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Quantum struts mod, can't get working. Please help!


PhilMcgroin

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Been away from this game for quite a while (since 0.22) and trying to get all my mods updated. I've been having a lot of trouble finding any information on the forums or even from google about this mod that I used to use a lot. I tried the old spaceport download link but when I added it, the quantum struts just don't appear in the parts list (sandbox mode, so I know its not a tech tree issue).

I couple of threads I have seen have popped up in searches referencing work on 'Quantam struts continued,' but I can't seem to find anything solid about that either.

If anyone could help, my new space stations thank you in advance.

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That's odd. The thread is inaccessible, which makes no sense because it wasn't in the old Add-on Requests and Support forum.

I haven't actually used it since 0.24 was released, but I'm fairly certain there was a compatibility update.

You could try asking a moderator to move the thread by posting a request here. That request might have to come from the most recent maintainers, toadicus and K3|Chris.

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The struts included with IR Rework can be decoupled, but ZodiusInfuser also provided the models for ActiveStruts. ActiveStruts don't require EVA, but they're also not infinitely strong. They don't automatically deploy following docking (very useful for cargo struts), but you can change the attachment point at any time.

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Someone did Quantum Struts Continued but the thread got nuked in the last forum changes. I should have the download on my PC.

Edit: I have it, whom can I toss it to for uploading somewhere? The last person to touch it only patched some minor thing, possibly just to remove the version check. Works fine in .24.2

Edited by Galane
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Andy Wilkinson "Toadicus" last worked on it 2014-07-17 according to the last entry on the git with the source. Oh, same person doing Tweakable Eveyrthing, Galaxy Generator, Adaptive Docking Node and more. Last activity was three weeks ago.

KAS support was also added.

Edited by Galane
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