Mach_XXII

[1.2.x] Radial Stack Separator

Recommended Posts

Radial Stack Separator v1.2

Just as the title says, a radial stack separator for decoupling stuff without any bits left behind

Dropbox

Spacedock

 

 

D9KONz4.png

 

1.2.1 Change Log

-Updated to 1.2.1

 

Edited by Mach_XXII
update
  • Like 17

Share this post


Link to post
Share on other sites

I think you'll need a license. Did NovaSilisko say which one you should use?

  • Like 1

Share this post


Link to post
Share on other sites

no he didn't . this was the one in the original readme file

Please don't redistribute without my permission. I will try to reply as quickly as possible to any requests, but if I can't be contacted and/or am dead, please wait 2-3 weeks, then you can re-release/modify/fix at your leisure.However, if I should return from an absence or be raised from the dead and not approve of this re-release, I reserve the right to beat you up and/or request its removal.

Edited by Mach_XXII
  • Like 1

Share this post


Link to post
Share on other sites
no he didn't . this was the one in the original readme file
Please don't redistribute without my permission. I will try to reply as quickly as possible to any requests, but if I can't be contacted and/or am dead, please wait 2-3 weeks, then you can re-release/modify/fix at your leisure.However, if I should return from an absence or be raised from the dead and not approve of this re-release, I reserve the right to beat you up and/or request its removal.

Nova's last activity on the forums was < 3 hours ago as of this reply. You probably should honor his license and ask him first (Nova's a reasonable guy).

Share this post


Link to post
Share on other sites

I asked nova if i could update it and he gave me permission

Share this post


Link to post
Share on other sites

Nice to get back Nova's part, but I'm afrais the 3.75m SAS is a waste of time as stock TW config may add one already.

(by the way, please remove macos files from your archives: .DS_Store files in every dir and _MACOSX directories here or there)

Share this post


Link to post
Share on other sites
Nice to get back Nova's part, but I'm afrais the 3.75m SAS is a waste of time as stock TW config may add one already.

(by the way, please remove macos files from your archives: .DS_Store files in every dir and _MACOSX directories here or there)

I'll remove the macos files and what is Stock TW config?

Share this post


Link to post
Share on other sites
I'll remove the macos files and what is Stock TW config?

thanks.

TweakScale config for stock parts. Try it, you'll see (ok texture will not match 3.5m parts but is this a big deal ? :) ).

Share this post


Link to post
Share on other sites
SAS looks OK, but it would be better if you make the colours fit with the ARM parts!

That's why it's a WIP

Share this post


Link to post
Share on other sites

I've been spending all day trying to get around the single attachment nod T37 radial decoupler. This is exactly what I need. I really, really hope it works in 1.05.

Edited by sivern
I'm new.

Share this post


Link to post
Share on other sites

Is the capability of not leaving pieces behind something that can be used on other radial decouplers (like via MM)?

Share this post


Link to post
Share on other sites
44 minutes ago, jmbailey2000 said:

Is the capability of not leaving pieces behind something that can be used on other radial decouplers (like via MM)?

Yep, just made one:

Spoiler

@PART[radialDecoupler]:FOR[Squad]
{
    !MODULE[ModuleAnchoredDecoupler]{}
    
    MODULE
    {
        name = ModuleDecouple
        ejectionForce = 250
        explosiveNodeID = srf
    }
}

@PART[radialDecoupler2]:FOR[Squad]
{
    !MODULE[ModuleAnchoredDecoupler]{}
    
    MODULE
    {
        name = ModuleDecouple
        ejectionForce = 260
        explosiveNodeID = srf
    }
}

@PART[radialDecoupler1-2]:FOR[Squad]
{
    !MODULE[ModuleAnchoredDecoupler]{}
    
    MODULE
    {
        name = ModuleDecouple
        ejectionForce = 450
        explosiveNodeID = srf
    }
}

 

 

Share this post


Link to post
Share on other sites

@Mach_XXII

The zip file is rather funny, and CKAN can't deal with it:

There's something very odd about that Zipfile. When you open it up, you get a directory entry which has the same name as the zipfile, even if you rename the zipfile. Rename the zipfile and open it again, the directory has the new name.

How was it packaged?

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites
On 10/26/2016 at 2:19 PM, linuxgurugamer said:

@Mach_XXII

The zip file is rather funny, and CKAN can't deal with it:

There's something very odd about that Zipfile. When you open it up, you get a directory entry which has the same name as the zipfile, even if you rename the zipfile. Rename the zipfile and open it again, the directory has the new name.

How was it packaged?

@Mach_XXII

Can you respond, please?

Share this post


Link to post
Share on other sites

@linuxgurugamer, I re zipped the file and re uploaded, it "Should" work now, let me know.

Edited by Mach_XXII

Share this post


Link to post
Share on other sites

ok

That worked, thanks

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now