DonKalypso 4 Posted May 9, 2016 Share Posted May 9, 2016 An idea for a possible future update to this mod: Instead of adding, essentially, copies of the drives and parts for each size, why not try and add a Tweak Scale config so anyone who has Tweak Scale can make the drives whatever size they need? I was wondering if, perhaps, someone currently active could perhaps explain the relationship between ship mass, drive overload, and increase in velocity? I've been working on a quad Tau setup using the drives as landing gear, and I'd like to be able to have finer control over my velocity. Quote Link to post Share on other sites
Greythorn032 10 Posted May 9, 2016 Share Posted May 9, 2016 Nice! It can even perform translations! This would be great for playing around in the universe. Quote Link to post Share on other sites
flywlyx 178 Posted May 11, 2016 Author Share Posted May 11, 2016 On 2016/5/9 at 3:31 AM, DonKalypso said: An idea for a possible future update to this mod: Instead of adding, essentially, copies of the drives and parts for each size, why not try and add a Tweak Scale config so anyone who has Tweak Scale can make the drives whatever size they need? I was wondering if, perhaps, someone currently active could perhaps explain the relationship between ship mass, drive overload, and increase in velocity? I've been working on a quad Tau setup using the drives as landing gear, and I'd like to be able to have finer control over my velocity. Ship mass indicate your total ship mass, give you a better idea how much particle it will cost to drive. Overload mean how much acceleration (overload * 10m/s) a drive can give you. Quote Link to post Share on other sites
flywlyx 178 Posted May 14, 2016 Author Share Posted May 14, 2016 On 2016/5/9 at 3:31 AM, DonKalypso said: An idea for a possible future update to this mod: Instead of adding, essentially, copies of the drives and parts for each size, why not try and add a Tweak Scale config so anyone who has Tweak Scale can make the drives whatever size they need? I was wondering if, perhaps, someone currently active could perhaps explain the relationship between ship mass, drive overload, and increase in velocity? I've been working on a quad Tau setup using the drives as landing gear, and I'd like to be able to have finer control over my velocity. Test the hover function with GN drive. Quote Link to post Share on other sites
aidofthedevil 0 Posted May 14, 2016 Share Posted May 14, 2016 13 hours ago, flywlyx said: Test the hover function with GN drive. @flywlyxits kind of a nusiance to activate antigrav before hover, ca you make it not a requirement to launch hover? Quote Link to post Share on other sites
OrangeHand 0 Posted May 15, 2016 Share Posted May 15, 2016 How are the engines supposed to function inside ksp? I do not seem to be able to get them to activate. Ive right clicked to activate and their status never changes from deactivated. Do i need to use them in conjunction with another engine or something to utilize the GNparticles? Thank you for your assistance. Quote Link to post Share on other sites
DonKalypso 4 Posted May 15, 2016 Share Posted May 15, 2016 (edited) Which engine are you using? Edit: Also, which version of both KSP and the mod are you using? The latest version of the mod is for KSP 1.1.2. Edited May 16, 2016 by DonKalypso Quote Link to post Share on other sites
OrangeHand 0 Posted May 16, 2016 Share Posted May 16, 2016 I was using a single gn drive (the one with the greenishblue particles) and that was it. Just testing it out to see if I could get it to work. I'm also using the v4.3 file and 1.1.2 ksp. I've tried making a spaceplane and a simple rocket neither seems to activate. Antigrav and hover didn't seem to make any difference as well. Gonna do a fresh install later see if I have conflicting mods or something. I'm currently using nearfuture solar/electrical/propulsion and the heavy lifting pack Quote Link to post Share on other sites
flywlyx 178 Posted May 16, 2016 Author Share Posted May 16, 2016 On 5/14/2016 at 1:34 PM, aidofthedevil said: @flywlyxits kind of a nusiance to activate antigrav before hover, ca you make it not a requirement to launch hover? So you think automatic active antigrav at the same time? Quote Link to post Share on other sites
Moggiog 1 Posted June 18, 2016 Share Posted June 18, 2016 Do these drives have a weight or size limit? Some crafts I create with the drives don't work. Quote Link to post Share on other sites
flywlyx 178 Posted June 29, 2016 Author Share Posted June 29, 2016 On 6/18/2016 at 7:14 PM, Moggiog said: Do these drives have a weight or size limit? Some crafts I create with the drives don't work. Yes, no more than 2 GN-drive is allowed on a single craft. Tau-Drive doesn't have this limit. Quote Link to post Share on other sites
JadeOfMaar 8,374 Posted September 11, 2016 Share Posted September 11, 2016 I tried once to make a ship that dos well with this part installed, being a great fan of Gundam 00. I soon abandoned the idea of using a cheat engine, however, and looked for something realistic for my serious business ships. However... the thread I frequent had taken a brief turn towards grand tour ships and I remembered this lovely mod, rather, I came up with a real practical use for this mod. So....... Quote Link to post Share on other sites
Mycroft 620 Posted September 20, 2016 Share Posted September 20, 2016 Hey, will this work with 1.1.3? I'm not asking for an update, I just want to know if it won't destroy my save if I get it. Sorry if this is an ignorant question. Quote Link to post Share on other sites
JadeOfMaar 8,374 Posted September 20, 2016 Share Posted September 20, 2016 It works just fine in 1.1.3 imo. Just note that the parts may not show up in staging. Quote Link to post Share on other sites
clockworklullaby 0 Posted October 12, 2016 Share Posted October 12, 2016 Made an account to ask this specifically Is this mod still active? It looks wonderful but i can't get it to activate on a ksp 1.2 (I know, I know, the latest is 1.1.2, but i had to try) Would be a shame to see that its no longer active Quote Link to post Share on other sites
JadeOfMaar 8,374 Posted October 20, 2016 Share Posted October 20, 2016 On 10/12/2016 at 1:35 PM, clockworklullaby said: Would be a shame to see that its no longer active I hadn't thought of that as I'm staying in KSP 1.1.3 for a while. It'd be pretty sad to think that certain ships I design and share will no longer work. Quote Link to post Share on other sites
DonKalypso 4 Posted October 20, 2016 Share Posted October 20, 2016 I'm certain the author will return triumphantly to declare he's updated it to 1.2, and we shall all rejoice on that day. In the meantime, we'll just have to sit and wait patiently. Quote Link to post Share on other sites
flywlyx 178 Posted October 22, 2016 Author Share Posted October 22, 2016 On 2016/10/20 at 6:15 PM, DonKalypso said: I'm certain the author will return triumphantly to declare he's updated it to 1.2, and we shall all rejoice on that day. In the meantime, we'll just have to sit and wait patiently. Updated, Quote Link to post Share on other sites
DonKalypso 4 Posted October 22, 2016 Share Posted October 22, 2016 10 hours ago, flywlyx said: Updated, I AM CHOOSING TO REJOICE, AS I CLAIMED I WOULD UPON THIS, THE MOST FABULOUS FRABJULOUS DAY! Quote Link to post Share on other sites
ZEROX 6 Posted October 23, 2016 Share Posted October 23, 2016 could you implement tweakscale? i like my mk2 aircraft with 2 1.12 gn drives on it XD Quote Link to post Share on other sites
Seeker89 42 Posted October 24, 2016 Share Posted October 24, 2016 I think this mod is very interesting. My only problem was the cost of the GNparticle as emptying one Condenser Drives and putting it outside with some solar panels, and that's a good 10k right there. So I ended up nerfing it and increasing the cost of the different drives. For fun I made an over-priced battery for the GNparticle. That and making a simple craft, recording the flight with Kerbal Space Transport System, and I got a very cheap way to get anything to space. btw. I didn't watch the show. Quote Link to post Share on other sites
JadeOfMaar 8,374 Posted October 28, 2016 Share Posted October 28, 2016 @flywlyx It's updated!!! : D *overloads* Now I have my ultimate Science Save goal back, and can resume making warp-ships to share. @Seeker89 GN anything is supposed to be prohibitively expensive because it's a transcendent tech. Quote Link to post Share on other sites
Colonel Cbplayer 671 Posted November 10, 2016 Share Posted November 10, 2016 Guns are overrated. Swords are the way to go Quote Link to post Share on other sites
Nansuchao 502 Posted November 10, 2016 Share Posted November 10, 2016 24 minutes ago, Colonel Cbplayer said: Guns are overrated. Swords are the way to go WHAT?????????????? Quote Link to post Share on other sites
Ohm Machre 34 Posted November 10, 2016 Share Posted November 10, 2016 HOLY COW, THAT WAS INCREDIBLE. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.