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[1.2 - 1.4] Modular Rocket Systems v1.13.2 (2018-03-12) - Stock-alike Parts Pack


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  • 2 months later...

I wrote a little MM patch to the rtg to support JDimishingRTG (the patch could be included in the next version)

Spoiler

@PART[NBrtg1]:FOR[ModRocketSys]:NEEDS[JDiminishingRTG]
{
    !MODULE[ModuleGenerator] {}
    MODULE
    {
        name       = ModuleDiminishingRTG
        efficiency = 0.06
        volume     = 44
    }
}

BTW thank you for the mod

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  • 2 months later...
  • 3 weeks later...

Yo what's up,

 

thanks for the cool mod. It seems to be working on KSP 1.7.2 but I haven't been really focusing on testing the parts.

 

I especially like those cargo bays but sadly, there are no 1.875m size variants. So I made them. They are just rescaled versions of the cargo bays in the mod. You can also do this with TweakScale. There is a short one and a long one.

 

https://ulozto.net/file/3Sx7rLvMKEZc/mrs-1-875m-cargobays-zip

 

Just copy them somewhere in the gamedata directory and it should work.

Edited by pejsek
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2 hours ago, pejsek said:

Mi van,

 

köszönöm a hűvös mod. Úgy tűnik, hogy a KSP 1.7.2-en dolgozik, de nem igazán összpontosítottam az alkatrészek tesztelésére.

 

Különösen szeretem ezeket a rakománytéreket, de sajnos nincsenek 1.875m méretű változatok. Szóval megcsináltam őket. Ők csak átméretezték a mod-rakományrekeszek változatait. Ezt a TweakScale segítségével is megteheti. Van egy rövid és hosszú.

 

https://gofile.io/?c=tlxRhu

 

Csak másolja őket valahol a gamateata könyvtárba, és működik.

thank you very much for your help &)

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  • 1 month later...
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  • 2 months later...
On 9/6/2014 at 6:20 PM, NecroBones said:
  • Fuel Cell, 1.25m stackable
  • Fuel Cell, Radial (fuel cells use fuel to generate electricity when turned on)

creating On Demand Fuel Cells (ODFC) patches for the above, and am unable to find the Radial version. Help me find it.

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Just now, VoidSquid said:

This mod works perfectly fine for me since I started playing KSP some years back, no issues in 1.10.x so far (I only fixed the agents.cfg). 

what is "agents.cfg" by the way?

I don't know modding.

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6 minutes ago, RandomKerbal said:

I don't know modding.

Neither do I :D 

There's a file "...\GameData\ModRocketSys\Agencies\Agents.cfg" that needs to be modified to get rid of some (cosmetic) errors:

Spoiler

AGENT
{
  name = Modular Rocket Systems
  title = Modular Rocket Systems
  
  description = Somewhat of a "Rockomax wanna-be", this new corporation crawled out of the woodwork to start making competitive rocket products. While not as concerned with propulsion systems, focus has been shifted to making cost-competitive alternatives to fuel storage, structural, and aerodynamic components. While relatively unknown in the rocket industry, MRS hopes to secure a position in this growing market.
  
  logoURL = ModRocketSys/Agencies/MRS
  logoScaledURL = ModRocketSys/Agencies/MRS_scaled
  
  // Rockomax Conglomerate are competition
  standing = Rockomax Conglomerate, 0.6
    
  // mentalities (startup, somewhat cheap, competitve and industrial)
  mentality = Commercial
  mentality = Industrial
  mentality = Competitive
  mentality = Conglomerate 0.1 
  mentality = Economic 0.3 
  mentality = Moral 0.5
  mentality = Patient
}

That's all. 

And as I said earlier, this is still and by far my most important parts mod.

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