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ExplosionPotential


nli2work

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the config setting in the title is in the config documentation on the wiki, and some older threads, but doesn't seem to be in the newer versions of KSP configs.

Searching the KSP API documentation I found this... http://anatid.github.io/XML-Documentation-for-the-KSP-API/struct_game_events_1_1_explosion_reaction.html

anyone know one way or another whether fullExplosionPotential; emptyExplosionPotential; or explosionPotential are still in effect?

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