bac9

[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)

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Ok, I'll rephrase:

Active Texture Management. No wonder your game's not loading on 32bit without it.

I only used 32bit to test. I normally run 64bit. You'd think with the RAM I have, I wouldn't have this issue with one mod. I guess I'll try ATM.

Edit: And with ATM, guess what? It's still not loading. Guess it was just not destined for me to use B9 at all.

Edited by TheMariner

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I only used 32bit to test. I normally run 64bit. You'd think with the RAM I have, I wouldn't have this issue with one mod. I guess I'll try ATM.

Edit: And with ATM, guess what? It's still not loading. Guess it was just not destined for me to use B9 at all.

With ATM the first time you try to load the game it can take ~15 minutes and possibly more, don't worry, it's just compressing the images. That just takes some time.

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I downloaded it and installed it like I was supposed to. But there are a lot of HX-parts missing. I've already tried everything even rightclicking the structural parts. Can someone tell me what I have done wrong than? Because I really want to use all of the HX-parts and not the ones I can choose from.

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You should be seeing an option to switch to the next tank under the right click menu, if you aren't have you installed Firespitter????

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Is there any chance that Bac9 will ever add in actual ships as B9 stock for launch instead of SSTOs that launch from the runway? I'm a fanatic for massive vessels that are space-worthy. I may not have built it, but my heart resides in flying them, not building them.

As such, I also want to encourage people to either post here or send me craft files for awesome large vessels and/or smaller vessels that are still fun to fly, made of B9 and such, as well as smaller vessels for large ship-to-ship transfers in orbit for purposes like transporting cargo or people.

Edited by SeventhArchitect

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In the part description, the D-30F7 is listed as having a max design speed of Mach 3.2 - if we say the speed of sound in 343 m/s, that's just under 1100 m/s. It's basically impossible for those engines to push you much faster than that. You get forward thrust by accelerating air backwards in an engine, but the engine can only push the air out the nozzle so fast- if the exhaust velocity is the same as the intake velocity, there's no net acceleration of the air and thus no thrust. Adding more intakes or more of the same turbojets won't change that. If the engines are running low on air, having a higher intake/engine ratio will help, but you'll still run up against the same VelocityCurve limitation.

I wish I read the description..I generally assume all descriptions are funny text. I kinda feel ashamed now. That's exactly the speed it reaches - ~3.09 Mach.

Well, time to re-read all descriptions of B9 parts :)

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Release 5.2.4

zqw5lt0.pngr5ws7xH.pngAXkQOlc.png

WARNING! IF YOU HAVE PREVIOUSLY INSTALLED RELEASE 5.2.3:

Remove the GameData/B9_Aerospace_DEPRECATED folder! It was included erroneously and contains legacy parts that were replaced long time ago.

• Corrected CoL position of SH/SE/T aerodynamic surfaces in FAR 0.14.2+

• Tweaked the emissive of the HL Cockpit

• Updated SmokeScreen.dll

• Removed deprecated parts from the base archive

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I agree with that.

Here is something i just have to show. Proof that even a brick, quite literally, can fly if you add enough thrust :D

QxjMYwg.jpg

Using FAR ofc. It is actually very stable and easy to control. I used the hollow structural parts for the fuselage and this leads me to a feature request:

Can you make it so that the hollow parts shield the stuff inside, like normal cargo bays do. It would probably just need renaming or a keyword entry in FAR's config? Cargo bay doors and loading ramps would also be very handy. It can be done with IR in a pinch. But i suspect that FAR would apply drag to the closed ramp as if it was "alone" in the air flow.

Edited by DaMichel

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@SeventhArchitect, Seriously?? You can make awesome none-SSTO rockets using the B9 parts, I've got some awesome pics if you need proof!! It's true you'll likely need to mix and match with none-B9 parts but it's not that it's not possible....

Edited by Railgunner2160

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Well.....can you make some cockpits of HX structure's size?Even LLL's cockpit won't fit.

They're working on it or planning work on it. It'll probably be some time before it's ready.

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I require help... when i load into my ksp; go into the vab their is the interior to the new b9 cockpit on the floor, can't touch it or anything - it has no exterior and when i launch a craft i can't see the kerbals inside. If i get them out via the hatch the game crashes. any idea? Crash report

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Progress Node Reached]: Landing

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Progress Node Complete]: Landing

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

recalculating orbit for kerbalEVA (Jebediah Kerman): Kerbin

rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN|

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

recalculated orbit for kerbalEVA (Jebediah Kerman): the Sun

rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN|

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Progress Node Reached]: Escape

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Progress Node Complete]: Escape

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Invalid parameter because it was infinity or nan.

(Filename: Line: 251)

Invalid parameter because it was infinity or nan.

(Filename: Line: 251)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Invalid parameter because it was infinity or nan.

(Filename: Line: 155)

Crash!!!

SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\SteamApps\common\Kerbal Space Program;D:\SteamLibrary\SteamApps\common\Kerbal Space Program;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Harry'

OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1

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C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (0000000077040000), size: 1740800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18247

C:\Windows\system32\kernel32.dll:kernel32.dll (0000000076E20000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18409

C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFD100000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18409

C:\Windows\system32\HID.DLL:HID.DLL (000007FEFAB40000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385

C:\Windows\system32\msvcrt.dll:msvcrt.dll (000007FEFD450000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744

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C:\Windows\system32\USER32.dll:USER32.dll (0000000076F40000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\GDI32.dll:GDI32.dll (000007FEFF1E0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18577

C:\Windows\system32\LPK.dll:LPK.dll (000007FEFF150000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18177

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C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (000007FEFD860000), size: 1929216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514

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C:\Windows\system32\dwmapi.dll:dwmapi.dll (000007FEFAB20000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\WINMM.dll:WINMM.dll (000007FEFA020000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\MSACM32.dll:MSACM32.dll (000007FEF41C0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\IMM32.dll:IMM32.dll (000007FEFDE30000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\MSCTF.dll:MSCTF.dll (000007FEFE290000), size: 1085440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7600.16385

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C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (000007FEFAA60000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514

C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (000007FEFAA50000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385

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C:\Windows\system32\apphelp.dll:apphelp.dll (000007FEFCBA0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.17514

C:\Windows\AppPatch\AppPatch64\AcGenral.DLL:AcGenral.DLL (000007FEEE6C0000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\AppPatch\AppPatch64\AcGenral.DLL', fileVersion: 6.1.7601.18128

C:\Windows\system32\SspiCli.dll:SspiCli.dll (000007FEFCB60000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.1.7601.18443

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C:\Windows\system32\sfc_os.DLL:sfc_os.DLL (000007FEF4170000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\sfc_os.DLL', fileVersion: 6.1.7600.16385

C:\Windows\system32\USERENV.dll:USERENV.dll (000007FEFD1C0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514

C:\Windows\system32\profapi.dll:profapi.dll (000007FEFCE60000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\MPR.dll:MPR.dll (000007FEF9680000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MPR.dll', fileVersion: 6.1.7600.16385

D:\SteamLibrary\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Mono\mono.dll:mono.dll (000007FEE8100000), size: 2985984 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Mono\mono.dll'

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C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (000007FEF2970000), size: 925696 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (000007FEF28F0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (000007FEFA770000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970

C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (000007FEFA750000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385

C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (000007FEFBF40000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385

C:\Windows\System32\wship6.dll:wship6.dll (000007FEFC530000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385

C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (000007FEF2550000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385

C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (000007FEFA950000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283

C:\Windows\system32\AACACM.acm:AACACM.acm (000000000D3D0000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AACACM.acm', fileVersion: 1.9.0.0

C:\Windows\system32\msadp32.acm:msadp32.acm (000007FEF5BD0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msadp32.acm', fileVersion: 6.1.7600.16385

C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEF2B10000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514

========== OUTPUTING STACK TRACE ==================

(0x000000013FAD01D0) (KSP_x64): (filename not available): NxCreateCoreSDK + 0x147b10

(0x0000001500000014) ((module-name not available)): (filename not available): (function-name not available) + 0x0

========== END OF STACKTRACE ===========

**** Crash! ****

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I require help... when i load into my ksp; go into the vab their is the interior to the new b9 cockpit on the floor, can't touch it or anything - it has no exterior and when i launch a craft i can't see the kerbals inside. If i get them out via the hatch the game crashes. any idea?

Please upload screenshots and the full output_log.txt, as well as following the guidelines in the How To Get Support thread sticky.

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I require help... when i load into my ksp; go into the vab their is the interior to the new b9 cockpit on the floor, can't touch it or anything - it has no exterior and when i launch a craft i can't see the kerbals inside. If i get them out via the hatch the game crashes. any idea?

Is this the problem you're having?

This happened to me yesterday.

XFEAGRw.jpg

abkTZbL.jpg

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That's caused by old firespitter version or some mod that conflicts with it, install B9 after firespitter to make sure.

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is there a possibility of a hybrid fuel VTOL engine, the air intakes version seem to cut out at low alt even with intake spam.

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I'm having a problem where I can't switch between the modular subtypes. I also can't do things like toggle cargo bay doors, change wheel settings, etc. I'm led to believe that Firespitter is the issue, is that correct?

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is there a possibility of a hybrid fuel VTOL engine, the air intakes version seem to cut out at low alt even with intake spam.

Endl, try this thread.

One of the parts is a GLADIUS VTOL engine, which has air and rocket modes. I've found that rearward facing intakes prevent loss of intake air for VTOL ships, as well.

aQO5hAx.png?1

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Presuming I install NEAR (something I'll most likely be doing in the coming days), will that make building spaceplanes possible again, instead of watching them huff and puff their way to 5km before holding altitude?

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