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My Spaceplane+/Spaceplane Plus SSTO Fleet


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Images:

New image gallery: http://imgur.com/a/v29wL#0

Original image gallery: http://imgur.com/a/OaIsk

CRAFT AND SUBASSEMBLY FILE DOWNLOAD:

https://www.dropbox.com/s/rbu8bg6bxtw3o09/Spaceplane%2B%20SSTO%20Fleet.zip?dl=0

Details:

These SSTO aircraft use FAR and the Spaceplane Plus mod.

Far download link: http://forum.kerbalspaceprogram.com/threads/20451-0-24-2-Ferram-Aerospace-Research-v0-14-1-1-7-25-14

Spaceplane+ download link: http://forum.kerbalspaceprogram.com/threads/80796-0-24-Spaceplane-Plus-1-3

Contents include all three classes of spaceplanes with the small heavy subclass. Sub assemblies are also included so you can utilize the special parts from each spaceplane.

Something might explode on reentry, if you could help me figure out what that is, that would be great though it doesn't seem to affect the aircraft other than it might make electricity stop working. More electrical generators could help fix this.

It can be tricky to keep the plane in a stable vertical position while you get your apoapsis up to 70,000+. RCS can help control the aircraft.

Controls work like this for all aircraft. The control scheme involved engines toggled in sets of 2 with 1 being the outer most engine and the number increases as you go inward. To switch modes, the number key is one more than the number of sets of two engines.

The smallest class of SSTO may require you to replace the back cone with parachute or drogue shoot. This could be done with any of the other SSTOs as well.

Reddit post: http://www.reddit.com/r/KerbalSpaceProgram/comments/2fob2y/my_spaceplane_ssto_fleet/

If you notice issues, have comments or concerns, know how to make them better, etc.. Don't be afraid to reply!

Edited by ProGamerGov
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If I could give you a bit of advice for FAR.

You don't need as many intakes in FAR, a 1:1 ratio of intake to airbreathing engine is fine. And it looks better, or use the radial attachment intakes they will look better and look less "air hog" like.

Here is an example of one of my current medium lift SSTO space planes. It only has 1 intake per air breathing engine.

qXv8sDh.jpg

And it achieves orbit quite easily with up to 50 tons in its cargo bay.

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Idk about FAR to be honest, i tend to break all my planes if i turn it on, and adjusting the setting every time i launch a different plane gets old lol, is fun watching a 1000 part SSTO fall to pieces on re entry though.

But then i make stupid things.

You shouldn't need to adjust things everytime you launch a different craft. I have made some pretty odd looking aircraft that have worked... some better then others, but they have worked and I never adjusted anything in FAR or with the craft settings.

But perhaps I am not understanding what adjustments you are talking about?

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If I could give you a bit of advice for FAR.

You don't need as many intakes in FAR, a 1:1 ratio of intake to airbreathing engine is fine. And it looks better, or use the radial attachment intakes they will look better and look less "air hog" like.

Here is an example of one of my current medium lift SSTO space planes. It only has 1 intake per air breathing engine.

http://i.imgur.com/qXv8sDh.jpg

And it achieves orbit quite easily with up to 50 tons in its cargo bay.

Your using B9 in that image.

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Your using B9 in that image.

I am aware of that, I am showing you don't need a whole lot of intakes to achieve the same goal in FAR.

At most you shouldnt need more than 1.5-2:1 intake to air breathing engine ratio.

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All stock, two intakes feeding three engines, runway to orbit in just over 4 minutes.

screenshot117_zpsba8ad72b.jpg

Or if you want to take your time and go for maximum fuel efficiency instead:

screenshot661_zpsbbb18133.png

Hodo is right. Intake spam is unnecessary and counterproductive in FAR/NEAR. All you're doing is adding weight and drag.

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