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Naval Battle Club


astecarmyman

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I'm beginning to re-focus on space, but I still have a working surface armada. :D

The reason space is somewhat more valuable a goal to control is due to power of all-new orbital bombardment tech certain individuals (myself included) have been working on. Soon, a space platform WILL be able to strike ground targets in stock KSP quickly and accurately.

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Most of my land vehicles survived the update relatively unscathed, but my space vessels need some re-working. Not to worry, as they weren't all that great to begin with so I have a chance to make them better.

What's this to do with orbital bombardment? Sure, you can destroy the opponent's space center, but it's also your space center... With the atmospheric trajectory mod you can get a relatively accurate orbit-to-surface missile for hitting tanks or ships, but it's still no better than a ground launched missile except for the fact that your opponent usually can't strike back.

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Most of my land vehicles survived the update relatively unscathed, but my space vessels need some re-working. Not to worry, as they weren't all that great to begin with so I have a chance to make them better.

What's this to do with orbital bombardment? Sure, you can destroy the opponent's space center, but it's also your space center... With the atmospheric trajectory mod you can get a relatively accurate orbit-to-surface missile for hitting tanks or ships, but it's still no better than a ground launched missile except for the fact that your opponent usually can't strike back.

I'll explain a bit further: the new bombardment tech allows a missile to re-enter at VERY high speed, moving perpendicular to the orbit it launched from (normally a low orbit), whilst easily maintaining at least a supersonic speed in-atmosphere (on Kerbin). This may seem all a bit arbitrary, but considering some large battles in the past have had combat on the ground and in vacuum, it's a good weapons system to keep active and working since it can allow a fleet to have near-complete control over a combat zone, provided orbital escorts stay intact.

Also, some airless worlds (making the bombardment even more effective) can have combatant ships land on them in combat. Zekes and I have a bit of experience with this from our old battle at Eeloo, where I landed a fighter and corvette, but he then crash-landed a cruiser which took out the corvette with a guided weapon.

Edited by ScriptKitt3h
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I'll explain a bit further: the new bombardment tech allows a missile to re-enter at VERY high speed, moving perpendicular to the orbit it launched from (normally a low orbit), whilst easily maintaining at least a supersonic speed in-atmosphere (on Kerbin). This may seem all a bit arbitrary, but considering some large battles in the past have had combat on the ground and in vacuum, it's a good weapons system to keep active and working since it can allow a fleet to have near-complete control over a combat zone, provided orbital escorts stay intact.

Also, some airless worlds (making the bombardment even more effective) can have combatant ships land on them in combat. Zekes and I have a bit of experience with this from our old battle at Eeloo, where I landed a fighter and corvette, but he then crash-landed a cruiser which took out the corvette with a guided weapon.

Those engineers are also working on a defensive measure against orbital platforms... cough cough. No exaggeration. :P

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A Mk-23B Corvette can sit outside minmus orbit and duck into LKO to strike. It would work against older designs however. :/

I'm specifically targeting orbital platforms, which don't have much mobility.

Of course, the ultimate goal is a road mobile arrow 3. Good luck to all of those space stations.

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I'm specifically targeting orbital platforms, which don't have much mobility.

Of course, the ultimate goal is a road mobile arrow 3. Good luck to all of those space stations.

Ah I get it now. :) Good job I personally don't use stations but I can see the logic. A truck with some missiles is a lot cheaper than an orbital platform!

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Ah I get it now. :) Good job I personally don't use stations but I can see the logic. A truck with some missiles is a lot cheaper than an orbital platform!

Orbital platforms can still be effective. It's just that I need an area denial system.

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with SRB's it can be very small. and with jets even smaller (also planes are always an option for missiles)

That's still 1.25m diameter which is huge! Making effective 0.625m missiles may be a challenge but they can be stored in much greater numbers and don't impact the vehciles weight and dV so much.

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That's still 1.25m diameter which is huge! Making effective 0.625m missiles may be a challenge but they can be stored in much greater numbers and don't impact the vehciles weight and dV so much.

0.625 G-2-S will be very long so it's not much of a difference as in A-2-A or even S-2-G (S for Space not sea/ship)

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So, this is what I have so far for my first all-0.25 built warship (WIP):

http://i.imgur.com/qbQ7XZJ.png

I call it the SX-10 Osman (cheers if you get the reference :P), and it's meant to be the first of the MU's new fleet, which will be a rough 50-50% mix of pre-0.25 and all-new warships.

Serin Osman? She's a jerk. :P

On another note, I've decided to embark on the Arrow A2S system development path while EladDV creates those S2G missiles.

Some test firings of the real Arrow-1.

zP8RQKnl.jpg

Edited by andrew123
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Serin Osman? She's a jerk. :P

On another note, I've decided to embark on the Arrow A2S system development path while EladDV creates those S2G missiles.

Some test firings of the real Arrow-1.

http://i.imgur.com/zP8RQKnl.jpg

It's hard not to be a jerk after getting forced into becoming a Spartan-II and then almost dying in the process. :P

In any case, Osman is just the class name. I will probably name a ship in that line the Tart-Cart, though.

Also, testing of the SX-10 goes well. The new SQUAD booster VFX just makes SRBs look amazing when fired from a cannon/launch tube.

YPpTKzE.png

StzBBR9.png

HVEuxrO.png

qGDMgYT.png

w0YEXIY.png

(And yes, the reinforced barrel didn't take any damage from the recoil.)

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It's hard not to be a jerk after getting forced into becoming a Spartan-II and then almost dying in the process. :P

In any case, Osman is just the class name. I will probably name a ship in that line the Tart-Cart, though.

Also, testing of the SX-10 goes well. The new SQUAD booster VFX just makes SRBs look amazing when fired from a cannon/launch tube.

http://i.imgur.com/YPpTKzE.png

http://i.imgur.com/StzBBR9.png

http://i.imgur.com/HVEuxrO.png

http://i.imgur.com/qGDMgYT.png

http://i.imgur.com/w0YEXIY.png

(And yes, the reinforced barrel didn't take any damage from the recoil.)

If I was in charge of ONI during that war, I would've ordered the Spartan-II project without hesitation. Parangosky was right in her actions.

Anyways, I've decided upon a basic layout for the first Arrow prototype. It'll be fired from a static test stand.

Just don't say 'Undid Iridium'. :P :P

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It's hard not to be a jerk after getting forced into becoming a Spartan-II and then almost dying in the process. :P

In any case, Osman is just the class name. I will probably name a ship in that line the Tart-Cart, though.

Also, testing of the SX-10 goes well. The new SQUAD booster VFX just makes SRBs look amazing when fired from a cannon/launch tube.

http://i.imgur.com/YPpTKzE.png

http://i.imgur.com/StzBBR9.png

http://i.imgur.com/HVEuxrO.png

http://i.imgur.com/qGDMgYT.png

http://i.imgur.com/w0YEXIY.png

(And yes, the reinforced barrel didn't take any damage from the recoil.)

Can I has download? i want to shoot things at it XD

EDIT: Darn, just when I though the XIV counldn't get any stronger, this happened. the XIV-V. I haven't managed to break any piece of armor off it, and i can't knock off more than one engine... it's thick as all hell.

jYjbfa6.png

jOsrJiI.jpg

qqPPSUe.png

Edited by zekes
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