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Modding Mondays: Contracts Window+


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<p><img src="https://31.media.tumblr.com/f877983c4f5dc185bb3b4a0e8611b711/tumblr_inline_navzsh6OBA1rr2wit.jpg"/></p>

<p><img src="https://31.media.tumblr.com/6b003d718c48e79ff6926b2e16e860f3/tumblr_inline_navztzPz0e1rr2wit.jpg"/></p>

<p><strong>DMagic1</strong> upped the contract window game with <a href="http://bit.ly/1BXcQlD"><strong>CONTRACTS WINDOW+</strong></a>. Have a hankering for ALL the information or just some? You can truly have it your way in this add-on with several expandable windows that will give you almost any shred of info you could hope to know about a contract. You’ll even get a special one for the VAB/SPH!</p>

<p>Contract Window+ requires <a href="http://forum.kerbalspaceprogram.com/threads/60863-0-24-2-Toolbar-1-7-6-Common-API-for-draggable-resizable-buttons-toolbar"><strong>TOOLBAR</strong></a>, another fine add-on.</p>

<p>Click <a href="http://bit.ly/1BXcQlD"><strong>HERE</strong></a> for more info on <strong>Contracts Window+</strong>.</p>

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Awesome; it still needs a little work and I'm open to suggestions, but I never use the stock contracts window anymore after making this.

Go here for the [thread=91034]actual forum thread[/thread] for suggestions and support.

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why the obfuscated links to curse? I have this site blocked in my host file and at the router, so I just get page not found but still curious as to why they think they need to obfuscate the link. Thanks for the actual link dmagic.

very cool mod btw helps alot

Edited by toril
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I added this mod to my KSP install after seeing this thread yesterday. So far I have no complaints and feel that it is a good addition to my career mode.

why the obfuscated links to curse?

I am wondering the same thing. Seems very odd to me to use a link shortener when also using the insert URL onto text feature.

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Perhaps it's to look at traffic generated? Using bit.ly they can see how many times the link is clicked and know how popular these forums posts are to generate traffic for the mod creators.

Just a guess.

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Perhaps it's to look at traffic generated? Using bit.ly they can see how many times the link is clicked and know how popular these forums posts are to generate traffic for the mod creators.

Just a guess.

Bingo. If you look at our social media pages, we use bit.ly all the time. It's not to shield Curse in any way. It's for social tracking purposes. When a link isn't shortened, it's generally accidental, though there have admittedly been a few times when those extra clicks create rush timing problems. Yeah, total first world problem type stuff, I know.

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Bingo. If you look at our social media pages, we use bit.ly all the time. It's not to shield Curse in any way. It's for social tracking purposes. When a link isn't shortened, it's generally accidental, though there have admittedly been a few times when those extra clicks create rush timing problems. Yeah, total first world problem type stuff, I know.

Ok. Then may I ask that, in future mod Mondays, you also supply a link to the forum page if one is available?

Edited by toril
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