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HDR Rendering


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KSP seems to be a very good candidate for HDR rendering since there's such a massive difference in brightness between say a planet, the sun, and stars. I think the game would look vastly better with proper HDR tone mapping (you can see during the night, but the back side of planets are dark when you're in the sun, etc.

Now, before anyone says anything, HDR is *not* about cheesy bloom effects, it's about proper contrast between light and dark.

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Some people are using SweetFX which adds shaders for various effects and image enhancements. Most of them have a very small impact on performance (also only gpu).

I don't really like it but if you want to try it, here you go:

http://sweetfx.thelazy.net/

Some ksp configs:

http://sfx.thelazy.net/games/game/302/

http://www.enbdev.com/mod_generic_v0076.htm

example:

wa3i.png

Thread:

http://forum.kerbalspaceprogram.com/threads/57573-0-20-BlueHarvest-ENB-Series-and-BlueHarvest-ENB-SweetFX-Better-Graphics-in-KSP

Edited by ximrm
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Its a nice idea but it seems impossible. The hdrs would have to be hand made which would be strange and give odd results. Also hdrs only properly work for small areas. On a fps map where there isnt much environmental change they work great but if your in orbit I cant see how it would work. The reflective shaders that the reflrctive shader mod adds work great. Only issue is they dont provide environmental lighting on non reflective objects.

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