SwissSpace93 109 Posted June 18, 2018 I use this mod to find my transferwindows for interplanetary flights, but it calculates wrong to bring back Jeb, Bill and Bob from their Dres-Adventure. The mod give me a return Travel thats 153days to early, to get back on Kerbin. But the dV calculation was not very high, i dont get back home with this dV because the rocket was to early at Kerbins Orbit. with slingshotter and maneuver i found the encounter 153days later. The UT is in year 51, is it possible that tolerances get wrong results, or is the problem just sitting at the computer? Share this post Link to post Share on other sites
flack 10 Posted June 19, 2018 (edited) On 5/30/2018 at 11:51 PM, Tyko said: You click on the little pencil icon on the left end of any text field. You can then type in a value using your keyboard. To enter orbits ahead you have to use the orbit +/- buttons to advance it. I first use the orbit +/- to advance to as close as I can get to the TWP transfer window time. Then I enter the prograde and normal values. Finally I adjust the departure angle. note that TWP uses "from" Prograde while PM uses "To" prograde. I might have those reversed, but one uses To while the other uses From. Regardless, it means the same thing so the look for either Prograde or Retrograde and make sure that matches what TWP gave you Note: This is the main reason why I'm so anxious for @TriggerAu to add Kronometer support. Currently in a scaled system the time values aren't interchangeable with the values displayed in PM, so I can't set up advance transfers. There is already a commit by Aelfhe1m for this and KAC on github... https://github.com/TriggerAu/TransferWindowPlanner/pull/51 Hopefully it will be merged to the master at the next update Edited June 19, 2018 by flack Share this post Link to post Share on other sites
katateochi 3,302 Posted July 16, 2018 I can't thank you enough for this mod! Getting transfer windows was something I always struggled with (and other mods seemed to disagree about the best times). Not only does this make finding optimal transfer windows easy, but lets you make decisions about the cost of going at less than optimal times. Nice interface and it's integration with KAC is fantastic. Thanks for making this!! 1 Share this post Link to post Share on other sites
Thomas, a Kerbonaut 2 Posted July 20, 2018 Would it be possible to convert this software in an app ? It could be an App Store one or a Play Store one. Share this post Link to post Share on other sites
theJesuit 614 Posted July 22, 2018 On 7/21/2018 at 8:31 AM, Thomas, a Kerbonaut said: Would it be possible to convert this software in an app ? It could be an App Store one or a Play Store one. Probably. Nice idea. Or else use the Web app link on the front page 2 Share this post Link to post Share on other sites
Unfawkable 24 Posted July 22, 2018 Can someone help me out a bit with using this? Not the basics, but I don't truly understand all the info it provides so I think I'm not fully utilizing it. What are Phase angle, Ejection Angle, Ejection Inclination, Insertion inclination? I know what some of them mean, but I have no idea how to utilize these in game. I tried searching, but found nothing. A link to an explanation would also help. Share this post Link to post Share on other sites
4x4cheesecake 1,070 Posted July 22, 2018 (edited) 13 minutes ago, Unfawkable said: A link to an explanation would also help. http://ksp.olex.biz/ I guess this is the best explanation you can find edit: You may be interested in an additional mod like precise maneuvering. The mod will actually show you your ejection angle and inclination and you can type in deltaV values for each direction Edited July 22, 2018 by 4x4cheesecake 1 Share this post Link to post Share on other sites
Unfawkable 24 Posted July 22, 2018 38 minutes ago, 4x4cheesecake said: http://ksp.olex.biz/ I guess this is the best explanation you can find edit: You may be interested in an additional mod like precise maneuvering. The mod will actually show you your ejection angle and inclination and you can type in deltaV values for each direction Cool stuff, thanks, I'll look into it. Share this post Link to post Share on other sites
RealKerbal3x 1,316 Posted August 4, 2018 I've seen this mod on YouTube videos and it looks great, but I haven't downloaded it yet. Now this (along with KAC) looks glorious for my upcoming Duna mission. Great work @TriggerAu!!! 1 Share this post Link to post Share on other sites
Titandesdieu 3 Posted September 3, 2018 Sometimes , when I get result for a transfer window I dont get the phase angles and the ejection angle button to get the overlay in the map so how can I have them back. thank you Share this post Link to post Share on other sites
Johngi 2 Posted October 26, 2018 If you are (somehow) still looking for this, you should know that the curse link is out of date, here is the correct one. 2 Share this post Link to post Share on other sites
Tekaoh 27 Posted November 13, 2018 Does anyone know if this works in 1.5.1? Or is there some new preferred mod for finding transfer windows? Share this post Link to post Share on other sites
Matt 0 Posted November 13, 2018 I'd like to know to, I miss this mod. Didn't work for me on 1.5.0 Share this post Link to post Share on other sites
Tacombel 6 Posted November 13, 2018 (edited) It is working for me on 1.5.1 I need to adjust the offered solution, but I never used it before so I don't know if it always was this way. Edited November 13, 2018 by Tacombel Share this post Link to post Share on other sites
Brimarx 8 Posted December 11, 2018 A big thank you for that great mod! I can't fly without it anymore Share this post Link to post Share on other sites
ndiver 62 Posted December 16, 2018 Hello, I start to plan back my travels to Duna. Can someone explains me the hellish red area? Why is the delta-v jumping so much (up to >20k m/s) and crossing a low delta-v window? Is it interference of the Mun? Share this post Link to post Share on other sites
TriggerAu 3,295 Posted December 31, 2018 Quick update from me. KAC is now up to date for 1.6. This one is next... 13 Share this post Link to post Share on other sites
Tyko 1,939 Posted December 31, 2018 4 hours ago, TriggerAu said: Quick update from me. KAC is now up to date for 1.6. This one is next... Thanks! Quick note...there's a bug related to Orbital Parameters in the upper left of the window. If you switch destination planets it copies the destination orbit height to the origin orbit height window Steps to repro: Leave your origin (Kerbin) orbit at 100km Set your destination orbit to 1000km switch your destination planet to any other planet Expected result - your origin orbit altitude stays at 100km Actual result - your origin orbit altitude changes to 1000km Any chance you can look into this when you're updating? 1 Share this post Link to post Share on other sites
TriggerAu 3,295 Posted December 31, 2018 12 hours ago, Tyko said: Thanks! Quick note...there's a bug related to Orbital Parameters in the upper left of the window. If you switch destination planets it copies the destination orbit height to the origin orbit height window Steps to repro: Leave your origin (Kerbin) orbit at 100km Set your destination orbit to 1000km switch your destination planet to any other planet Expected result - your origin orbit altitude stays at 100km Actual result - your origin orbit altitude changes to 1000km Any chance you can look into this when you're updating? Can do 5 Share this post Link to post Share on other sites
Tyko 1,939 Posted January 16 On 12/31/2018 at 3:14 PM, TriggerAu said: On 12/31/2018 at 3:03 AM, Tyko said: Thanks! Quick note...there's a bug related to Orbital Parameters in the upper left of the window. If you switch destination planets it copies the destination orbit height to the origin orbit height window Steps to repro: Leave your origin (Kerbin) orbit at 100km Set your destination orbit to 1000km switch your destination planet to any other planet Expected result - your origin orbit altitude stays at 100km Actual result - your origin orbit altitude changes to 1000km Any chance you can look into this when you're updating? Can do Thanks for fixing this Share this post Link to post Share on other sites
linuxgurugamer 10,724 Posted January 20 @TriggerAu Just wanted to mention that I'm using your FrameworkExt directory from this in the KSPCalendar mod I've revived. I put the following at the top of each file: /* Part of KSPPluginFramework Version 1.2 Forum Thread:http://forum.kerbalspaceprogram.com/threads/66503-KSP-Plugin-Framework Author: TriggerAu, 2014 License: The MIT License (MIT) */ and will mention it in the OP and Changelog. Works great, although I had to create the Months list for the stock calendar (set month name = month number) Let me know if you would like me to do anything else Share this post Link to post Share on other sites