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[Answered]Smoother edges?


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Hi there. I've tried some basic Blender modelling for KSP a few times, but one thing always annoyed me: is there any option, in Blender or Unity, to kinda auto dissolve edges between faces? What I mean is that most of the time it all appears like this:

Ud6xZzC.png

Is there some "interpolate lighting" or something option to use here, or do I have to simply use much smaller surfaces and less sharp angles?

And by the way - what is the suggested triangle budget for a single, large thing, like a 20m core part of which only one will be used at a time?

Edited by M4ck
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Thank you, guys :) You are awesome :D

I think I will get rid of things like these upper right corner seams with some model or settings tweaking myself. It is all just a test model and texture to check if what I wanted to do can be done. It seems it can :)

If we cannot bring the KSC to the Mun(well, we can, with EPL, but still...), we will have to bring the Mun to the KSC!

9R8FLhx.png

Edited by M4ck
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Thank you, guys :) You are awesome :D

I think I will get rid of things like these upper right corner seams with some model or settings tweaking myself. It is all just a test model and texture to check if what I wanted to do can be done. It seems it can :)

If we cannot bring the KSC to the Mun(well, we can, with EPL, but still...), we will have to bring the Mun to the KSC!

http://i.imgur.com/9R8FLhx.png

thats really clever well done

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Thank you, guys :) You are awesome :D

I think I will get rid of things like these upper right corner seams with some model or settings tweaking myself. It is all just a test model and texture to check if what I wanted to do can be done. It seems it can :)

If we cannot bring the KSC to the Mun(well, we can, with EPL, but still...), we will have to bring the Mun to the KSC!

http://i.imgur.com/9R8FLhx.png

Looking good. Glad we could help.

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