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[1.2 - 1.4] Modular Rocket Systems v1.13.2 (2018-03-12) - Stock-alike Parts Pack


NecroBones

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  • 2 months later...

I wrote a little MM patch to the rtg to support JDimishingRTG (the patch could be included in the next version)

Spoiler

@PART[NBrtg1]:FOR[ModRocketSys]:NEEDS[JDiminishingRTG]
{
    !MODULE[ModuleGenerator] {}
    MODULE
    {
        name       = ModuleDiminishingRTG
        efficiency = 0.06
        volume     = 44
    }
}

BTW thank you for the mod

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  • 2 months later...
  • 3 weeks later...

Yo what's up,

 

thanks for the cool mod. It seems to be working on KSP 1.7.2 but I haven't been really focusing on testing the parts.

 

I especially like those cargo bays but sadly, there are no 1.875m size variants. So I made them. They are just rescaled versions of the cargo bays in the mod. You can also do this with TweakScale. There is a short one and a long one.

Short one:

+PART[NBcargoBay2m0]
{
	@name = NBcargoBay1875m0
	@node_stack_top2 = 0.0, 0.61047, 0.0, 0.0, -1.0, 0.0, 1
	@node_stack_bottom2 = 0.0, -0.61047, 0.0, 0.0, 1.0, 0.0, 1
	@node_stack_top = 0.0, 0.625646, 0.0, 0.0, 1.0, 0.0, 2
	@node_stack_bottom = 0.0, -0.625646, 0.0, 0.0, -1.0, 0.0, 2
	@TechRequired = advConstruction
	@cost = 200
	@mass = 0.15
	@title = Cargo Bay, 1.875m, Short
	@description = Cargo bay for 1.875m size.
	@bulkheadProfiles = size1p5
	@MODEL
	{
		%scale = 0.75, 0.667, 0.75
	}
	@MODULE[ModuleCargoBay]
	{
		@lookupRadius *= 1.5
	}
	@MODULE[ModuleSeeThroughObject]
	{
		@screenRadius *= 1.5
	}
}

Long one:

+PART[NBcargoBay1m1]
{
	@name = NBcargoBay1875m1
	@node_stack_top2 = 0.0, 1.22094, 0.0, 0.0, -1.0, 0.0, 1
	@node_stack_bottom2 = 0.0, -1.22094, 0.0, 0.0, 1.0, 0.0, 1
	@node_stack_top = 0.0, 1.24754, 0.0, 0.0, 1.0, 0.0, 2
	@node_stack_bottom = 0.0, -1.24754, 0.0, 0.0, -1.0, 0.0, 2
	@TechRequired = advConstruction
	@cost = 400
	@mass *= 2
	@title = Cargo Bay, 1.875m, Long
	@description = Cargo bay for 1.875m size.
	@bulkheadProfiles = size1p5
	@MODEL
	{
		%scale = 0.75, 0.667, 0.75
	}
	@MODULE[ModuleCargoBay]
	{
		@lookupRadius *= 1.5
	}
	@MODULE[ModuleSeeThroughObject]
	{
		@screenRadius *= 1.5
	}
}

 

Just copy them somewhere in the gamedata directory as .cfg text files and it should work.

Edited by pejsek
Link was dead again
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2 hours ago, pejsek said:

Mi van,

 

köszönöm a hűvös mod. Úgy tűnik, hogy a KSP 1.7.2-en dolgozik, de nem igazán összpontosítottam az alkatrészek tesztelésére.

 

Különösen szeretem ezeket a rakománytéreket, de sajnos nincsenek 1.875m méretű változatok. Szóval megcsináltam őket. Ők csak átméretezték a mod-rakományrekeszek változatait. Ezt a TweakScale segítségével is megteheti. Van egy rövid és hosszú.

 

https://gofile.io/?c=tlxRhu

 

Csak másolja őket valahol a gamateata könyvtárba, és működik.

thank you very much for your help &)

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Just now, VoidSquid said:

This mod works perfectly fine for me since I started playing KSP some years back, no issues in 1.10.x so far (I only fixed the agents.cfg). 

what is "agents.cfg" by the way?

I don't know modding.

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6 minutes ago, RandomKerbal said:

I don't know modding.

Neither do I :D 

There's a file "...\GameData\ModRocketSys\Agencies\Agents.cfg" that needs to be modified to get rid of some (cosmetic) errors:

Spoiler

AGENT
{
  name = Modular Rocket Systems
  title = Modular Rocket Systems
  
  description = Somewhat of a "Rockomax wanna-be", this new corporation crawled out of the woodwork to start making competitive rocket products. While not as concerned with propulsion systems, focus has been shifted to making cost-competitive alternatives to fuel storage, structural, and aerodynamic components. While relatively unknown in the rocket industry, MRS hopes to secure a position in this growing market.
  
  logoURL = ModRocketSys/Agencies/MRS
  logoScaledURL = ModRocketSys/Agencies/MRS_scaled
  
  // Rockomax Conglomerate are competition
  standing = Rockomax Conglomerate, 0.6
    
  // mentalities (startup, somewhat cheap, competitve and industrial)
  mentality = Commercial
  mentality = Industrial
  mentality = Competitive
  mentality = Conglomerate 0.1 
  mentality = Economic 0.3 
  mentality = Moral 0.5
  mentality = Patient
}

That's all. 

And as I said earlier, this is still and by far my most important parts mod.

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  • 1 year later...

Hello everyone! Sorry for my extremely long absence. I've moved on to a variety of other things, and as I'm sure you've noticed, I'm not maintaining these mods anymore. Zer0Kerbal has requested taking over maintenance of my mods, and so I've added him to the list of authors on Spacedock and Curseforge, so that these can continue to be updated to work on current versions of KSP. Thank you everyone for all of the love and support over the years. All of this has changed my life in ways I can't begin to describe, and has been some of the best online experience I've had to date. So I'm quite glad that others are willing to pick up the mantle and allow these mods to continue to be used.

Thanks everyone!

 

@HebaruSan@DasSkelett

Edited by NecroBones
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