GregroxMun 5,133 Posted December 15, 2014 Share Posted December 15, 2014 The glowing lights. But I wonder, do they turn off when depleted of charge? Quote Link to post Share on other sites
I.O.M. 22 Posted December 16, 2014 Share Posted December 16, 2014 The glowing lights. But I wonder, do they turn off when depleted of charge?They're just really big glow sticks actually. I'm loving the new solar panels, keep up the great work Ven! Quote Link to post Share on other sites
Nertea 15,758 Posted December 16, 2014 Share Posted December 16, 2014 I knew they'd be pretty! Nice work. Quote Link to post Share on other sites
Guest Posted December 16, 2014 Share Posted December 16, 2014 Can't wait for the update. Until Squad remakes its rocket parts, this is absolutely essential. Quote Link to post Share on other sites
Helix935 114 Posted December 16, 2014 Share Posted December 16, 2014 does this work with 0.90? Quote Link to post Share on other sites
Ven 635 Posted December 16, 2014 Author Share Posted December 16, 2014 I love those solar panels.Also nice to see the batteries actually emitting light, although they'll probably be buried inside fueltanks all the time with the new gizmos Does the new jet engine have animations?It has an throttle animation, but without a plugin like Firespitter or BD, it's stationary.The glowing lights. But I wonder, do they turn off when depleted of charge?No, at least not yet.Oh and what about these?does this work with 0.90?I have no Idea (probably though). We'll just see when they get around to releasing it. Quote Link to post Share on other sites
passinglurker 1,727 Posted December 16, 2014 Share Posted December 16, 2014 Oh and what about these?http://i.imgur.com/s0dlUfh.pngI feel like I've seen them some where before... I'd kinda like to see some models to represent earlier rocket engines (And maybe an optional MM-config to make the LV-T30 and T-45 appear later in the tech tree)Here's a drawing I did a while ago but never really managed to scan it. Here's a webcam photo of it. They're based upon the Rocket Motor for the German Aggregat-4 rocket; and the Rocketdyne A-7 Rocket Engine for the Redstone/Jupiter/Juno missile.http://i.imgur.com/Cu3JkMV.jpgLV-T15 Liquid Fuel EngineManufacturer: Jebediah Kerman's Junkyard and Spaceship Parts Co.Tech Level: Basic RocketryBuilt using only components which could be found lying around in the junkyard, the LV-T15 Liquid Fuel Engine is a remarkably complex piece of engineering work, which is actually capable of burning a secret mix of alcohol, car fuel, acid, and whatever else could be found that burned when lit with oxygen; and actually produces a thrust that can be turned on and off, almost exactly unlike the RT-10 Solid Fuel Booster! It's also rather inexpensive, due to it being made from premanufactured components.Max Thrust: 175 kNMin Thrust: 175 kN(Non-throttleable)Isp: 310s (ASL), 330s (Vac)Weight: 1.15 tonnesCost: 500 FundsThe LV-T15 is a simple rocket engine that can not be throttled, and it's not a high thrust or high efficiency engine. It is not very expensive though, and is sure to be a welcome addition to financially struggling space programs at any time.L-V2 Liquid Fuel Rocket MotorManufacturer: Found in Wernher's old workshopTech Level: StartAfter Wernher von Kerman's integration into the space program, we had as many of his old rocket engines shipped over here as possible. They've already been built, so they won't cost very much at all to get up and running again. The L-V2 is a liquid-fueled motor, which means that it burns a liquid fuel and an oxidizer, so unlike a solid fuel rocket, it can be turned off and on. It is also somewhat more efficient. Slightly. It also overheats more readily than other rocket engines.Max Thrust: 105Min Thrust: 105(Non Throttelable)Isp: 295s (ASL), 315s (Vac)Weight: 1 tonneCost: 280 FundsLike the LV-T15, the L-V2 rocket motor is rather cheap, though the L-V2 takes this to an extreme. It's low cost is made up for by a poor thrust to weight ratio, a poor efficiency, and a tendency to overheat. They were the first and only liquid fuel engines for quite a while, and Wernher's workshop of voluntold kerbal workers produced as many of these as they could, so there's no shortage of them. They're practically free, and thus will be insanely useful for space programs suffering a major finance problem. Bonus points if you use 30 of them to power the first stage of a Mun rocket.Oh yeah... >.> Quote Link to post Share on other sites
tygoo7 1,231 Posted December 16, 2014 Share Posted December 16, 2014 I have no Idea (probably though). We'll just see when they get around to releasing it.But...it's out? Quote Link to post Share on other sites
Quiznos323 267 Posted December 16, 2014 Share Posted December 16, 2014 does this work with 0.90?Yep it does, all the parts are working fine as far as I can tell Just make sure you have Module Manager and the revamp MM cfg. in your GameData. Quote Link to post Share on other sites
Ven 635 Posted December 16, 2014 Author Share Posted December 16, 2014 But...it's out?It's out? Already? Wow. Quote Link to post Share on other sites
tygoo7 1,231 Posted December 16, 2014 Share Posted December 16, 2014 It's out? Already? Wow.It came out earlier today. Quote Link to post Share on other sites
Helix935 114 Posted December 16, 2014 Share Posted December 16, 2014 Yep it does, all the parts are working fine as far as I can tell Just make sure you have Module Manager and the revamp MM cfg. in your GameData.I know, i already loaded it in Quote Link to post Share on other sites
NathanKell 5,830 Posted December 16, 2014 Share Posted December 16, 2014 (edited) Ven, those look very interesting!I would suggest taking the first in the direction of the Agena engine (Bell 80xx and 8247) since it already looks somewhat close (source of pic, with more), and the the second was already mentioned as looking rather like Redstone's engine, all it needs is an exhaust pipe (with a nozzle like that it's certainly not closed-cycle ). As it happens I was in Huntsville and have a *bunch* of reference pics if you'd like them. I would suggest, for once (very uncommon in KSP...), giving it a *lower* area ratio than what you have, though... :] Edited December 16, 2014 by NathanKell Quote Link to post Share on other sites
Robotengineer 1,496 Posted December 16, 2014 Share Posted December 16, 2014 For some reason the folders aren't merging correctly when I try to install this in .90. Quote Link to post Share on other sites
SuccessPastaTime 0 Posted December 16, 2014 Share Posted December 16, 2014 I second what NK is saying. Would love to see impressions of those engines. I was wanting to release an engine pack which simulates a variety of real engines, but I just have no modding skills. I'd like to focus on smaller engines, and less well known ones first, then move onto more common ones. Also, would want to go in a chronological order with it all. Maybe one day I'll be able to actually accomplish this, but for now, it's just an idea.I really dig the way this project is going though, and it's basically a must have for me. Keep up the great work! Quote Link to post Share on other sites
Quiznos323 267 Posted December 16, 2014 Share Posted December 16, 2014 Hey Ven, just a quick blender/texturing question: Do you bake ambient occlusion onto your models, and if you do, do you use the blender internal render or cycles? I've been messing around trying to make a jet engine, but I can't seem to bake AO using cycles, the texture just comes out pure black and white...if you know of any tips on doing it correctly that would be awesome, otherwise, no problem, keep on with the great work on this pack! Quote Link to post Share on other sites
GregroxMun 5,133 Posted December 16, 2014 Share Posted December 16, 2014 (edited) Oh and what about these? It's beautiful!!!!!!!!!And... omg. it's actually... Noooo. IT IS! Edited December 16, 2014 by GregroxMun Quote Link to post Share on other sites
GregroxMun 5,133 Posted December 16, 2014 Share Posted December 16, 2014 No[the battery lights do not turn off], at least not yet.Idea: Make them lights (Like the other lights) that run on electric charge, but without any charge drain. Quote Link to post Share on other sites
GregroxMun 5,133 Posted December 16, 2014 Share Posted December 16, 2014 Ven, those look very interesting!I would suggest taking the first in the direction of the Agena engine (Bell 80xx and 8247) since it already looks somewhat close (source of pic, with more), and the the second was already mentioned as looking rather like Redstone's engine, all it needs is an exhaust pipe (with a nozzle like that it's certainly not closed-cycle ). As it happens I was in Huntsville and have a *bunch* of reference pics if you'd like them. I would suggest, for once (very uncommon in KSP...), giving it a *lower* area ratio than what you have, though... :]They're based upon concepts I drew. The Redstone A-7 (Left) and the V2's engine (Right). Quote Link to post Share on other sites
Lazro 34 Posted December 16, 2014 Share Posted December 16, 2014 I just installed this mod in 0.90 and a bunch of parts are completely white. I've gone through and replaced the files inside the folder manually but that hasn't seemed to fix it. For a list of the parts affected:FL-R10Rockomax X-200-16Rockomax X-200-8Both radial stratus tanksFL-A5M- 1 x 1All I-beamsAll Girder segmentsRockomax MicronodeTR2-CTR2-V Quote Link to post Share on other sites
CommanderSmith 58 Posted December 16, 2014 Share Posted December 16, 2014 I just installed this mod in 0.90 and a bunch of parts are completely white. I've gone through and replaced the files inside the folder manually but that hasn't seemed to fix it. For a list of the parts affected:(list)Just a wild guess (don't know whether this is right), but they may be using .tga image files for their textures. KSP will sometimes not load random .tga files, so I would recommend converting them all to .png. I don't know whether these are .tga files, but it seems like a good explanation. Quote Link to post Share on other sites
Starwaster 3,238 Posted December 16, 2014 Share Posted December 16, 2014 Just a wild guess (don't know whether this is right), but they may be using .tga image files for their textures. KSP will sometimes not load random .tga files, so I would recommend converting them all to .png. I don't know whether these are .tga files, but it seems like a good explanation.I think they're all mbm actually... Quote Link to post Share on other sites
blowfish 2,460 Posted December 17, 2014 Share Posted December 17, 2014 I just installed this mod in 0.90 and a bunch of parts are completely white. I've gone through and replaced the files inside the folder manually but that hasn't seemed to fix it. For a list of the parts affected:FL-R10Rockomax X-200-16Rockomax X-200-8Both radial stratus tanksFL-A5M- 1 x 1All I-beamsAll Girder segmentsRockomax MicronodeTR2-CTR2-VI believe Squad moved some things around, so they have to be correspondingly moved around here in order for it to work. Quote Link to post Share on other sites
TopHatDragon 67 Posted December 17, 2014 Share Posted December 17, 2014 Everything works fine for me in 0.90 Quote Link to post Share on other sites
GregroxMun 5,133 Posted December 17, 2014 Share Posted December 17, 2014 I just installed this mod in 0.90 and a bunch of parts are completely white. I've gone through and replaced the files inside the folder manually but that hasn't seemed to fix it. For a list of the parts affected:FL-R10Rockomax X-200-16Rockomax X-200-8Both radial stratus tanksFL-A5M- 1 x 1All I-beamsAll Girder segmentsRockomax MicronodeTR2-CTR2-VMake sure your ModuleManager and your MM-config are in gamedata.- - - Updated - - -When will we get the latest release with the BATTERIES!?!? Quote Link to post Share on other sites
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