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[1.0.2] MoonMining [v2.1.0]


Thurak

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I like the idea of a converter, trying to make one using ore, it will have a lower value than the ore its self does. 1000 worth of ore would only go into about 500 of precious metals, however the mass will be vastly reduced. I may also allow it to produce some metal, but much less than direct ore->metal.

Should be pretty easy , you can use the converter built into Karbonite. The density of Ore is .024 (i belive) and you have Precious Metal set to .001 (Honestly i would way increase that :P)

Metal (MKS metal) is .039,(lets call this Iron) Gold is 2.5 times denser than Iron. So that would put Precious Metals at .0975 (if its gold like)


[B][FONT=inherit]Density[/FONT][/B]
[COLOR=#000000][FONT=Helvetica Neue]
Iron 7.874
[/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]Gold 19.282

[/FONT][/COLOR]source: http://chemistry.about.com/od/elementfacts/a/elementdensity.htm

This would add a bit of a challenge to lug that weight back to Kerbin for your payout :)

The Code for using the Karbonite Converter looks something like this.

Also the formula for calculating output based on densities is something like this.

( InputAmount * InputDensity * Output Ratio) / ( OutputDensity )

The Output Ratio Would be something low if ya ask me, cause it should take an aweful lot of ore to find precious metal (just like folks panning for gold :P )


@PART[YourPartName]
{
MODULE
{
name = USI_ResourceConverter
deactivateIfFull = false
deactivateIfEmpty = false
displayName = Refine PreciousMetal from Ore


INPUT_RESOURCE
{
name = Ore
rate = 0.1
}
INPUT_RESOURCE
{
name = ElectricCharge
rate = 3
}
OUTPUT_RESOURCE
{
name = PreciousMetal
rate = Math Here!
}
OUTPUT_RESOURCE
{
name = Metal
rate = Math here!
}
}
}

I didn't do the math for the output ratios as this is all just my opinion :P and your free to do whatever you wish.

Keep up the awesome work!

Edited by rabidninjawombat
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Should be pretty easy , you can use the converter built into Karbonite. The density of Ore is .024 (i belive) and you have Precious Metal set to .001 (Honestly i would way increase that :P)

Metal (MKS metal) is .039,(lets call this Iron) Gold is 2.5 times denser than Iron. So that would put Precious Metals at .0975 (if its gold like)


[B][FONT=inherit]Density[/FONT][/B]
[COLOR=#000000][FONT=Helvetica Neue]
Iron 7.874
[/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]Gold 19.282

[/FONT][/COLOR]source: http://chemistry.about.com/od/elementfacts/a/elementdensity.htm

This would add a bit of a challenge to lug that weight back to Kerbin for your payout :)

Yup. this is why you have to chew through a lot of ore to the the metal out (conservation of mass and all that jazz). Otherwise, weirdness happens. But that assumes you're using 5L units like EL and most of MKS (TAC is 1L units). So it's a combination of density and volume. i.e. 0.001 would be fine if he were, say, doing precious metals in much smaller units (and you're likely talking sub-liter when you do the math).

So a small tank would hold a ton of the stuff - probably 100 times as much based on gold's density, but conservatively at least to the tune of 30 or so, to handle conservation of mass and mod compatibility. It could also be this is some super light and fluffy but rare metal, as this is an abstract resource. But converters in the mix still have COM concerns.

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I think I will try and convert values to be something similar to what EPL uses, would help with balancing out values and density. Originally I didn't want to use gold as the value would be massive, 1000KG of gold would be $46m, going by the price of LOX 4 credits = 1 USD (Raziel in IRC helped with that), I dont think it would be resonable to have 1T of minerals going back to kerbin giving 184m credits. Silver, Indium and Gallium have values more comparable to what I use currently.

@PART[RocketWorkshop]
{
MODULE
{
name = USI_ResourceConverter
deactivateIfFull = false
deactivateIfEmpty = false
displayName = Extract PreciousMetals
INPUT_RESOURCE
{
name = Ore
rate = 7.50
}
INPUT_RESOURCE
{
name = ElectricCharge
rate = 120
}
OUTPUT_RESOURCE
{
name = PreciousMetals
rate = 0.01
}
}
}

This is what I went with thismorning, with 2 of the large stock pods also having something similar but at a slower and slightly less efficient rate. I was not aware that Karbonite used a formula for converters and expected it to simply be 750:1.

Edited by Thurak
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I think I will try and convert values to be something similar to what EPL uses, would help with balancing out values and density. Originally I didn't want to use gold as the value would be massive, 1000KG of gold would be $46m, going by the price of LOX 4 credits = 1 USD (Raziel in IRC helped with that), I dont think it would be resonable to have 1T of minerals going back to kerbin giving 184m credits. Silver, Indium and Gallium have values more comparable to what I use currently.

@PART[RocketWorkshop]
{
MODULE
{
name = USI_ResourceConverter
deactivateIfFull = false
deactivateIfEmpty = false
displayName = Extract PreciousMetals
INPUT_RESOURCE
{
name = Ore
rate = 7.50
}
INPUT_RESOURCE
{
name = ElectricCharge
rate = 120
}
OUTPUT_RESOURCE
{
name = PreciousMetals
rate = 0.01
}
}
}

This is what I went with thismorning, with 2 of the large stock pods also having something similar but at a slower and slightly less efficient rate. I was not aware that Karbonite used a formula for converters and expected it to simply be 750:1.

It doesn't use a formula for converters really, that's just how to go about conversion , while taking into account the density of an item.

The converter can do anything you want. If you wanted you could have 1 thing of ore, create 1,000,000 things of Precious Metal :)

Also, I'm working on some custom models for Ore containers for my stuff, will take a couple days (as im quite new at it ) but you welcome to use them once they are done.

Edit: The Densities for Silver Iridium and Gallium are on that link i posted too if your interested.


Iron = [COLOR=#000000][FONT=Helvetica Neue]7.874
[/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Silver 10.501
[/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Iridium 22.650
[/FONT][/COLOR][COLOR=#333333][FONT=Verdana]Gallium 5.907[/FONT][/COLOR][COLOR=#000000][FONT=Helvetica Neue]

Edited by rabidninjawombat
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Yes, if you are mining PreciousMetals it is infinite on all except kerbin where you don't get any, but depending on concentration it can vary from 1-25KG/hour or so. I will probably remove the drill option in a later update, when I went over to converters I left it in as to not break peoples existing setups.

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  • 1 month later...
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Updated to 2.0.0, with support for 0.90! Sorry that this took so long, I have not been on KSP for a while and had been assuming that KarbonitePlus had this functionality with karborundum, but playing the game again I have realised that is not the case and karborundum has a very different purpose.

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