0
						0 = Orbit,Kerbin
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					{
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				MODULE
				{
					name = ModuleSwitchableTank
					isEnabled = True
					id = 0
					managed = True
					TankType = Soil
					InitialAmount = NaN
					CurrentResource = Ore
					CoreTemperatureDisplay = 0
					BoiloffDisplay = 0
					CoolingDisplay = 0
					EcDisplay = 0
					ModuleSaveFromPrefab = False
					Volume = 0
					DoCostPatch = False
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					DoMassPatch = False
					MassPatch = 0
					stagingEnabled = True
					EVENTS
					{
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					ACTIONS
					{
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					{
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				MODULE
				{
					name = ModuleSwitchableTank
					isEnabled = True
					id = 1
					managed = True
					TankType = LiquidChemicals
					InitialAmount = 0.596677661
					CurrentResource = MonoPropellant
					CoreTemperatureDisplay = 0
					BoiloffDisplay = 0
					CoolingDisplay = 0
					EcDisplay = 0
					ModuleSaveFromPrefab = False
					Volume = 15
					DoCostPatch = False
					CostPatch = 0
					DoMassPatch = False
					MassPatch = 0
					stagingEnabled = True
					EVENTS
					{
					}
					ACTIONS
					{
					}
					UPGRADESAPPLIED
					{
					}
				}
				RESOURCE
				{
					name = ElectricCharge
					amount = 23199.998046875
					maxAmount = 23200
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
				RESOURCE
				{
					name = MonoPropellant
					amount = 3293.6606227522093
					maxAmount = 5520
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
				RESOURCE
				{
					name = Ore
					amount = 0
					maxAmount = 0
					flowState = True
					isTweakable = True
					hideFlow = False
					isVisible = True
					flowMode = Both
				}
			}

 

 

If I want to activate the harvester it shows 5% for a milisecond then like instantly turns off, is there anything I can do about it?

NOTE:
One thing I forgot to mention. when I first encountered this asteroid I grabbed it with a stock grapple to re-orbit it and have this asteroid hatch attached. After that I detatched this orbit-arrangement-vessel, but now I cannot mine it :/

EDIT: I figured I need another engineer to tickle the activation. I built this Asteroid Drill vessel via EL where many engineers are available, then i brought that to this asteoid and it did not see the engineers somehow. However, bringing an engineer to this vessel tickled it.

I forgot to activate the tanks, silly me! I can now mine it!!! :)

Edited by LatiMacciato

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Edit: the adapter in question was size 1.4 on the top and 1.5 on the bottom. I played around with some stock size 1-2 adapters and the aerodynamics hit is huge there too. So basically, even though visually the 1.4-1.5 adapter looks like it should be pretty aerodynamic, it's taking a huge hit.

I have a problem that I'm quite sure is related to the universal adapter from Hangar.

Basically, just about any craft with the adapter on it drastically overuses delta-v in getting to orbit, which leads me to believe that something is off with the aerodynamics of the part. I have noticed this on many different crafts of different designs, with varying top and bottom node sizes on the adapter.

Using MechJeb's ascent guidance, for instance, just now I launched a craft with 3800+ atmospheric delta-v. Normally, my minimum is 3400 to ensure a 100km orbit. This craft ran out of delta-v before getting out of the atmosphere. 

I removed the universal adapter, and reached orbit with 774 delta-v to spare. The rest of the craft was identical. 

Is there a way for me to further help diagnose that this is an aerodynamics issue with this part (which I'm fairly sure that it is)?

Edited by drhay53

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respawning a plane from the carrier mod

(wich useses your hangar mod for storeing / spawning vehicles )

Respawning a plane on the carrier will missalign its parts during spawning wich makes it unflyable.

Retracting the landing gear after "failed" spawn and extend it again seems to fix the problem ( repeatable )

 

Spawning a something in your hangars provided from your mod seems not to have the same problem .

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I like very much this mod, but I'm having lots of problems.

- The ejection force seems to scale with the size, sending debris very far away in big hangars. In orbit around Eve they simple escape Eve's SOI. They also destroy parts that are near or attached. The "residual ship" (the base of the hangar) behaves in very strange ways (change orbit alone, don't get deleted with a periapsis of 10K in Eve, etc).

Is there a way to not generate any debris when unloading a hangar? I'd be happy with the whole mod if the aerodynamic hangar (the black one) don't generate any debris or that residual ship.  It also seems to have almost no drag during re-entrys.

- The universal and radial adapters change position when reloading the ship.

- I cannot use the stock playload bays or the inline hangars. I put vessels in then, they mass changes and display info about what was stored, but I dont have any option/button to load the vessel. I can only open and close the gates, and see it empty.

I'm using 1.3, install mods only with CKAN. If there's more info needed just say.

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I must be being dumb, but I can't seem to get this to work. I've tried it in my current 1.3.1 modded setup, and then again in a stock 1.3.0 and I get the same result; the parts are there but I can't get them to do anything (and no icon is shown on the toolbar).  I tried adding KSPAPIExtensions.dll to see if that was missing, but that didn't change anything. So I've just got Hangar and module manager in my 1.3.0 GameData folder and it no worky. What am I doing wrong?

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14 minutes ago, katateochi said:

I must be being dumb, but I can't seem to get this to work. I've tried it in my current 1.3.1 modded setup, and then again in a stock 1.3.0 and I get the same result; the parts are there but I can't get them to do anything (and no icon is shown on the toolbar).  I tried adding KSPAPIExtensions.dll to see if that was missing, but that didn't change anything. So I've just got Hangar and module manager in my 1.3.0 GameData folder and it no worky. What am I doing wrong?

I hope you don't mind I quote @allista's words from here (issue #191)

Quote

There's no build for 1.3.1, so things shouldn't work. Wait until I fix incompatibilities with the new API and publish new versions of the mods.

I'm yet waiting patiently too, hope that's not taking too long and going to be awesome :)

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<insert unhelpful "works on my machine" comment here>

Without logs, it's very difficult to diagnose your problem. However, this:

1 hour ago, katateochi said:

So I've just got Hangar and module manager in my 1.3.0 GameData folder and it no worky.

suggests that you may be missing AT_Utils.

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On 19/10/2017 at 11:39 PM, 0111narwhalz said:

suggests that you may be missing AT_Utils.

turns out I was missing AT_Utils, but having added that (so folders in GD are 000_AT_Utils, ,ConfigurableContainers, Hangar, Squad, ModuleManager.2.8.1.dll ) now the game crashes during load.
That's with KSP 1.3.0 and Hangar 3.3.0.  Anyway, I'll just wait till a 1.3.1 release is ready as I'm playing that now. 

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FYI, posting this here:

KSP-1.3.1 has a small (one liner, really) but nasty bug in localization system that affects asteroids and who-knows-what else. The bug effectively prevents KSPFields of integer type to be persistent, as a module can't read in OnLoad what it had written in OnSave.

In asteroids ModuleAsteroid can't save its seed, so on each load it changes shape. That's the source of bugs were things attached to an asteroid become visually "detached" (and what really happens is that the asteroid changes below them):

http://bugs.kerbalspaceprogram.com/issues/16087#change-82157

So I guess, or rather hope, that we'll soon see KSP-1.3.1.1 or something too fix this.

For my part, I've made a workaround in AT_Utils that will prevent asteroids from changing, if you have old saves to start with. Wait a couple more days for the release.

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I'm having an issue with the green/orange hangar parts. I'm trying to attach them to a deck plate, but the node to attach them in place seems to be on the top of the part instead of the bottom, so the part attaches upside down. I flip the part over and line it up with the deck, but the part resets itself when I unload the craft, flipping back upside down, and making it impossible to launch any vessels from them.

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53 minutes ago, CaptainPanda said:

I'm having an issue with the green/orange hangar parts. I'm trying to attach them to a deck plate, but the node to attach them in place seems to be on the top of the part instead of the bottom, so the part attaches upside down. I flip the part over and line it up with the deck, but the part resets itself when I unload the craft, flipping back upside down, and making it impossible to launch any vessels from them.

The ground hangars are intended to be standalone buildings. They even have an option to anchor themselves to the ground. The node on the roof is more to attach things like space-cranes.

What exactly are you trying to build with them?

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Is the sequential loading of every contained vessel intended behavior? It takes an awful long time when there're dozens of ships in it, and that can cause problems anytime but prelaunch as time is not paused during this process.

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35 minutes ago, 0111narwhalz said:

Is the sequential loading of every contained vessel intended behavior? It takes an awful long time when there're dozens of ships in it, and that can cause problems anytime but prelaunch as time is not paused during this process.

This is intended behavior. For now.

The store/spawn mechanism of the Hangar was first made to work only with vessels already in flight. In-editor storage that was added later works around it like this: spawns ShipConstruts and immediately stores them in the Hangar.

I don't like it either, and right now I'm working on in-orbit spawning of ShipConstruts in Ground Construction. When I'm done with it, I reimplement it in Hangar as well.

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9 hours ago, allista said:

The ground hangars are intended to be standalone buildings. They even have an option to anchor themselves to the ground. The node on the roof is more to attach things like space-cranes.

What exactly are you trying to build with them?

I'm trying to add hangar space to a Heisenberg Airships carrier. They fit well within the hangar deck pieces, and I'm not certain what else I could use to store planes.

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1 hour ago, CaptainPanda said:

I'm trying to add hangar space to a Heisenberg Airships carrier. They fit well within the hangar deck pieces, and I'm not certain what else I could use to store planes.

Oh, you mean you have some existing parts and are trying to add hangar functionality to them using modules from this mod? That is, unfortunately, not that straightforward.

Have you seen this? https://github.com/allista/hangar/wiki/HOWTO-for-Modders

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Version 3.3.3 for Kerbal Space Program 1.3.1

Released on 2017-11-09

  • Single Use Grapples:
    • Fixed attachment using auto-generated AttachNodes.
    • Fixed grapple joint reinforcement.
    • Added HUD overlay for grapple contact points:
      • red line means "too far" from attach point
      • green line means "close enough"
      • when all are green, grapple is attached immediately
  • Fixed camera jumping on launch from hangar.
  • Merged -- Asteroid Hatch + Asteroid Hatch Port into a single part.
    • Old parts in flight will function, but will not be available in Editor.
  • Added two lamps on the sides of Hatch Port Adapter.
  • Increased lamp range of Structural Grapple.
  • Corrected Box Fairing mass calculation.
  • Procedural Adapter updates mesh after passage is Ready. And updates DragCubes as well.

 Download 

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Just now, LatiMacciato said:

does this update include the temp fix for already attached asteroids from 1.3.0?

Almost: this fix is included in AT_Utils, so no matter which of my mods you install, asteroids' form will be stabilized. It also doesn't matter if you have anything attached to them.

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