Railgunner2160 47 Posted September 26, 2014 Share Posted September 26, 2014 okay, so a redesign is in order, too bad the max generation rate is 800/s. Quick question, are Tau's limited to 2 to a vessel?? There were several examples of units with more than 2 tau's in 00....Also I would've thought with a vessel that maybe weighed at most 12tons I'd have a bit more thrust...... Quote Link to post Share on other sites
flywlyx 178 Posted September 26, 2014 Author Share Posted September 26, 2014 okay, so a redesign is in order, too bad the max generation rate is 800/s. Quick question, are Tau's limited to 2 to a vessel?? There were several examples of units with more than 2 tau's in 00....Also I would've thought with a vessel that maybe weighed at most 12tons I'd have a bit more thrust......Yes, you could have as many Tau drive as you want. You remind me of one thing, maybe I should give GN Condenser the ability of conversion.For your 12tons vessel, GN drive could provide almost infinite power and max 500 m/s^2 acceleration. Or mayby you could consider some Condenser on it. Each of them could provide more than 3000ÃŽâ€v for a 12 ton vessel and 20m/s^2 acceleration rate. Quote Link to post Share on other sites
Railgunner2160 47 Posted September 27, 2014 Share Posted September 27, 2014 Ah the possibilities!! Many thanks again for your excellent mod!!!! Quote Link to post Share on other sites
Mekan1k 91 Posted September 27, 2014 Share Posted September 27, 2014 So... Which variables on the CFG can we edit to make the parts more efficient? Quote Link to post Share on other sites
flywlyx 178 Posted September 29, 2014 Author Share Posted September 29, 2014 (edited) So... Which variables on the CFG can we edit to make the parts more efficient?Well, "particlegrate" define the max particle generate rate, "ConvertRatio" define Converter efficiency, "fuelefficiency" define fuel efficiency.Now I added them in CFG. Edited September 29, 2014 by flywlyx Quote Link to post Share on other sites
flywlyx 178 Posted September 29, 2014 Author Share Posted September 29, 2014 Ah the possibilities!! Many thanks again for your excellent mod!!!!GN Condenser has convertor ability now. Quote Link to post Share on other sites
ShadowFoust 0 Posted October 3, 2014 Share Posted October 3, 2014 Super-hyper sonic spaceplane funny thing tho plane denigrates in a mach 4-5 turn at 5% lol its quite funny tho to see the reaction on the kerbals faces lol Quote Link to post Share on other sites
SeventhArchitect 13 Posted October 4, 2014 Share Posted October 4, 2014 I once watched gundam when I was much younger. Saw it multiple times, loved it, forgot about it quickly, then later on, I heard abotu it again and the first thoughts that came to mind with the giant robot anime was as such: Oh, they made another giant robot based anime, might just be some boring, stupid looking anime all over again. Come to find out not too long ago, thats the exact anime I'm looking to find out the name of, find again, and watch again. So this excites me so. Quote Link to post Share on other sites
Railgunner2160 47 Posted October 10, 2014 Share Posted October 10, 2014 So does this still work okay in .25?? Haven't tried yet myself all that much until B9 and a few other mods I play with get the .25 overhaul..... Quote Link to post Share on other sites
Panaka 0 Posted October 10, 2014 Share Posted October 10, 2014 it works in .25 just fine. Quote Link to post Share on other sites
King Arthur 104 Posted October 29, 2014 Share Posted October 29, 2014 This is going to be my most-favorite KSP mod ever, thanks! Quote Link to post Share on other sites
stellarator 50 Posted November 4, 2014 Share Posted November 4, 2014 I think that on the series, the GN Condenser cant generate GN particles, only store and use it. Thanks for this! Quote Link to post Share on other sites
flywlyx 178 Posted November 5, 2014 Author Share Posted November 5, 2014 I think that on the series, the GN Condenser cant generate GN particles, only store and use it. Thanks for this!You are right, this is my personal interest, I always looking for some infinite power source:cool:What do you think, does this really impact the balance of condensor and Tau-drive?- - - Updated - - -This is going to be my most-favorite KSP mod ever, thanks!This is my honor:) Quote Link to post Share on other sites
stellarator 50 Posted November 5, 2014 Share Posted November 5, 2014 I don't know if I understand correctly your last question, but if you are saying thr thing that i supose, maybe it will be better if you put the GN-Condenser early on the tech tree, like the thing that is on the series, an storage for GN Particles, without possibilities of restore it without a GN Drive or a Tau Drive. In other order of things, i will be very happy if on the "righ-click information window" (I dont know how it's called on the game) it sohws me the trhust value.I have a very big question: I tried to reconfigure a spaceplane with GN Drives instead of RAPIERs engines, and i become very surprised when i saw "Status: Unsynchronized". I don't expect this level of acuracy acord the series! How i could synchronize the GN Drives? I want a Twin-Drive System! Quote Link to post Share on other sites
flywlyx 178 Posted November 6, 2014 Author Share Posted November 6, 2014 I don't know if I understand correctly your last question, but if you are saying thr thing that i supose, maybe it will be better if you put the GN-Condenser early on the tech tree, like the thing that is on the series, an storage for GN Particles, without possibilities of restore it without a GN Drive or a Tau Drive. In other order of things, i will be very happy if on the "righ-click information window" (I dont know how it's called on the game) it sohws me the trhust value.I have a very big question: I tried to reconfigure a spaceplane with GN Drives instead of RAPIERs engines, and i become very surprised when i saw "Status: Unsynchronized". I don't expect this level of acuracy acord the series! How i could synchronize the GN Drives? I want a Twin-Drive System!Well, I add the particle generator on Condenser to prevent it become useless compare to Tau-drive. But you are right, put Condenser into a early stage of game and remove generator function will be a good idea.The right-click menu give you the mass of the vessel now, and since the max overload is how thrust applied (while overload = n, acceleration = n*10m/s^2), I think give out mass is easier to calculate the buring time.If you didn't modified the CFG, only two GNdrive is allowed per vessel. Quote Link to post Share on other sites
King Arthur 104 Posted November 8, 2014 Share Posted November 8, 2014 (edited) As a compromise, GN Condensers could perhaps produce electricity through GN particle consumption. Would make for a very nice additional choice to other, more traditional means of electricity production. GN Condensers even without GN particle generation are already really great for moving around in LKO though. They show their limits beyond LKO, but that's to be expected.Also, another thought: How about making the Tau Drives use a different resource? Right now both the GN Drives/Condensers and the Tau Drives use "GNparticle" which means they can all interoperate and exchange particles between each other, except it's quite obvious the GN particles produced by the GN Drives/Condensers and the "space cancer" particles produced by the Tau Drives are entirely different beasts.EDIT: Also, possible bug report. The CFG for the GN Condenser has its model set to that of the Tau Drive. I set it instead to the "NewModel.mu" file in the Condenser's directory, no idea if that is how it's supposed to be or what but I thought I should point this out.EDIT 2: Would it be possible to add Trans-AM capability to the GN Condenser? As I recall the 00 Raiser equipped with two GN Condensers performed a short-lived Trans-AM in the movie. For that matter, the Tau Drives as well had Trans-AM I think. Perhaps drastically increase particle consumption rate during Trans-AM to balance out adding it to the others? Edited November 9, 2014 by King Arthur Quote Link to post Share on other sites
flywlyx 178 Posted December 11, 2014 Author Share Posted December 11, 2014 As a compromise, GN Condensers could perhaps produce electricity through GN particle consumption. Would make for a very nice additional choice to other, more traditional means of electricity production. GN Condensers even without GN particle generation are already really great for moving around in LKO though. They show their limits beyond LKO, but that's to be expected.Also, another thought: How about making the Tau Drives use a different resource? Right now both the GN Drives/Condensers and the Tau Drives use "GNparticle" which means they can all interoperate and exchange particles between each other, except it's quite obvious the GN particles produced by the GN Drives/Condensers and the "space cancer" particles produced by the Tau Drives are entirely different beasts.EDIT: Also, possible bug report. The CFG for the GN Condenser has its model set to that of the Tau Drive. I set it instead to the "NewModel.mu" file in the Condenser's directory, no idea if that is how it's supposed to be or what but I thought I should point this out.EDIT 2: Would it be possible to add Trans-AM capability to the GN Condenser? As I recall the 00 Raiser equipped with two GN Condensers performed a short-lived Trans-AM in the movie. For that matter, the Tau Drives as well had Trans-AM I think. Perhaps drastically increase particle consumption rate during Trans-AM to balance out adding it to the others?Considering the fact that condensers/Tau-drive could generate GN particle with electricity, I stop them from produce electricity, I am planing a new condenser without the ability to generate particle which could produce electricity and resulting a lower fuel efficiency.Next MOD will have minovsky particles, so no more particle is in my plan:wink:You are right, they are named "NewModel.mu" because I am lazy, I will modified them later.I prefer to live in the university of 1st season, which makes my life easier:D Quote Link to post Share on other sites
King Arthur 104 Posted December 12, 2014 Share Posted December 12, 2014 (edited) Good to hear you have plans for some more additions to this mod.I have another small "bug" report, nothing of a big deal: The GN Drives/Condensers/Tau Drives all spam the ALT+F12 debug log with what appears to be internal data that you use for debugging. I solved this for myself by just recompiling the DLL from source after making the appropriate modifications, but perhaps this can be addressed on your end as well? I'm sure everyone will appreciate not having their debug logs spammed. On a semi-related note, here are some screenshot albums I took in-game with the GN Drives/Condensers in action. Really love them.Javascript is disabled. View full albumJavascript is disabled. View full albumAnd my space station, Space Station Archangel, in LKO powered by GN Twin Drive and god-knows-how-many GN Condensers on the ships and shuttles docked. Edited December 12, 2014 by King Arthur Spoiler tags are terrible. :| Quote Link to post Share on other sites
PanWieldingMann 21 Posted December 13, 2014 Share Posted December 13, 2014 (edited) Here I am, Now compelled to build something that almost compares to clown_baby's mobile suit crafts.Javascript is disabled. View full album Edited December 13, 2014 by PanWieldingMann Quote Link to post Share on other sites
Motokid600 903 Posted December 13, 2014 Share Posted December 13, 2014 @PanWieldingMann. "Tron Bonne's Gustav Mech." I didn't know what that was at first, but then I remembered the spin off game I never played. Megaman Legends however is one of my favorite games from my childhood. It's a crime they never made a third one. Quote Link to post Share on other sites
Railgunner2160 47 Posted December 13, 2014 Share Posted December 13, 2014 @PanWieldingMann. "Tron Bonne's Gustav Mech." I didn't know what that was at first, but then I remembered the spin off game I never played. Megaman Legends however is one of my favorite games from my childhood. It's a crime they never made a third one.Sad thing is it came so close to being made for the 3DS, I Still think the only reason it was canceled(Well technically never greenlighted....) was because the guy behind megaman left capcom. I was really REALLY looking forward to it too!!!Loved Megaman Legends..... Quote Link to post Share on other sites
PanWieldingMann 21 Posted December 13, 2014 Share Posted December 13, 2014 Inafune's departure didn't particularly cause the cancellation of MML3 or Rock Man Online, but it did paralyze the franchise (even Mega Man's music composer went with) Though I wonder if someone might ever make some Busters/Buster Sub-chips for BDArmory (inline and radial) to some-what compliment the GN drive. (I know, MS weapons compliment better) Quote Link to post Share on other sites
Motokid600 903 Posted December 13, 2014 Share Posted December 13, 2014 I saw the game they were making for the 3ds. It looked... Questionable. So in a way I'm glad it got canned. Now I forget what happened at the end of MML2, but iirc ( the story got really deep ) they did leave it open for a continuation. Here's hoping one day in the future a proper sequel is made on a console. Quote Link to post Share on other sites
Sampa 530 Posted December 13, 2014 Share Posted December 13, 2014 This looks interesting... It might be a good alternative to using the nuclear engine already in game. it is any faster on orbit for moving abnormally large and heavy ships? Quote Link to post Share on other sites
PanWieldingMann 21 Posted December 14, 2014 Share Posted December 14, 2014 (edited) This looks interesting... It might be a good alternative to using the nuclear engine already in game. it is any faster on orbit for moving abnormally large and heavy ships? It's quickish, and ignores mass displacement, so you can make pirate ships without engine centralization, or, you can eliminate RCS for docking. (watch your particle amount though!)Edit: (@ below): good point Edited December 14, 2014 by PanWieldingMann Quote Link to post Share on other sites
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