RoverDude 9,217 Posted August 24, 2014 Share Posted August 24, 2014 (edited) Download via the USI Catalog Page Introducing Freight Transportation Technologies! A series of modular parts for all of your hauling, mining, and exploration needs! Phase 1 introduces the 'Honeybadger' freighter - a 3.75m form factor craft ideal for mining operations or light hauling/tug duties. Usual deal, this is a pre-release, so there are still some minor texturing adjustments being made, as well as proper tech tree integration. Javascript is disabled. View full album Javascript is disabled. View full album And a video for those that have not yet seen it! Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely Download from GitHub: https://github.com/BobPalmer/FTT/releases This package redistributes FireSpitter This package redistribures Module Manager Changelog: 0.3.0 - 2014.12.16 [LIST] KSP 0.90 compatibility [*]Converted over to Regolith for all generators [*]Updated Honeybadger reactor - now larger and with radiators [*]Added Metal, Chemical, Polymer, and RocketParts Kontainers [*]Converted nukes to be LH2 only, and tweaked ISP/cost to be comparable to stock nukes [*]Adjusted LH2 volume in spherical tanks [*]Tweaked down the large toroidal SAS, made both StarLifter SAS modules scale linearly with stock [*]Tweaked the reactors - especially price - to be inline with NFT [*]CTT Integration [*]The Honeybadger parts are under Gigantic Rocketry [*]The StarLifter parts are under Colossal Rocketry [*]Nuclear engines are under High-Efficiency Nuclear Propulsion [*]Nuclear reactors are under Large-Scale Nuclear Power [*]All ducted fan engines are under Experimental Aircraft Engines [/LIST] 0.2.4 - 2014.11.01 [LIST] [*]Adjusted directory structure to help with package management [*]Converted TGA->PNG [*]Full CRP [*]ORSX/USI Tools Refresh [*]Adjusted cost for several modules [*]Added new 5x5 adapter (one 5m -> 4x5m) [*]New toroidal 5m SAS [*]Tweaked ISP of the nuclear engines [/LIST] 0.2.3 - 2014.10.17 [LIST] [*]Replaced TGA with PNG [*]Updated tech level of some HoneyBadger parts [*]Updated HoneyBadger descriptions [*]Introduced all parts for the StarLifter - a 0.25m freighter [*]Structural parts [*]5m Command Pod [*]2.5m and 3.75m nuclear engines [*]5m reactor [*]5m SAS [*]5m Karborundum and LiquidHydrogen tanks [*]10m LiquidHydrogen tank [*]Cargo racks and adapters [*]Larger Kontainers [/LIST] 0.2.2 - 2014.10.07 [LIST] [*]KSP 0.25 Support [*]Removed LqdHelium from reactor [*]ORSX/CRP/USI DLL refresh [/LIST] 0.2.1 - 2014.09.28 [LIST] [*]Removed RCS reference from the inline fan, fixed intake issue [*]USI/ORSX/CRP refreshes [*]Added new radial outrigger - no more weird fuel issues. The dual outrigger is now considered legacy [*]DRE support [*]ATM support [*]Ducted fan tweaks - note that the radial fans changed position so this will affect ships in flight! [*]Hover mode and an attachment node for the radial ducted fans! [*]Added FireSpitter version file [*]Fixed transform location issue with ducted fan engines [*]Switched to latest CRP/ORSX [*]Latest USI DLLs [/LIST] 0.1.3 - 2014.09.02 [LIST] [*]Multi-colored honeybadgers thanks to HostageTaker who gave us a bunch of new textures. You can color your ship in yellow, gray, orange, or brown. Note some bits have more than one coloration choice, and some are for contents only. [*]Engine tweaks - power requirements are up, props now spin in the right direction [*]Two new ducted fan engines - a radial one with similar characteristics as the inline one we already have, and it's new smaller cousin (smaller than FTT's, larger than Exp Pack's). These all have RCS capabilities, but these are not exactly nimble ships [*]Kontainers - Kerbal-style cargo containers for hauling around raw goods. They fit snugly inside of the bay of a Honeybadger, and are perfect for use with a KAS and IR crane [*]Added CRP integration for resources (config only not maps) [*]Updated to latest USI tool DLLs [/LIST] 0.1.2 - 2014.09.02 [LIST] [*]KSP-AVC integration [*]No longer dependent on Karbonite [*]Updated the propfan - better thrust, huge power consumption increase, slight gimbal, slight mass increase [*]CLS integration [*]Tech tree update [*]Updated engine cowling nodes to not include duplicates. Should not break stuff, but hilarity may ensue. [/LIST] Edited December 21, 2020 by RoverDude Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 Stuff being worked:IVARemaining normal mapsLights for the control modulePhase 2 of FTT will be focused on asteroid mining (dependent on getting ART out the door) and will also introduce a new and very hard to get resource for mining, exploitation, and profit. Quote Link to post Share on other sites
MightyDarkStar 120 Posted August 24, 2014 Share Posted August 24, 2014 Looks rather dapper indeed! Must try! Quote Link to post Share on other sites
kenbobo 246 Posted August 24, 2014 Share Posted August 24, 2014 .... Looks good Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 Thanks - let me know if anything breaks Figured I would get the pre out there so folks could play Also added the download link Quote Link to post Share on other sites
Tcy16 0 Posted August 24, 2014 Share Posted August 24, 2014 Is the AWESOME rover included or is that some other mod? (Could be one of yours) Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 Is the AWESOME rover included or is that some other mod? (Could be one of yours)That would be my Packrat rover - link in my sig Quote Link to post Share on other sites
sp1989 353 Posted August 24, 2014 Share Posted August 24, 2014 It keeps frezzing at the load up for me. Always at the same spot. Quote Link to post Share on other sites
MastaSchmitty 3 Posted August 24, 2014 Share Posted August 24, 2014 If you don't want the reactor, can you skip installing Karbonite? Quote Link to post Share on other sites
JeffreyCor 201 Posted August 24, 2014 Share Posted August 24, 2014 Nice!! This is a great complement with MKS, OKS, Karbonite, and PreciousMetals Will now change all transport freighter designed to use this Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 It keeps frezzing at the load up for me. Always at the same spot.https://i.imgur.com/EQWy105.pngDo you have Karbonite installed?- - - Updated - - -If you don't want the reactor, can you skip installing Karbonite?Actually, some of the engines reuse Karbonite assets (probably why I see an error above). So yes, Karbonite is required. Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 Side note - bear in mind this is phase 1. The rest of the mod will rely heavily on Karbonite and some other mods in my constellation for the more advanced features like asteroid mining, etc. The reactor uses the same generator as Karbonite, and it also reuses some of the sound assets to save on space. If there's an overwhelming desire to have this WITHOUT Karbonite, I can do it as a parts pack and bundle some DLLs/sound files. Quote Link to post Share on other sites
nli2work 1,039 Posted August 24, 2014 Share Posted August 24, 2014 good lord you don't sleep do ya! Quote Link to post Share on other sites
sp1989 353 Posted August 24, 2014 Share Posted August 24, 2014 Do you have Karbonite installed?- - - Updated - - -Actually, some of the engines reuse Karbonite assets (probably why I see an error above). So yes, Karbonite is required.That was definitely the problem. Installed Karbonite and its working now. No landing gear or legs included? Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 That was definitely the problem. Installed Karbonite and its working now. No landing gear or legs included?Use the Karbonite ones The joy of building a constellation of mods- - - Updated - - -good lord you don't sleep do ya! One more major package and my constellation is done Side note - what are you using for the see-through cockpits you have? Quote Link to post Share on other sites
sp1989 353 Posted August 24, 2014 Share Posted August 24, 2014 Use the Karbonite ones The joy of building a constellation of mods- - - Updated - - -One more major package and my constellation is done Side note - what are you using for the see-through cockpits you have?You mean the landing frame? Quote Link to post Share on other sites
Melisandre 0 Posted August 24, 2014 Share Posted August 24, 2014 Dear lord, I love all your mods. Quote Link to post Share on other sites
shynung 265 Posted August 24, 2014 Share Posted August 24, 2014 A limited parts pack for us non-Karbonite users would be nice. Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 A limited parts pack for us non-Karbonite users would be nice.Yeah I'd just have to carefully gut/copy a few things so it works for both... also it will get really weird with phase 2 Quote Link to post Share on other sites
idealisticrat 5 Posted August 24, 2014 Share Posted August 24, 2014 i feel dumb. i have two USI folders now. Do I combine them? Quote Link to post Share on other sites
Joachim 22 Posted August 24, 2014 Share Posted August 24, 2014 The engines seem a bit weak really, considering how heavy a fully loaded Honeybadger could be!! Unless they are designed specifically for off-kerbin use? Quote Link to post Share on other sites
medicriley 3 Posted August 24, 2014 Share Posted August 24, 2014 It keeps frezzing at the load up for me. Always at the same spot.https://i.imgur.com/EQWy105.pngI have the exact same issue, so you're not alone Quote Link to post Share on other sites
idealisticrat 5 Posted August 24, 2014 Share Posted August 24, 2014 me too. i thought it was related to having 2 USI folders, but have no idea really Quote Link to post Share on other sites
Kokanee 90 Posted August 24, 2014 Share Posted August 24, 2014 Ship reminds me of the spice miner from the Dune tv miniseries....THE SPICE MUST FLOW!!! Quote Link to post Share on other sites
RoverDude 9,217 Posted August 24, 2014 Author Share Posted August 24, 2014 i feel dumb. i have two USI folders now. Do I combine them?Yes, just drop this exactly where it asks to go.The engines seem a bit weak really, considering how heavy a fully loaded Honeybadger could be!! Unless they are designed specifically for off-kerbin use?Bear in mind this is phase 1 And there may yet be tweaksI have the exact same issue, so you're not aloneme too. i thought it was related to having 2 USI folders, but have no idea reallyDo you both have Karbonite installed? And by that I mean the latest version? Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.