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Interstellar: Voyage Between Stars


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  • 2 months later...

I could see picking a planet to be an option once in a solar system. Then you would be close enough to see how habitiable each is, if one is already occupied with a hostile alien race, etc.

Advanced propulsion systems could make it possible to get a speed boost by slingshotting from one star to another. Issac Asimov wrote about this.

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That's a great question. Our telescopes can tell us a lot about a planet, but that can change during the voyage. Imagine if aliens showed up at Earth today expecting nothing but the forests and plains we had a thousand years ago!

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  • 1 month later...

New post on gameplay progress: Talking a bit about the conversion of the Interstellar spaceship from a 1d ring to a 2d hollowed asteroid: http://hooliganlabs.tumblr.com/post/116430398510/update-new-spaceship-city-design-making

Still no new screenshots. I'm focusing way more on gameplay than art so everything looks like crap. :D

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  • 3 weeks later...

In Europe for work at the moment, but still working on it every day. I've combined the prototype asteroid city with the nuclear propulsion system, and it now flies to Alpha Centauri. Took a break from working on city gameplay to do some graphics. I can upload some screenshots soon.

Found a nice program that generates tiled textures to do the ice on the asteroid, that looks nice. :)

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I've learned that what I knew of game development, from doing little adventure and puzzle games, barely applies to a full strategy game. This has moved into Blizzard / Valve time, "when it's done" ^_^

I wish, when I first posted about this, that I hadn't said that I didn't need money. This would go a lot faster if there was a team to experiment with designs. I have been talking to someone who may be interested in modeling buildings, so that will help. It takes the most time for me to model art and try to figure out game mechanics.

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Here's a new screenshot: http://hooliganlabs.tumblr.com/post/119270801415/a-little-pre-alpha-gameplay-very-subject-to

Right now, when you reach the destination (143 years after launch) you can be graded on what you have on the ship after the voyage. Are there enough people to start a village, a city or a nation... Is there fuel so they don't have to go through a dark age... Etc. Eventually I would want to expand it so first contact would occur very frequently upon arrival. :)

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