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Trying to get 64 to run with mods ... but cant seem too get anything too ever work


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Been trying for A week not too run KSP 64 W/ Mods ... keep having crashes. Mostly clicking on parts in VAB or going to Load A ship.

Am running KSP 64 exe, I am sure I installed all the Mods right. I have Uninstalled and reinstalled KSP and few times, re-downloaded the mods ect ect.

Unity Player [version: Unity 4.5.2f1_9abb1b59b47c]

KSP_x64.exe caused an Access Violation (0xc0000005)

in module KSP_x64.exe at 0033:03a30000.

Error occurred at 2014-08-25_000624.

C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by David.

34% memory in use.

16341 MB physical memory [10707 MB free].

32679 MB paging file [25802 MB free].

8388608 MB user address space [8385294 MB free].

Write to location 03a30000 caused an access violation.

Context:

RDI: 0xac3d3500 RSI: 0xa9a84c80 RAX: 0xabee71a0

RBX: 0x3fe27f10 RCX: 0xabee71a0 RDX: 0xa9a84c80

RIP: 0x03a30000 RBP: 0x0014edb0 SegCs: 0x00000033

EFlags: 0x00010206 RSP: 0x0014ed60 SegSs: 0x0000002b

R8: 0x00000000 R9: 0x00000000 R10: 0x2945ff58

R11: 0xb45f01d0 R12: 0x0014f5a0 R13: 0x039e4d48

R14: 0x2e2bbb40 R15: 0x2e2bbb40

Bytes at CS:EIP:

?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? Module 1

C:\Windows\system32\xinput1_3.dll

Image Base: 0x00400000 Image Size: 0x0001e000

File Size: 107368 File Time: 2007-04-04_185422

Version:

Company: Microsoft Corporation

Product: Microsoft® DirectX for Windows®

FileDesc: Microsoft Common Controller API

FileVer: 9.18.944.0

ProdVer: 9.18.944.0

Module 2

C:\Windows\system32\ksuser.dll

Image Base: 0x71c10000 Image Size: 0x00006000

File Size: 5120 File Time: 2009-07-13_204114

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: User CSA Library

FileVer: 6.1.7600.16385

ProdVer: 6.1.7600.16385

Module 3

C:\Windows\system32\kernel32.dll

Image Base: 0x76ec0000 Image Size: 0x0011f000

File Size: 1163264 File Time: 2014-03-04_044402

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Windows NT BASE API Client DLL

FileVer: 6.1.7601.18409

ProdVer: 6.1.7601.18409

Module 4

C:\Windows\system32\USER32.dll

Image Base: 0x76fe0000 Image Size: 0x000fa000

File Size: 1008128 File Time: 2010-11-20_222410

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Multi-User Windows USER API Client DLL

FileVer: 6.1.7601.17514

ProdVer: 6.1.7601.17514

Module 5

C:\Windows\SYSTEM32\ntdll.dll

Image Base: 0x770e0000 Image Size: 0x001a9000

File Size: 1732032 File Time: 2013-08-28_211636

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: NT Layer DLL

FileVer: 6.1.7601.18247

ProdVer: 6.1.7601.18247

Module 6

C:\Windows\system32\PSAPI.DLL

Image Base: 0x772b0000 Image Size: 0x00007000

File Size: 9216 File Time: 2009-07-13_204154

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Process Status Helper

FileVer: 6.1.7600.16385

ProdVer: 6.1.7600.16385

== [end of error.log] ==

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x64's stability depends on nothing other than your luck. I have 66 mods as of now (mostly Realism Overhaul mods) and I encounter the occasional problem that probably wouldn't be there with x86, but mostly everything's working as supposed to. I don't have any incompatibility issues. Bad luck seems to be the only explanation to stories like yours.

So the only fix for your problem I can think of is to find a few 4-leaf clovers.

Edited by xrayfishx
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