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So, I'm wanting to convert some .mbm texture files so I can edit them and include them in a Procedural Parts texture pack. I stumbled across this thread for use with unity, but I can't seem to get it to work. Then I found this on the wiki and while it works, it doesn't exactly result in the best quality image. Does anyone have any tips, tricks or advice for converting from .mbm to .png (Or any other picture file)

I'm attempting to create a KW Rocketry Texture Pack with permission of it's creator.

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