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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

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3 hours ago, EmbersArc said:

@Kerbas_ad_astra and @divinity_chimera thanks for the feedback. I've fixed the rotation, scaling and the animation problem. It should also work a bit better overall. Could you quickly check and confirm that I'm not straight up lying? Right here. 

:cool:

One little thing: The LT-2 doesn't seem to be recognized as gear - so if you hit the gear key they don't react.

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2 hours ago, pawulonn1 said:

Hi.
Rotation Q-E works well . . . but you must replace W-S to A-D and vice versa in VAB.
cheers

The rotation is consistent with the stock landing gear isn't it? I've checked and it seems to be.

1 hour ago, divinity_chimera said:

:cool:

One little thing: The LT-2 doesn't seem to be recognized as gear - so if you hit the gear key they don't react.

I've changed something that might have been the problem. It has always worked for me though.

Does that happen on new vessels or just the old ones?

Download

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@EmbersArc You were right - When I created a new vessel it works perfectly. Could be an issue with the change. (At work now everybody would complain why there was no migration path :sticktongue:)

Oh, and when your done with @Blasty McBlastblast's request, could you please head over to the AIES thread and fix those legs as well? :D 

But seriously: Thanks a lot for your effort!

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@Kerbas_ad_astra, that's true. If I remember right, I fixed the antennas myself and decided to stick with the old model. (I have customized Ven's parts here and there anyway) I have to remark, that the LT-45 and the T400 tanks are those from the Porkjet overhaul - and not the ones Ven provided.

Edited by divinity_chimera
Uuuups
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On 11/13/2016 at 7:26 AM, Blasty McBlastblast said:

it's so great to see the community pulling together to keep a beloved mod alive! :)

@EmbersArc is there any chance of you working your magic on Ven's SpaceX style legs which appeared briefly in version 1.9.2?

Is there anything Ven didn't think of? :D Unfortunately I don't want to spend all my time fixing landing legs. Although here's a description of how the legs in my mod are set up. For Ven's it should be almost the same. If you need help just send me a message.

 

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Hi, I was looking for new Mk1 Cockpits on Google and found this gem here. 

But I am unable to located it in the recent versions of this mod. Neither did I find it in any previous releases.

Version 1.8 and 1.8.1 have a Mk1 Cockpit, but this is not the same as in the picture below.

Does anyone have this version of the Mk1 Cockpit? I just want it for a stockalike more fighter style addition to my part list.

On 1.8.2015 at 11:56 PM, CaptainStrider said:

KKqX7IP.jpg

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2 hours ago, duesenmilan said:

Hi, I was looking for new Mk1 Cockpits on Google and found this gem here. 

But I am unable to located it in the recent versions of this mod. Neither did I find it in any previous releases.

Version 1.8 and 1.8.1 have a Mk1 Cockpit, but this is not the same as in the picture below.

Does anyone have this version of the Mk1 Cockpit? I just want it for a stockalike more fighter style addition to my part list.

That looks really good. I too want this. 

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21 hours ago, duesenmilan said:

Hi, I was looking for new Mk1 Cockpits on Google and found this gem here. 

But I am unable to located it in the recent versions of this mod. Neither did I find it in any previous releases.

Version 1.8 and 1.8.1 have a Mk1 Cockpit, but this is not the same as in the picture below.

Does anyone have this version of the Mk1 Cockpit? I just want it for a stockalike more fighter style addition to my part list.

The one that is still in the build seems to be slightly different... I have to check if I find an older version.

IiM1pww.png

 

If you are already happy with this you find it under: GameData\VenStockRevamp\Part Bin\NewParts\MK1Cockpit-Alt

The *.cfg is missing, but if you need help with that just ask.

Edited by divinity_chimera
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On 11/15/2016 at 1:29 PM, divinity_chimera said:

The one that is still in the build seems to be slightly different... I have to check if I find an older version.

IiM1pww.png

 

If you are already happy with this you find it under: GameData\VenStockRevamp\Part Bin\NewParts\MK1Cockpit-Alt

The *.cfg is missing, but if you need help with that just ask.

Hey if the *.cfg is missing. Mind helping with that? Or like making one and then sending to me?

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I've made a MM patch for people who use KerbalAtomics or CryoEngines by Nertea, to make Ven's CryoX tanks insulated:

@PART[CryoXnoseCone]:FOR[zzz_CryoTanks]:NEEDS[VenStockRevamp]:Final
{
    @MODULE[ModuleCryoTank]
    {
        %CoolingCost = 0.08
        %FuelTotal = 7146
    }    
}

@PART[CryoXsmall]:FOR[zzz_CryoTanks]:NEEDS[VenStockRevamp]:Final
{
    @MODULE[ModuleCryoTank]
    {
        %CoolingCost = 0.08
        %FuelTotal = 14400
    }    
}

@PART[CryoXmed]:FOR[zzz_CryoTanks]:NEEDS[VenStockRevamp]:Final
{
    @MODULE[ModuleCryoTank]
    {
        %CoolingCost = 0.08
        %FuelTotal = 28800
    }    
}

@PART[CryoXBig]:FOR[zzz_CryoTanks]:NEEDS[VenStockRevamp]:Final
{
    @MODULE[ModuleCryoTank]
    {
        %CoolingCost = 0.08
        %FuelTotal = 48000
    }    
}

@PART[CryoXendButt]:FOR[zzz_CryoTanks]:NEEDS[VenStockRevamp]:Final
{
    @MODULE[ModuleCryoTank]
    {
        %CoolingCost = 0.08
        %FuelTotal = 5652
    }    
}

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On 11/15/2016 at 2:13 PM, duesenmilan said:

This is great! :0.0:

I should have checked the NewParts folder myself :rolleyes:. I am perfectly fine with this version.

And for *.cfg's, I have quite some expirience in changing these to fit my gamestyle :wink:

Thank you @divinity_chimera for pointing me to the right folder.

Could you Make a Config that is balanced and isnt that much different from the stock cockpit's and then send it to me?

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@Pepethecat,

Sorry, I was busy, but here you go: paste the following text in a new text file in the MK+Cockpit-Alt folder and rename the file ending to *.cfg

This is basically the stock Cockpit regaring the parameters.

Spoiler

PART
{
	name = Mark1CockpitV2
	module = Part
	author = Porkjet
	
	MODEL
	{
		model = VenStockRevamp/Part Bin/NewParts/MK1Cockpit-Alt/MK1Cockpit
	}
	rescaleFactor = 1
	
	node_stack_bottom = 0.0,-0.1486374,0.0, 0.0, -1.0, 0.0, 1
	CoMOffset = 0.0, 0.8, 0.0
	CoPOffset = 0.0, 1.2, 0.0
	CoLOffset = 0.0, 0.4, 0.0
	TechRequired = aviation
	entryCost = 2600
	cost = 1250
	category = Pods
	subcategory = 0
	title = Mk1 Cockpit V2
	manufacturer = C7 Aerospace Division
	description = C7 Aerospace is proud to present our second generation cockpit. This unit is equipped to ensure survival in some of the worst conditions possible. The extra re-enforcement has slightly increased the weight.
	attachRules = 1,0,1,1,0
	mass = 1.25
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 40
	maxTemp = 1100
	skinMaxTemp = 2000
	vesselType = Plane
	CrewCapacity = 1
	bulkheadProfiles = size1
	tags = aero aircraft cmg command control ?eva fly gyro ?iva moment pilot plane react space stab steer torque

	INTERNAL
	{
		name = mk1CockpitInternal
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 50
		maxAmount = 50
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 10
		YawTorque = 10
		RollTorque = 10
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.375
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.3
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 7.5
		maxAmount = 7.5
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk1Lights
		defaultActionGroup = Light
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
	
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = INTERNAL
		packetInterval = 1.0
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		antennaPower = 5000
		optimumRange = 2500
		packetFloor = .1
		packetCeiling = 5
	}		
}

 

 

18 hours ago, Whovian41110 said:

Does anyone know if Ven's is supposed to have IVA's?  I haven't got any custom IVA's

There are custom IVA's - for the new pods at least. Found here: VenStockRevamp\Squad\Parts\IVA

Edited by divinity_chimera
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