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x64 works ! But I don't know why! Please help me replicate.


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Greetings everyone!

This isn't exactly a thread for asking for support support, so I wasn't sure where to post it (if it is in the wrong place I apologize). Instead I am looking for people to test something that is working on my system and see if this is universal or just me (so technically I am asking for support... o.O). Also if there are similar threads, I apologize again. I couldn't find any in my search.

so.

Because of the awesome and generous KSP community I have ended up accumulating tons of mods (thank you mod-makers!!), and running approximately 150+ different ones at this moment, even some of my own WIPs and .23 mods. Thus I have had quite difficulty getting everything to run smoothly. I therefore decided to move everything over to my SSD drive (which still it takes more than 3 min to load haha), and convert all texture files to PNG. And whaddayoknow! Suddenly x64 actually loads into the main menu without crashing (which it normally does in both 64 and 32 bit with this many mods). Neither does it instantly crash when accessing VAB/SPH (which it normally did with less mods).

I retried it with only converting the TGA files, and it still works (keeping the MBMs)!

Conclusion: For some reason it seems like x64 version doesn't like TGA files. Or maybe it is the file size. Or because KSP doesn't create minmaps from them (I believe I read that somewhere). To be honest, I have no idea. I thought PNGs was not very well supported. Either way it works and I can play KSP with 5+ GB of ram usage (hahaha) without crashing... Well it does crash from time to time, but not more than it would running it on 32 bit (both D3D and forced openGL). And there is a small issue during VAB/SPH mode when it hangs when browsing the part pages, but it will stop once you have been looked at that page once, (it seems to take some time to load the textures). And yes, forced openGL does enable me to play with all the mods, but sadly I lose my precious frame-rates. : (

So, now I am wondering if this is replicable, and would like to enlist you to try!

This is what I did:

1-Convert all TGA texture files to PNG. There is a free software called Xnview (please google it, not sure I should post links like that here..) which seems to do the trick.

2-Remove the Activetexturemanagement-mod if you're using it.

3-Try.

These are some additional things I have done if that doesn't work:

-Use the configuration recommended by the Astronomers Visual Enhancement pack-mod.

-Using AMD Catalyst control center I overrode the Anti-Aliasing with 2x samples, standard filtering, Multisampling method = off. As well as texture filtering with 16x filtering level, Performance Quality, and Surface Format Optimization.

Also this is the (some of) the hardware I am running:

Windows 8.1 64bit.

AMD FX-4100 Quad-Core CPU overclocked to 4200 Mhz

Cossair (something)* 8 GB Ram DDR3-1600

Sapphire Radeon R9 270X 2GB GDDR5

Samsuing (something)* 240 GB SSD Hard Drive

*I forgot the names, but I assume it is of no consequence.

Also I want to apologize if this thread is against any forum rules, or mod licenses. If so, I shall remove everything at once!

Hope it works!

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You're asking for replication. What mods would you suggest we use? Even in x86, different mods can have poor interactivity and incompatibilities.

Sorry for the confusion. I mean any and every mod that normally crash in x64, which may be too large for x86 to handle and contain TGAs. Then convert and see what happens.

If x64 doesn't work initially (with or without TGAs), it is probably a different problem and this will probably not help you. Although you could try converting the MBMs to PNGs and see what happens. (this can be done with Unity and the MBM converter plugin, sorry no link here either, don't remember where I found it...).

ActiveTextureManagement(ATM) doesn't work in any form at x64 for me.

Bellow is a printout of my GameData folder with one folder-level down (this is after conversion to PNG and keeping the MBMs).

In x68 Direct3D this will crash during initial loading screen, even with ATM (and even when set to -8x texture size and compression for everything; PNG, TGA and MBM alike).

In x68 OpenGL this will run with with ATM(agressive x86 version, default settings), but I will lose about 5-10 FPS. Without ATM it will crash during initial loading screen. Texture file format is irrelevant.

in x64 Direct3D this will crash with TGA files in the folder during initial loading screen. It will not crash after conversion. It will not crash after conversion to PNGs.

In x64 Direct3D this will crash with either PNG or TGA when any version with any setting of ATM.

x64 OpenGL is not tested yet.

x64 will still crash as much as x86 Direct3D (with under 4/3.5 GB of ram usage) as well as x86 OpenGL.

Converting everything to PNGs (including the MBMs) seems to be the most stable option, but makes the VAB/SPH "lag"/"freeze" a bit while browsing. Having combination of MBMs and PNGs seems to crash a (tiny)bit more often than only PNGs.

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This Folder: Size: 2,464.2 MB Allocated: 2,484.4 MB Percent of Drive: 1 % Files: 8,536 Folders: 1,668

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Squad 718.7 MB 721.5 MB 978 223 29.0 % 17/09/2014 17/09/2014

Parts 431.0 MB 433.1 MB 710 186 60.0 % 17/09/2014 17/09/2014

Spaces 259.7 MB 260.0 MB 80 9 36.0 % 17/09/2014 17/09/2014

Props 17.0 MB 17.3 MB 74 20 2.4 % 17/09/2014 17/09/2014

Sounds 9.3 MB 9.3 MB 17 0 1.3 % 02/09/2014 14/09/2014

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UmbraSpaceIndustries 80.0 MB 81.2 MB 538 59 3.3 % 17/09/2014 17/09/2014

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MKS 15.3 MB 15.6 MB 153 4 19.2 % 17/09/2014 17/09/2014

FTT 15.2 MB 15.4 MB 59 2 18.9 % 17/09/2014 17/09/2014

KarbonitePlus 11.0 MB 11.1 MB 45 2 13.6 % 17/09/2014 17/09/2014

OKS 4.8 MB 4.9 MB 65 3 6.0 % 17/09/2014 12/09/2014

PackRat 2.6 MB 2.6 MB 24 3 3.2 % 17/09/2014 07/09/2014

AES 2.0 MB 2.0 MB 24 2 2.5 % 17/09/2014 17/09/2014

Lifeboat 2.0 MB 2.0 MB 12 2 2.4 % 17/09/2014 14/09/2014

Airbags 0.5 MB 0.5 MB 7 1 0.7 % 17/09/2014 17/09/2014

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SafetyLight 0.3 MB 0.3 MB 4 0 0.3 % 17/09/2014 17/09/2014

EZSnack 0.0 MB 0.0 MB 4 0 0.1 % 17/09/2014 14/09/2014

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BoulderCo 58.3 MB 58.6 MB 80 6 2.4 % 19/09/2014 14/09/2014

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CityLights 2.7 MB 2.7 MB 4 1 4.7 % 09/09/2014 14/09/2014

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Example Craft 0.2 MB 0.2 MB 4 0 0.3 % 17/09/2014 18/05/2014

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Plugins 0.2 MB 0.3 MB 1 0 0.6 % 17/09/2014 31/08/2014

Flags 0.1 MB 0.1 MB 2 0 0.2 % 17/09/2014 05/08/2014

textures 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 05/08/2014

PluginData 0.0 MB 0.0 MB 5 0 0.0 % 17/09/2014 19/01/2014

Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 06/02/2013

HullCameraVDS 29.1 MB 29.2 MB 34 11 1.2 % 17/09/2014 17/09/2014

Parts 29.1 MB 29.2 MB 32 9 99.9 % 17/09/2014 29/04/2014

Plugins 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 07/09/2014

RemoteTech2 28.7 MB 28.9 MB 68 12 1.2 % 17/09/2014 17/09/2014

Parts 28.4 MB 28.5 MB 31 9 98.5 % 17/09/2014 17/09/2014

Textures 0.2 MB 0.2 MB 30 0 0.8 % 17/09/2014 14/09/2014

Plugins 0.2 MB 0.2 MB 1 0 0.6 % 17/09/2014 28/08/2014

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Parts 27.1 MB 27.3 MB 63 16 95.1 % 17/09/2014 01/04/2014

Sounds 0.9 MB 1.0 MB 45 0 3.4 % 17/09/2014 01/04/2014

Plugins 0.2 MB 0.2 MB 1 0 0.7 % 17/09/2014 31/08/2014

Textures 0.2 MB 0.2 MB 3 0 0.6 % 17/09/2014 01/04/2014

[3 Files] 0.0 MB 0.0 MB 3 0 0.1 % 17/09/2014 31/08/2014

1mjystuff 23.6 MB 23.8 MB 80 13 1.0 % 17/09/2014 17/09/2014

1mjycraneset 23.6 MB 23.8 MB 80 12 100.0 % 17/09/2014 17/09/2014

kOS 20.8 MB 20.9 MB 18 6 0.8 % 17/09/2014 17/09/2014

Parts 20.1 MB 20.1 MB 9 2 96.4 % 17/09/2014 17/07/2014

Plugins 0.5 MB 0.5 MB 2 0 2.2 % 17/09/2014 18/07/2014

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Name Size Allocated Files Folders % of Parent Last Change Last Access

GFX 0.3 MB 0.3 MB 5 0 1.3 % 17/09/2014 17/07/2014

Flags 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 17/07/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 17/07/2014

H98 20.3 MB 20.3 MB 10 3 0.8 % 17/09/2014 07/08/2014

Parts 20.3 MB 20.3 MB 10 2 100.0 % 17/09/2014 07/08/2014

TextureReplacer 17.3 MB 17.3 MB 22 7 0.7 % 17/09/2014 14/09/2014

Default 17.1 MB 17.2 MB 7 0 99.2 % 16/09/2014 14/09/2014

Plugins 0.0 MB 0.1 MB 2 2 0.3 % 17/09/2014 14/09/2014

[6 Files] 0.0 MB 0.0 MB 6 0 0.3 % 17/09/2014 06/09/2014

EnvMap 0.0 MB 0.0 MB 7 0 0.2 % 14/09/2014 14/09/2014

Heads 0.0 MB 0.0 MB 0 0 0.0 % 21/03/2014 14/09/2014

Suits 0.0 MB 0.0 MB 0 0 0.0 % 21/03/2014 14/09/2014

CommunityResourcePack 16.9 MB 17.1 MB 104 3 0.7 % 17/09/2014 12/09/2014

MKS 9.8 MB 9.9 MB 46 0 57.9 % 17/09/2014 12/09/2014

Interstellar 4.1 MB 4.2 MB 34 0 24.4 % 17/09/2014 12/09/2014

Karbonite 3.0 MB 3.0 MB 21 0 17.7 % 17/09/2014 12/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 0.1 % 17/09/2014 12/09/2014

SnacksPartsByWhyren 15.3 MB 15.4 MB 45 10 0.6 % 17/09/2014 17/09/2014

SnackPLM 5.1 MB 5.1 MB 5 0 33.5 % 17/09/2014 28/08/2014

SnackHouse 1.8 MB 1.9 MB 4 0 12.1 % 17/09/2014 01/09/2014

SnackHouseGiant 1.8 MB 1.9 MB 4 0 12.1 % 17/09/2014 31/08/2014

SnackHouseLighted 1.8 MB 1.9 MB 4 0 12.1 % 17/09/2014 25/08/2014

SnackStackLarge 1.6 MB 1.6 MB 5 0 10.7 % 17/09/2014 31/08/2014

SnackStackMedium 1.6 MB 1.6 MB 5 0 10.7 % 17/09/2014 31/08/2014

SnackStackSmall 0.4 MB 0.4 MB 5 0 2.8 % 17/09/2014 31/08/2014

SnackBoxLarge 0.3 MB 0.3 MB 4 0 2.1 % 17/09/2014 17/09/2014

SnackBoxMedium 0.3 MB 0.3 MB 4 0 2.0 % 17/09/2014 17/09/2014

SnackBoxSmall 0.3 MB 0.3 MB 4 0 2.0 % 17/09/2014 17/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 30/08/2014

Chatterer 14.3 MB 15.0 MB 352 24 0.6 % 20/09/2014 19/09/2014

Sounds 14.0 MB 14.7 MB 335 19 98.1 % 19/09/2014 19/09/2014

Plugins 0.1 MB 0.2 MB 4 2 1.0 % 20/09/2014 14/09/2014

Textures 0.1 MB 0.1 MB 13 0 0.9 % 17/09/2014 14/09/2014

MagicSmokeIndustries 13.7 MB 14.4 MB 289 88 0.6 % 20/09/2014 16/09/2014

Parts 13.4 MB 14.1 MB 273 81 97.5 % 16/09/2014 16/09/2014

Plugins 0.2 MB 0.2 MB 4 2 1.3 % 20/09/2014 14/09/2014

Sounds 0.1 MB 0.1 MB 1 0 0.5 % 01/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.2 % 01/09/2014 14/09/2014

SupportedLicenses 0.0 MB 0.0 MB 3 0 0.2 % 01/09/2014 14/09/2014

Textures 0.0 MB 0.0 MB 7 0 0.2 % 09/09/2014 14/09/2014

SpaceplanePlus 12.5 MB 12.8 MB 109 16 0.5 % 17/09/2014 17/09/2014

Parts 10.6 MB 10.8 MB 92 12 84.5 % 17/09/2014 17/09/2014

Spaces 1.9 MB 1.9 MB 12 2 15.2 % 17/09/2014 17/09/2014

[5 Files] 0.0 MB 0.0 MB 5 0 0.3 % 17/09/2014 19/07/2014

Hangar 12.2 MB 12.4 MB 102 9 0.5 % 20/09/2014 17/09/2014

Parts 8.6 MB 8.7 MB 62 1 69.8 % 17/09/2014 15/08/2014

Spaces 3.3 MB 3.4 MB 26 1 27.2 % 17/09/2014 07/07/2014

Plugins 0.2 MB 0.2 MB 3 2 1.9 % 20/09/2014 17/09/2014

[7 Files] 0.1 MB 0.1 MB 7 0 0.8 % 17/09/2014 16/08/2014

Sounds 0.0 MB 0.0 MB 2 0 0.2 % 17/09/2014 17/05/2014

Textures 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 30/06/2014

KASA 10.6 MB 10.8 MB 71 21 0.4 % 17/09/2014 17/09/2014

Parts 10.6 MB 10.8 MB 69 19 99.8 % 17/09/2014 17/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 24/08/2014

Resources 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 03/09/2014

BDArmory 10.1 MB 10.4 MB 110 34 0.4 % 17/09/2014 17/09/2014

Parts 8.6 MB 8.7 MB 76 22 84.2 % 17/09/2014 17/09/2014

Sounds 1.2 MB 1.2 MB 9 0 11.6 % 17/09/2014 05/09/2014

Models 0.3 MB 0.3 MB 15 6 2.8 % 17/09/2014 17/09/2014

Plugins 0.1 MB 0.1 MB 1 0 0.7 % 17/09/2014 10/09/2014

Textures 0.0 MB 0.1 MB 5 0 0.5 % 17/09/2014 17/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 0.2 % 17/09/2014 10/09/2014

Resources 0.0 MB 0.0 MB 1 0 0.0 % 17/09/2014 15/08/2014

BahaEPL 9.9 MB 9.9 MB 29 6 0.4 % 17/09/2014 17/09/2014

rpartsExpContainer 3.8 MB 3.8 MB 10 0 38.2 % 17/09/2014 17/09/2014

bLaunchPad 1.5 MB 1.6 MB 4 0 15.6 % 17/09/2014 17/09/2014

smAuger 1.5 MB 1.5 MB 4 0 15.1 % 17/09/2014 17/09/2014

3dprinter 1.3 MB 1.3 MB 4 0 13.2 % 17/09/2014 17/09/2014

XLAuger 1.2 MB 1.2 MB 4 0 12.3 % 17/09/2014 17/09/2014

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Name Size Allocated Files Folders % of Parent Last Change Last Access

scienceDrill 0.5 MB 0.6 MB 3 0 5.5 % 17/09/2014 17/09/2014

BoxSat alpha 9.7 MB 9.8 MB 67 4 0.4 % 17/09/2014 17/09/2014

62cm_BoxSat 7.9 MB 7.9 MB 42 0 80.9 % 17/09/2014 17/09/2014

ScienceandAntenna 1.7 MB 1.7 MB 16 0 17.2 % 17/09/2014 17/09/2014

RCS 0.2 MB 0.2 MB 4 0 1.6 % 17/09/2014 17/09/2014

Active_ModuleManager_files 0.0 MB 0.0 MB 5 0 0.2 % 01/09/2014 14/09/2014

BahaSP 9.3 MB 9.4 MB 48 12 0.4 % 17/09/2014 17/09/2014

Parts 9.3 MB 9.4 MB 44 10 99.5 % 17/09/2014 17/09/2014

Plugins 0.0 MB 0.0 MB 2 0 0.4 % 17/09/2014 11/08/2014

[2 Files] 0.0 MB 0.0 MB 2 0 0.1 % 17/09/2014 22/08/2014

Refrig 9.2 MB 9.3 MB 6 2 0.4 % 17/09/2014 07/09/2014

Parts 9.2 MB 9.3 MB 6 1 100.0 % 17/09/2014 07/09/2014

WombatConversions 9.0 MB 9.1 MB 33 5 0.4 % 17/09/2014 17/09/2014

Parts 9.0 MB 9.1 MB 33 4 100.0 % 17/09/2014 17/09/2014

Kerbal Foundries 8.6 MB 8.8 MB 58 9 0.4 % 17/09/2014 17/09/2014

AlphaRepulsor 2.7 MB 2.7 MB 5 0 31.1 % 17/09/2014 17/09/2014

AlphaMediumWheel 1.6 MB 1.6 MB 4 0 18.5 % 17/09/2014 17/09/2014

AlphaLargeWheel 1.5 MB 1.5 MB 4 0 16.7 % 17/09/2014 17/09/2014

AlphaRBIInvertingTrack 1.0 MB 1.0 MB 7 0 11.6 % 17/09/2014 17/09/2014

AlphaTrack 0.6 MB 0.6 MB 3 0 7.4 % 17/09/2014 17/09/2014

AlphaMoleTracks 0.6 MB 0.6 MB 6 0 6.9 % 17/09/2014 17/09/2014

AlphaRepulsorSurface 0.4 MB 0.4 MB 3 0 5.0 % 17/09/2014 17/09/2014

SRC 0.2 MB 0.2 MB 25 0 2.3 % 17/09/2014 26/08/2014

Plugins 0.0 MB 0.1 MB 1 0 0.6 % 17/09/2014 26/08/2014

RadialEngineMountsPPI 8.3 MB 8.3 MB 6 2 0.3 % 17/09/2014 07/09/2014

basicRadialEngineMount 4.2 MB 4.2 MB 3 0 50.5 % 17/09/2014 07/09/2014

doubleRadialEngineMount 4.1 MB 4.1 MB 3 0 49.5 % 17/09/2014 07/09/2014

MechJeb2 8.2 MB 8.3 MB 35 7 0.3 % 20/09/2014 19/09/2014

Parts 6.1 MB 6.1 MB 8 2 74.4 % 17/09/2014 16/02/2014

Plugins 2.0 MB 2.0 MB 4 2 24.6 % 20/09/2014 19/09/2014

Icons 0.0 MB 0.1 MB 23 0 1.1 % 17/09/2014 06/04/2014

MP_Nazari 7.7 MB 8.0 MB 115 7 0.3 % 20/09/2014 17/09/2014

Parts 5.3 MB 5.4 MB 32 2 67.2 % 17/09/2014 14/09/2014

FX 2.1 MB 2.3 MB 67 1 28.4 % 14/09/2014 14/09/2014

[13 Files] 0.3 MB 0.3 MB 13 0 4.0 % 20/09/2014 14/09/2014

Flags 0.0 MB 0.0 MB 2 0 0.3 % 17/09/2014 14/09/2014

Resources 0.0 MB 0.0 MB 1 0 0.0 % 08/09/2014 14/09/2014

DMagic Orbital Science 7.4 MB 7.6 MB 78 18 0.3 % 17/09/2014 17/09/2014

Probe Science 2.8 MB 2.9 MB 23 5 37.5 % 17/09/2014 17/09/2014

Rover Science 2.2 MB 2.2 MB 18 3 29.4 % 17/09/2014 17/09/2014

Universal Storage 2.1 MB 2.2 MB 28 4 28.3 % 17/09/2014 17/09/2014

Plugins 0.2 MB 0.2 MB 1 0 2.2 % 17/09/2014 16/09/2014

Resources 0.1 MB 0.1 MB 4 0 1.4 % 17/09/2014 28/08/2014

Flags 0.1 MB 0.1 MB 2 0 0.9 % 17/09/2014 19/07/2014

[2 Files] 0.0 MB 0.0 MB 2 0 0.3 % 17/09/2014 30/08/2014

US_Core 7.2 MB 7.3 MB 56 17 0.3 % 17/09/2014 17/09/2014

Parts 6.4 MB 6.4 MB 42 14 88.0 % 17/09/2014 17/09/2014

[8 Files] 0.7 MB 0.8 MB 8 0 10.3 % 14/09/2014 14/09/2014

Flags 0.1 MB 0.1 MB 5 0 1.6 % 14/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 0.1 % 14/09/2014 24/04/2014

SEDI 7.0 MB 7.0 MB 34 9 0.3 % 17/09/2014 17/09/2014

Parts 7.0 MB 7.0 MB 27 6 99.6 % 17/09/2014 17/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 0.2 % 19/08/2014 17/09/2014

Extra MM configs 0.0 MB 0.0 MB 3 0 0.2 % 19/08/2014 17/09/2014

Resources 0.0 MB 0.0 MB 1 0 0.1 % 19/08/2014 17/09/2014

ART 6.7 MB 6.8 MB 37 5 0.3 % 17/09/2014 17/09/2014

Separator 2.4 MB 2.5 MB 10 0 36.0 % 17/09/2014 17/09/2014

FuelHatch 1.8 MB 1.8 MB 8 0 26.4 % 17/09/2014 12/08/2014

MassDriver 1.6 MB 1.6 MB 6 0 23.7 % 17/09/2014 25/08/2014

Jaw 0.8 MB 0.8 MB 7 0 11.3 % 17/09/2014 17/09/2014

RockTank 0.2 MB 0.2 MB 3 0 2.4 % 17/09/2014 23/08/2014

[3 Files] 0.0 MB 0.0 MB 3 0 0.2 % 17/09/2014 11/09/2014

ModsByTal 6.7 MB 6.8 MB 43 6 0.3 % 17/09/2014 17/09/2014

Parts 6.7 MB 6.8 MB 42 5 99.9 % 17/09/2014 05/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 05/09/2014

StationScience 5.6 MB 5.7 MB 52 15 0.2 % 17/09/2014 17/09/2014

Parts 5.5 MB 5.6 MB 45 12 98.3 % 17/09/2014 17/09/2014

Plugins 0.0 MB 0.1 MB 1 0 0.9 % 17/09/2014 14/08/2014

Resources 0.0 MB 0.0 MB 5 0 0.5 % 17/09/2014 18/07/2014

Page 4

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Name Size Allocated Files Folders % of Parent Last Change Last Access

[1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 17/09/2014 13/07/2014

VNG 5.6 MB 5.6 MB 20 6 0.2 % 17/09/2014 14/09/2014

parachute 5.4 MB 5.4 MB 4 0 96.7 % 17/09/2014 14/09/2014

VNG_Eject 0.1 MB 0.1 MB 4 1 1.1 % 17/09/2014 14/09/2014

[3 Files] 0.1 MB 0.1 MB 3 0 1.0 % 17/09/2014 30/12/2013

VNG_Parachutebox 0.0 MB 0.0 MB 3 1 0.7 % 17/09/2014 14/09/2014

FrementGUI 0.0 MB 0.0 MB 6 0 0.4 % 17/09/2014 03/07/2013

SPD 5.5 MB 5.6 MB 32 2 0.2 % 17/09/2014 17/09/2014

Parts 5.5 MB 5.6 MB 32 1 100.0 % 17/09/2014 17/09/2014

R&SCapsuledyne 4.3 MB 4.4 MB 34 8 0.2 % 17/09/2014 17/09/2014

Spaces 2.8 MB 2.8 MB 14 1 64.5 % 17/09/2014 17/09/2014

Parts 1.5 MB 1.5 MB 17 4 34.9 % 17/09/2014 17/09/2014

Agencies 0.0 MB 0.0 MB 3 0 0.5 % 17/09/2014 24/07/2014

ASET 4.2 MB 4.2 MB 15 2 0.2 % 17/09/2014 17/09/2014

PRC 3.9 MB 4.0 MB 11 0 93.5 % 17/09/2014 29/07/2014

SIL-02--25m_lw 0.3 MB 0.3 MB 4 0 6.5 % 11/10/2013 17/09/2014

LaunchCountDown_Ex 4.0 MB 4.2 MB 105 13 0.2 % 17/09/2014 17/09/2014

Sounds 3.7 MB 3.8 MB 67 6 89.7 % 16/09/2014 11/09/2014

Images 0.3 MB 0.4 MB 33 0 9.0 % 16/09/2014 13/09/2014

Plugins 0.0 MB 0.0 MB 2 2 1.0 % 17/09/2014 17/09/2014

Icons 0.0 MB 0.0 MB 2 0 0.2 % 16/09/2014 15/09/2014

Parts 0.0 MB 0.0 MB 1 0 0.1 % 16/09/2014 11/09/2014

TarsierSpaceTech 4.1 MB 4.2 MB 24 9 0.2 % 17/09/2014 17/09/2014

Parts 3.9 MB 4.0 MB 17 5 94.0 % 17/09/2014 17/07/2014

[1 Files] 0.2 MB 0.2 MB 1 0 3.7 % 17/09/2014 15/08/2014

Agencies 0.1 MB 0.1 MB 3 0 1.4 % 17/09/2014 19/07/2014

Flags 0.0 MB 0.0 MB 2 0 0.8 % 17/09/2014 23/07/2014

Resources 0.0 MB 0.0 MB 1 0 0.1 % 17/09/2014 17/07/2014

SH_mods 4.1 MB 4.2 MB 18 2 0.2 % 16/09/2014 14/09/2014

Spaces 4.1 MB 4.2 MB 17 1 99.9 % 16/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 13/09/2014 14/09/2014

QuantumStrutsContinued 2.9 MB 2.9 MB 16 6 0.1 % 17/09/2014 17/09/2014

Parts 2.8 MB 2.9 MB 12 4 98.7 % 17/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 0.9 % 17/09/2014 14/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 0.4 % 17/09/2014 14/09/2014

EnvironmentalVisualEnhancements 2.7 MB 2.8 MB 6 1 0.1 % 03/08/2014 14/09/2014

Plugins 2.7 MB 2.7 MB 5 0 99.9 % 03/08/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.1 % 03/08/2014 14/09/2014

SCANsat 2.6 MB 2.7 MB 31 14 0.1 % 17/09/2014 17/09/2014

Parts 2.1 MB 2.2 MB 18 5 80.3 % 17/09/2014 17/09/2014

ModStatistics 0.2 MB 0.2 MB 2 0 9.0 % 01/09/2014 14/09/2014

Plugins 0.1 MB 0.1 MB 1 0 4.2 % 01/09/2014 14/09/2014

Flags 0.1 MB 0.1 MB 1 0 2.8 % 17/09/2014 17/07/2014

Icons 0.0 MB 0.1 MB 3 0 2.2 % 01/09/2014 14/09/2014

[4 Files] 0.0 MB 0.0 MB 4 0 1.2 % 01/09/2014 14/09/2014

MM configs 0.0 MB 0.0 MB 1 0 0.1 % 01/09/2014 14/09/2014

Resources 0.0 MB 0.0 MB 1 0 0.1 % 01/09/2014 14/09/2014

PluginData 0.0 MB 0.0 MB 0 1 0.0 % 02/05/2014 14/09/2014

TTMK4fuselage 2.4 MB 2.4 MB 22 7 0.1 % 17/09/2014 14/09/2014

Parts 2.4 MB 2.4 MB 21 6 99.8 % 17/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.2 % 27/05/2013 14/09/2014

ProceduralFairings 2.3 MB 2.4 MB 33 1 0.1 % 17/09/2014 17/09/2014

[22 Files] 2.3 MB 2.4 MB 22 0 98.2 % 17/09/2014 17/09/2014

deprecated 0.0 MB 0.0 MB 11 0 1.8 % 17/09/2014 16/06/2014

TriggerTech 1.4 MB 2.1 MB 234 16 0.1 % 20/09/2014 17/09/2014

KSPAlternateResourcePanel 0.5 MB 0.9 MB 126 5 41.6 % 20/09/2014 17/09/2014

PluginData 0.5 MB 0.5 MB 4 1 23.6 % 20/09/2014 17/09/2014

Textures 0.1 MB 0.3 MB 63 1 14.7 % 17/09/2014 24/07/2014

TransferWindowPlanner 0.1 MB 0.2 MB 23 2 9.3 % 20/09/2014 14/09/2014

[2 Files] 0.2 MB 0.2 MB 2 0 8.0 % 17/09/2014 28/07/2014

ToolbarIcons 0.1 MB 0.1 MB 16 0 3.0 % 17/09/2014 24/07/2014

KerbalAlarmClock 0.0 MB 0.0 MB 0 1 0.0 % 28/07/2014 17/09/2014

WheelSounds 2.1 MB 2.1 MB 6 2 0.1 % 08/08/2014 14/09/2014

Sounds 2.1 MB 2.1 MB 4 0 99.4 % 07/06/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 0.4 % 08/08/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.2 % 07/06/2014 14/09/2014

CakePie 1.9 MB 2.0 MB 7 3 0.1 % 17/09/2014 17/09/2014

HawkspeedAirstairs 1.9 MB 2.0 MB 7 2 100.0 % 17/09/2014 17/09/2014

ProceduralDynamics 1.8 MB 1.8 MB 21 10 0.1 % 17/09/2014 17/09/2014

Page 5

----------------------- Page 6-----------------------

Name Size Allocated Files Folders % of Parent Last Change Last Access

Parts 1.8 MB 1.8 MB 20 8 98.1 % 17/09/2014 28/01/2014

Plugins 0.0 MB 0.0 MB 1 0 1.9 % 17/09/2014 09/08/2014

JSI 1.5 MB 1.8 MB 103 25 0.1 % 17/09/2014 14/09/2014

RasterPropMonitor 1.3 MB 1.5 MB 62 19 82.7 % 17/09/2014 14/09/2014

RPMPodPatches 0.2 MB 0.3 MB 36 3 14.3 % 02/09/2014 14/09/2014

[2 Files] 0.0 MB 0.0 MB 2 0 2.2 % 17/09/2014 24/08/2014

Agencies 0.0 MB 0.0 MB 3 0 0.9 % 17/09/2014 14/09/2014

KerbalScienceFoundation 1.4 MB 1.5 MB 29 8 0.1 % 17/09/2014 17/09/2014

NavInstruments 1.4 MB 1.5 MB 28 7 99.7 % 17/09/2014 17/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 17/09/2014 24/07/2014

US_KAS 1.3 MB 1.4 MB 13 3 0.1 % 17/09/2014 17/09/2014

[7 Files] 0.7 MB 0.7 MB 7 0 53.0 % 14/09/2014 14/09/2014

Parts 0.6 MB 0.6 MB 6 2 47.0 % 17/09/2014 17/09/2014

CargoTransferBags 1.3 MB 1.4 MB 21 3 0.1 % 16/09/2014 14/09/2014

Parts 1.3 MB 1.4 MB 20 2 99.7 % 16/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 07/09/2014 14/09/2014

Klockheed_Martian 1.2 MB 1.2 MB 12 3 0.0 % 16/09/2014 14/09/2014

Parts 1.1 MB 1.2 MB 6 1 95.5 % 16/09/2014 14/09/2014

Plugins 0.0 MB 0.1 MB 5 0 4.2 % 31/08/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.3 % 31/08/2014 14/09/2014

000_Toolbar 0.9 MB 1.0 MB 12 0 0.0 % 17/09/2014 17/09/2014

ModStatistics 0.9 MB 1.0 MB 18 1 0.0 % 20/09/2014 20/09/2014

[16 Files] 0.7 MB 0.7 MB 16 0 74.6 % 20/09/2014 20/09/2014

Plugins 0.2 MB 0.2 MB 2 0 25.4 % 01/09/2014 14/09/2014

medsouz 0.9 MB 0.9 MB 6 2 0.0 % 17/09/2014 15/09/2014

KerbalKonstructs 0.9 MB 0.9 MB 6 1 100.0 % 17/09/2014 15/09/2014

Klockheed_Martian_SmartParts 0.8 MB 0.9 MB 35 8 0.0 % 14/09/2014 14/09/2014

Parts 0.5 MB 0.6 MB 31 5 66.1 % 11/09/2014 14/09/2014

Sounds 0.2 MB 0.2 MB 2 0 18.0 % 22/01/2014 14/09/2014

Plugins 0.1 MB 0.1 MB 2 0 15.9 % 30/08/2014 14/09/2014

BfS 0.7 MB 0.7 MB 5 4 0.0 % 17/09/2014 17/09/2014

Parts 0.7 MB 0.7 MB 3 2 97.9 % 17/09/2014 05/08/2014

Resources 0.0 MB 0.0 MB 1 0 1.6 % 17/09/2014 05/08/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.5 % 17/09/2014 22/08/2014

ScienceAlert 0.5 MB 0.6 MB 7 1 0.0 % 19/09/2014 14/09/2014

[3 Files] 0.4 MB 0.4 MB 3 0 78.6 % 19/09/2014 14/09/2014

sounds 0.1 MB 0.1 MB 4 0 21.4 % 01/09/2014 14/09/2014

TweakScale 0.3 MB 0.4 MB 39 1 0.0 % 09/09/2014 14/09/2014

[32 Files] 0.1 MB 0.2 MB 32 0 51.9 % 09/09/2014 14/09/2014

plugins 0.2 MB 0.2 MB 7 0 48.1 % 01/09/2014 14/09/2014

LaserDist 0.3 MB 0.3 MB 6 3 0.0 % 17/09/2014 17/09/2014

Parts 0.3 MB 0.3 MB 3 1 83.9 % 17/09/2014 30/07/2014

[2 Files] 0.0 MB 0.0 MB 2 0 12.6 % 17/09/2014 30/07/2014

Plugins 0.0 MB 0.0 MB 1 0 3.4 % 17/09/2014 30/07/2014

AviationLights 0.3 MB 0.3 MB 17 4 0.0 % 17/09/2014 17/09/2014

Parts 0.3 MB 0.3 MB 15 1 95.2 % 17/09/2014 03/05/2014

Plugins 0.0 MB 0.0 MB 1 0 2.4 % 17/09/2014 03/05/2014

Source 0.0 MB 0.0 MB 1 0 2.4 % 17/09/2014 03/05/2014

GlowStrips 0.2 MB 0.3 MB 18 4 0.0 % 17/09/2014 17/09/2014

Parts 0.1 MB 0.1 MB 12 0 43.8 % 17/09/2014 17/09/2014

Plugins 0.1 MB 0.1 MB 2 0 43.8 % 17/09/2014 26/07/2014

Source 0.0 MB 0.0 MB 4 1 12.3 % 17/09/2014 22/07/2014

HaystackContinued 0.2 MB 0.3 MB 26 1 0.0 % 20/09/2014 14/09/2014

icons 0.2 MB 0.2 MB 23 0 77.3 % 07/09/2014 14/09/2014

[3 Files] 0.1 MB 0.1 MB 3 0 22.7 % 20/09/2014 14/09/2014

US_IFI 0.3 MB 0.3 MB 2 2 0.0 % 14/09/2014 14/09/2014

[1 Files] 0.3 MB 0.3 MB 1 0 98.5 % 10/09/2014 14/09/2014

Parts 0.0 MB 0.0 MB 1 1 1.5 % 10/09/2014 14/09/2014

FinePrint 0.2 MB 0.3 MB 15 1 0.0 % 17/09/2014 14/09/2014

[5 Files] 0.2 MB 0.2 MB 5 0 83.1 % 03/09/2014 14/09/2014

Textures 0.0 MB 0.0 MB 10 0 16.9 % 17/09/2014 14/09/2014

ModularFuelTanks 0.2 MB 0.3 MB 22 2 0.0 % 03/08/2014 14/09/2014

Plugins 0.1 MB 0.2 MB 2 0 60.0 % 03/08/2014 14/09/2014

[19 Files] 0.1 MB 0.1 MB 19 0 38.5 % 03/08/2014 14/09/2014

Resources 0.0 MB 0.0 MB 1 0 1.5 % 20/01/2014 14/09/2014

Contracts Window 0.1 MB 0.2 MB 32 1 0.0 % 09/09/2014 14/09/2014

Textures 0.0 MB 0.1 MB 29 0 67.9 % 09/09/2014 14/09/2014

[3 Files] 0.1 MB 0.1 MB 3 0 32.1 % 01/09/2014 14/09/2014

Protractor 0.1 MB 0.2 MB 23 10 0.0 % 16/09/2014 16/09/2014

Page 6

----------------------- Page 7-----------------------

Name Size Allocated Files Folders % of Parent Last Change Last Access

Parts 0.0 MB 0.1 MB 15 6 43.1 % 16/09/2014 16/09/2014

Plugins 0.1 MB 0.1 MB 3 2 31.4 % 14/09/2014 14/09/2014

[5 Files] 0.0 MB 0.1 MB 5 0 25.5 % 09/09/2014 14/09/2014

Diazo 0.2 MB 0.2 MB 13 2 0.0 % 20/09/2014 13/09/2014

AGExt 0.1 MB 0.2 MB 8 0 80.0 % 20/09/2014 13/09/2014

RCSLandAid 0.0 MB 0.0 MB 5 0 20.0 % 20/09/2014 17/07/2014

ProcAirships 0.2 MB 0.2 MB 7 5 0.0 % 20/09/2014 17/09/2014

Plugins 0.2 MB 0.2 MB 3 2 91.3 % 20/09/2014 17/09/2014

Parts 0.0 MB 0.0 MB 3 0 6.5 % 17/09/2014 08/09/2014

Resources 0.0 MB 0.0 MB 1 0 2.2 % 17/09/2014 01/09/2014

TweakableEverything 0.1 MB 0.2 MB 26 5 0.0 % 20/09/2014 14/09/2014

[22 Files] 0.1 MB 0.2 MB 22 0 91.3 % 02/09/2014 14/09/2014

PluginData 0.0 MB 0.0 MB 4 4 8.7 % 20/09/2014 14/09/2014

AquilaEnterprises 0.2 MB 0.2 MB 5 3 0.0 % 09/09/2014 14/09/2014

Flags 0.2 MB 0.2 MB 3 0 93.3 % 09/09/2014 14/09/2014

Bulb 0.0 MB 0.0 MB 2 1 6.7 % 08/09/2014 14/09/2014

PartArranger 0.1 MB 0.2 MB 27 1 0.0 % 19/09/2014 14/09/2014

icons 0.0 MB 0.1 MB 23 0 51.1 % 17/09/2014 31/08/2014

[4 Files] 0.1 MB 0.1 MB 4 0 48.9 % 19/09/2014 14/09/2014

HexCans 0.2 MB 0.2 MB 8 3 0.0 % 16/09/2014 16/09/2014

Parts 0.1 MB 0.1 MB 3 1 56.8 % 16/09/2014 16/09/2014

Models 0.0 MB 0.1 MB 3 0 31.8 % 16/09/2014 16/09/2014

[2 Files] 0.0 MB 0.0 MB 2 0 11.4 % 14/09/2014 15/06/2014

Vexcom_RPMHUD 0.1 MB 0.2 MB 15 3 0.0 % 19/09/2014 19/09/2014

HUD 0.1 MB 0.2 MB 15 2 100.0 % 19/09/2014 19/09/2014

MapResourceOverlay 0.1 MB 0.1 MB 14 3 0.0 % 20/09/2014 17/09/2014

[6 Files] 0.1 MB 0.1 MB 6 0 78.9 % 17/09/2014 17/09/2014

Assets 0.0 MB 0.0 MB 7 0 18.4 % 17/09/2014 02/09/2014

PluginData 0.0 MB 0.0 MB 1 1 2.6 % 20/09/2014 17/09/2014

Klockheed_Martian_CoolRockets 0.1 MB 0.1 MB 10 5 0.0 % 17/09/2014 17/09/2014

FX 0.1 MB 0.1 MB 9 4 86.5 % 17/09/2014 17/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 13.5 % 17/09/2014 20/07/2014

KineTechAnimation 0.1 MB 0.1 MB 22 4 0.0 % 14/09/2014 14/09/2014

Documentation 0.0 MB 0.1 MB 17 0 51.5 % 31/08/2014 14/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 27.3 % 31/08/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 2 2 21.2 % 14/09/2014 14/09/2014

VesselView 0.1 MB 0.1 MB 11 3 0.0 % 17/09/2014 27/08/2014

Plugins 0.1 MB 0.1 MB 5 0 81.2 % 17/09/2014 27/08/2014

[2 Files] 0.0 MB 0.0 MB 2 0 6.2 % 17/09/2014 23/08/2014

Patches 0.0 MB 0.0 MB 2 0 6.2 % 17/09/2014 27/08/2014

Textures 0.0 MB 0.0 MB 2 0 6.2 % 17/09/2014 28/01/2014

MManager 0.1 MB 0.1 MB 3 0 0.0 % 16/09/2014 16/09/2014

ThunderAerospace 0.1 MB 0.1 MB 8 4 0.0 % 20/09/2014 14/09/2014

TacFuelBalancer 0.1 MB 0.1 MB 7 3 96.4 % 20/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 3.6 % 04/09/2014 14/09/2014

notes 0.1 MB 0.1 MB 9 4 0.0 % 20/09/2014 14/09/2014

Plugins 0.1 MB 0.1 MB 5 2 74.1 % 20/09/2014 14/09/2014

Textures 0.0 MB 0.0 MB 4 0 25.9 % 16/09/2014 14/09/2014

StageRecovery 0.1 MB 0.1 MB 8 0 0.0 % 20/09/2014 14/09/2014

iPeer 0.1 MB 0.1 MB 7 1 0.0 % 17/09/2014 17/09/2014

AGroupOnStage 0.1 MB 0.1 MB 7 0 100.0 % 17/09/2014 17/09/2014

MechJeb2_KSO 0.1 MB 0.1 MB 4 0 0.0 % 17/09/2014 17/09/2014

AutoAsparagus 0.1 MB 0.1 MB 9 0 0.0 % 02/09/2014 14/09/2014

DistantObject 0.1 MB 0.1 MB 8 2 0.0 % 17/09/2014 14/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 52.6 % 17/09/2014 14/09/2014

Flare 0.0 MB 0.0 MB 3 0 36.8 % 15/09/2014 14/09/2014

Icons 0.0 MB 0.0 MB 2 0 10.5 % 03/08/2014 14/09/2014

NavHud 0.1 MB 0.1 MB 4 3 0.0 % 20/09/2014 19/09/2014

Plugins 0.1 MB 0.1 MB 2 2 88.2 % 20/09/2014 19/09/2014

[2 Files] 0.0 MB 0.0 MB 2 0 11.8 % 19/09/2014 22/08/2014

ModuleRCSFX 0.0 MB 0.1 MB 9 5 0.0 % 14/09/2014 14/09/2014

Plugins 0.0 MB 0.1 MB 8 4 93.7 % 14/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 6.2 % 08/09/2014 14/09/2014

SmokeScreen 0.0 MB 0.1 MB 5 0 0.0 % 17/09/2014 14/09/2014

Snacks 0.0 MB 0.1 MB 5 3 0.0 % 17/09/2014 17/09/2014

[3 Files] 0.0 MB 0.1 MB 3 0 86.7 % 17/09/2014 22/08/2014

PluginData 0.0 MB 0.0 MB 1 1 6.7 % 17/09/2014 21/08/2014

Textures 0.0 MB 0.0 MB 1 0 6.7 % 17/09/2014 18/08/2014

EnhancedNavBall 0.0 MB 0.1 MB 4 4 0.0 % 17/09/2014 14/09/2014

Page 7

----------------------- Page 8-----------------------

Name Size Allocated Files Folders % of Parent Last Change Last Access

Plugins 0.0 MB 0.0 MB 2 2 71.4 % 14/09/2014 14/09/2014

Resources 0.0 MB 0.0 MB 2 0 28.6 % 17/09/2014 20/06/2014

ToadicusTools 0.0 MB 0.1 MB 2 0 0.0 % 02/09/2014 14/09/2014

OpenResourceSystem 0.0 MB 0.1 MB 4 2 0.0 % 09/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 76.9 % 09/09/2014 14/09/2014

[3 Files] 0.0 MB 0.0 MB 3 0 23.1 % 31/08/2014 14/09/2014

PlanetResourceData 0.0 MB 0.0 MB 0 0 0.0 % 09/08/2014 14/09/2014

KerbalJointReinforcement 0.0 MB 0.0 MB 3 3 0.0 % 14/09/2014 14/09/2014

Plugin 0.0 MB 0.0 MB 2 2 91.7 % 14/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 8.3 % 01/09/2014 14/09/2014

ResGen 0.0 MB 0.0 MB 4 0 0.0 % 31/08/2014 14/09/2014

Trajectories 0.0 MB 0.0 MB 3 4 0.0 % 20/09/2014 19/09/2014

Plugin 0.0 MB 0.0 MB 2 2 90.9 % 20/09/2014 19/09/2014

Textures 0.0 MB 0.0 MB 1 0 9.1 % 19/09/2014 14/09/2014

EditorExtensions 0.0 MB 0.0 MB 4 0 0.0 % 03/08/2014 14/09/2014

BetterScienceLabs 0.0 MB 0.0 MB 9 13 0.0 % 16/09/2014 16/09/2014

Spaceplane plus 0.0 MB 0.0 MB 4 2 44.4 % 16/09/2014 16/09/2014

Squad 0.0 MB 0.0 MB 3 4 33.3 % 16/09/2014 10/09/2014

Firespitter 0.0 MB 0.0 MB 1 1 11.1 % 16/09/2014 10/09/2014

HGR 0.0 MB 0.0 MB 1 2 11.1 % 16/09/2014 10/09/2014

SelectRoot 0.0 MB 0.0 MB 5 1 0.0 % 03/08/2014 14/09/2014

Source 0.0 MB 0.0 MB 4 0 62.5 % 03/08/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 37.5 % 03/08/2014 14/09/2014

TreeLoader 0.0 MB 0.0 MB 1 0 0.0 % 09/09/2014 14/09/2014

XanderTek 0.0 MB 0.0 MB 4 1 0.0 % 14/09/2014 22/06/2014

Landertron 0.0 MB 0.0 MB 4 0 100.0 % 14/09/2014 22/06/2014

CrewXfer 0.0 MB 0.0 MB 3 1 0.0 % 04/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 2 0 83.3 % 04/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 16.7 % 04/09/2014 14/09/2014

CrossFeedEnabler 0.0 MB 0.0 MB 3 1 0.0 % 06/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 66.7 % 06/09/2014 14/09/2014

[2 Files] 0.0 MB 0.0 MB 2 0 33.3 % 06/09/2014 14/09/2014

ExsurgentEngineering 0.0 MB 0.0 MB 1 1 0.0 % 03/08/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 100.0 % 03/08/2014 14/09/2014

KerbQuake 0.0 MB 0.0 MB 3 1 0.0 % 17/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 1 0 66.7 % 17/09/2014 11/08/2014

[2 Files] 0.0 MB 0.0 MB 2 0 33.3 % 09/09/2014 14/09/2014

PartCatalog 0.0 MB 0.0 MB 5 3 0.0 % 14/09/2014 14/09/2014

Plugins 0.0 MB 0.0 MB 5 2 100.0 % 14/09/2014 14/09/2014

ImprovedChaseCamera 0.0 MB 0.0 MB 3 0 0.0 % 01/09/2014 14/09/2014

KerbTrack 0.0 MB 0.0 MB 2 2 0.0 % 20/09/2014 20/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 80.0 % 20/09/2014 13/09/2014

PluginData 0.0 MB 0.0 MB 1 1 20.0 % 20/09/2014 13/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 0.0 % 20/09/2014 14/09/2014

ForScience 0.0 MB 0.0 MB 2 1 0.0 % 16/09/2014 13/08/2014

Plugins 0.0 MB 0.0 MB 2 0 100.0 % 16/09/2014 13/08/2014

MSD 0.0 MB 0.0 MB 1 1 0.0 % 17/09/2014 14/09/2014

Plugin 0.0 MB 0.0 MB 1 0 100.0 % 17/09/2014 14/09/2014

ResourceConverter 0.0 MB 0.0 MB 2 1 0.0 % 14/09/2014 05/08/2014

Plugins 0.0 MB 0.0 MB 2 0 100.0 % 14/09/2014 05/08/2014

Virgin Kalactic 0.0 MB 0.0 MB 3 1 0.0 % 31/08/2014 14/09/2014

[2 Files] 0.0 MB 0.0 MB 2 0 75.0 % 31/08/2014 14/09/2014

Licenses 0.0 MB 0.0 MB 1 0 25.0 % 31/08/2014 14/09/2014

NavBallDockingAlignmentIndicator 0.0 MB 0.0 MB 2 2 0.0 % 20/09/2014 14/09/2014

[1 Files] 0.0 MB 0.0 MB 1 0 66.7 % 03/09/2014 14/09/2014

PluginData 0.0 MB 0.0 MB 1 1 33.3 % 20/09/2014 14/09/2014

Quartermaster 0.0 MB 0.0 MB 1 0 0.0 % 05/09/2014 14/09/2014

ASETConfig 0.0 MB 0.0 MB 1 0 0.0 % 08/09/2014 14/09/2014

KSPTweaks 0.0 MB 0.0 MB 1 0 0.0 % 21/05/2014 14/09/2014

Page 8

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Yowza. And I thought I was mod-heavy.

So, correct me if I'm wrong, you think that if the problem with x64 stability, regardless of "cause," is triggered by high memory usage, and you can convert texture files to a RAM-efficient alternative format (thereby reducing the footprint of those textures) then you can effectively remain below the x64 instability threshold?

I might look into this and provide feedback. At any rate, it may end up helping me with my x86 issues.

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Yep*, but then there's no point since the threshold is the same as 32bit's threshold, and you get all sorts of other issues (like the right click bug) in x64, so you might as well stay with 32bit.

*although note that KSP *does* convert textures to RAM-efficient format, that's why it takes so long to load. All you can do is use ATM and scale the resolution of the textures down. Note that format on disk has no impact on format in memory; everything gets converted to DXT, basically. See here for more details.

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Please read the READ FIRST sticky. The reason KSP Win x64 crashes is do to with KSP/Unity itself, *not* mods. The issue, however, *is* triggered with high memory usage (and therefore *usually* unreplicatable in unmodded KSP).
Yep*, but then there's no point since the threshold is the same as 32bit's threshold, and you get all sorts of other issues (like the right click bug) in x64, so you might as well stay with 32bit.

*although note that KSP *does* convert textures to RAM-efficient format, that's why it takes so long to load. All you can do is use ATM and scale the resolution of the textures down. Note that format on disk has no impact on format in memory; everything gets converted to DXT, basically. See here for more details.

Thank you NathanKell! I am aware of this, and that is why I am so surprised myself. It shouldn't make any practical difference no matter what image format I'd use, only the resolution. Yet here I was, wanting to reduce my storage footprint for my SSD by using PNGs, and suddenly x64 works. I wouldn't make a thread if I didn't think it I had something to contribute though. I do agree it is probably other variables that ultimately affects the outcome of whether or not it crashes (i.e. high memory usage and instability). However it seems to me that these variables, at some point in the chain of events, are affected by me changing the image format. It seems to work for me, and in fact it may only work for me, but that's what I wanted to find out, as well as share my insight in hope of helping others enjoy the game as much as me :3

Yowza. And I thought I was mod-heavy.

So, correct me if I'm wrong, you think that if the problem with x64 stability, regardless of "cause," is triggered by high memory usage, and you can convert texture files to a RAM-efficient alternative format (thereby reducing the footprint of those textures) then you can effectively remain below the x64 instability threshold?

I might look into this and provide feedback. At any rate, it may end up helping me with my x86 issues.

I was actually thinking of something along the same lines. Maybe the inability to produce mipmaps from PNGs was helping the case, however I tried to make ATM not produce mipmaps and it still crashed so that theory is out the window. To be honest I got no idea why it works, it just does (haha). Thanks!

n56d7n.jpg

This runs as smooth as x68 D3D, as opposed to instantly crash during startup or entering the VAB/SPH, all because I converted the texture files to PNG...

Also my overclocked machine should in fact contribute to even more instability, which makes me even more surprised it works...

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As you say, because disk read is slower than decompression, it may make sense to speed things up by converting to PNG so KSP has to read less data from the disk (even though it then takes some CPU time to decompress, whereas it takes 0 CPU time to decompress a mbm since mbms aren't compressed).

Maybe the trigger isnt solely memory usage. what if the problem with x64 is a mix between ram usage and disk reading?

What if changing all textures to png really makes it work?

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Could be that the TGA loader throws and the PNG loader doesn't, and the throwing trips on the memory bug?

Away on a trip now, can't dig into it right now, sorry. :\

Sounds probable. There definitely seems to be something happening during the loading processes that PNGs help out with. Have a nice trip!

Maybe the trigger isnt solely memory usage. what if the problem with x64 is a mix between ram usage and disk reading?

What if changing all textures to png really makes it work?

I just installed the newest version B9, and it crashed 3 times during initial loading. Then I noticed the texture files was all in TGAs. I converted everything to PNGs and now it's working again... And yes, I tried converting every single texture file, and it seems to crash the least, but some short "freezes" during VAB/SPH.

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That could suggest that the TGA loader is what requires use of the 4gb capped RAM space. I don't have enough knowledge to know how they accomplish it, but if Squad is using a library to convert TGA to another format and that library is an off the shelf buyout, and that library is 32-bit, that could easily be the issue entirely.

I'll give this a try when I get home this afternoon.

Edited by Alshain
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Ok, so I'm trying on a brand new install with the following mods for stress testing

Karbonite

MKS/OKS

FTT

B9

KWRocketry

NovaPunch

SpacePlane+

KerbinSide

I want to confirm this but even though I've never gotten more than 4 GB used in the past, I cannot get my control test to fail now. It gets all the way till I'm out of RAM (because I only have 8GB) and it crashes then. This is before converting to PNG, so I don't know that any other testing would tell us anything.

It's strange, I've never been able to get that much of my RAM in use by this game before.

EDIT: I'm completely dumbfounded now. I deleted the USI mods and the game launched just fine using nearly 5 GB. Why that never worked in the past is beyond me, but I can't perform the test if the control won't fail.

Edited by Alshain
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Ok, so I'm trying on a brand new install with the following mods for stress testing

Karbonite

MKS/OKS

FTT

B9

KWRocketry

NovaPunch

SpacePlane+

KerbinSide

I want to confirm this but even though I've never gotten more than 4 GB used in the past, I cannot get my control test to fail now. It gets all the way till I'm out of RAM (because I only have 8GB) and it crashes then. This is before converting to PNG, so I don't know that any other testing would tell us anything.

It's strange, I've never been able to get that much of my RAM in use by this game before.

EDIT: I'm completely dumbfounded now. I deleted the USI mods and the game launched just fine using nearly 5 GB. Why that never worked in the past is beyond me, but I can't perform the test if the control won't fail.

Haha! I guess it's living a life of it's own. I may try out the same combination later and see what I get!

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Ok, so I'm trying on a brand new install with the following mods for stress testing

Karbonite

MKS/OKS

FTT

B9

KWRocketry

NovaPunch

SpacePlane+

KerbinSide

I want to confirm this but even though I've never gotten more than 4 GB used in the past, I cannot get my control test to fail now. It gets all the way till I'm out of RAM (because I only have 8GB) and it crashes then. This is before converting to PNG, so I don't know that any other testing would tell us anything.

It's strange, I've never been able to get that much of my RAM in use by this game before.

EDIT: I'm completely dumbfounded now. I deleted the USI mods and the game launched just fine using nearly 5 GB. Why that never worked in the past is beyond me, but I can't perform the test if the control won't fail.

Just so we're clear on this control failure, this was x64, right? Cuz I've gotten to the title screen several times on x64 with 8+gb a few times. I managed to get up to 6.2gb with enough stability to launch a few initial flights in career mode before reality set in.

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I am rather perplexed to report that I may have replicated this OP's findings. I backed up my install, and ran the converter he suggested on my install as-is. I targeted all .jpg, .mbm. and .tga files to a .png output, auto-deleting all original files in the same process.

Before compression

  • Hard drive footprint = 2.16gb

  • Memory footprint x86 (slightly extra-aggressive ATM) ~3.2gb at title screen, wouldn't run without ATM

After compression

  • Hard drive footprint = 1.65gb

  • Memory footprint x86 (same ATM) ~2.6gb at title screen, still wouldn't run without ATM

  • Memory footprint x64 (ATM removed) ~3.8gb at title screen

I shall continue experimenting, and I would look forward to reports from others who have experimented so that I might compare results. I am skeptical, but hopeful. Included in the install are KSPI, B9, KW, Kethane, US, KAS, and some other plugin-based mods (exact list available upon request, though I specify these because of how part-heavy they are.) Also included in this install is TextureReplacer. Notably absent are EVE and Better Atmospheres, with which I may experiment for stress testing purposes.

@NathanKell et al: is this a potentially valid proof of concept, or am I doing something wrong?

Edited by MisterFister
forgot to list .jpg source formats
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Just so we're clear on this control failure, this was x64, right? Cuz I've gotten to the title screen several times on x64 with 8+gb a few times. I managed to get up to 6.2gb with enough stability to launch a few initial flights in career mode before reality set in.

Yes, and I have never been able to do that before. Mine usually crashes on load when it gets up to 4 GB

I am rather perplexed to report that I may have replicated this OP's findings. I backed up my install, and ran the converter he suggested on my install as-is. I targeted all .jpg, .mbm. and .tga files to a .png output, auto-deleting all original files in the same process.

The data you have shown here doesn't seem to indicate anything significant. You need to exceed the 4GB limit that usually exists only on 32 bit. That is where complications arise, 64 bit systems should be able to address more, but KSP x64 has a tendency to crash when it reaches the 32bit limit. Try to pack in enough mods using the default TGA files to make it crash on startup (without exceeding your actual memory capacity), then convert to PNG.

Edited by Alshain
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hmm i always tought plugins were what x64 had most of its problems with...

although thats probably just me since i have already gotten my parts to the bare bones of themselves to work for 64-bit...

and i still get Nullrefs although this maybe useful...

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hmm i always tought plugins were what x64 had most of its problems with...

although thats probably just me since i have already gotten my parts to the bare bones of themselves to work for 64-bit...

and i still get Nullrefs although this maybe useful...

No, the plugins in the majority of cases are compiled with a architecture agnostic profile. They can do this because they are written in C# and they depend on the .NET Runtime engine, which is architecture specific. The Runtime does all the architecture work and C# programs, dll's, etc. don't need to know about it. Therefore, plugins should theoretically be agnostic, however it is possible to choose not to be in Visual Studio, so there are always exceptions to the rule. Any project created by default will be agnostic unless it is either changed manually, or imports classes from a non-agnostic source.

There are several problems with KSP x64 but the biggest one is the fact it doesn't always seem to use the available resources. Part packs are usually the culprit for increasing your memory profile, but any art assets like Kerbin-Side will also be pretty large. KSP loads it all into memory on launch, so if the game crashes on launch, there is a fairly good bet that you ran out of memory. The problem we are seeing is despite have 8+ GB of RAM, some installations of KSP x64 refuse to use more than 4GB of RAM, which is the cap for 32-bit and shouldn't happen (keeping in mind Windows uses about 1.5 and if you have web browsers or more open, it's closer to 2GB). Of course if your not able to use the extra RAM, KSP x64 has no purpose and due to other bugs such as decoupler issues and right click issues, it's completely inadvisable.

Edited by Alshain
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The data you have shown here doesn't seem to indicate anything significant. You need to exceed the 4GB limit that usually exists only on 32 bit. That is where complications arise, 64 bit systems should be able to address more, but KSP x64 has a tendency to crash when it reaches the 32bit limit. Try to pack in enough mods using the default TGA files to make it crash on startup (without exceeding your actual memory capacity), then convert to PNG.

I figured this. My testing time is restricted to after hours, and yesterday was a long day. I threw my info up as a preliminary thing. Do note that when I get home tonight, I'll be editing this specific post to reflect what I find. Beyond prelims last night, I managed to get a lot of groundwork done. I downloaded and catalogued a few extra mods for stress testing purposes, extracted them to subfolders so I can compare hard drive footprint sizes, and set up a system to track my overall install footprints without necessarily having to disturb my previously-functioning install.

OS: Windows 7 Professional SP1 x64, all OS / AV / AMW updates applied

Chip: AMD Phenom II X4 965 3.41GHz

RAM: 16.0 GB DDR3 1600 (RAM is capable of faster clock, mobo is not)

MoBo: Asus M4A79T-Deluxe, no overclock

Graphics: ATI Radeon HD 4895 (x3 on CrossFire) -- This is the earliest build that I ever encountered capable of running Crysis on absolute-max visual settings including 16xAA at 1920x1200 with absolutely no problems or stuttering of any kind, at the time on 6gb RAM instead of 16)

OS HD: Kingston SCSI 256gb SSD

KSP install drive: RAID+0 4x-array Kingston Velociraptors 256gb ea. / 1TB total -- dedicated to game / steam / "non-productive" installs

Overall System's Windows Experience Index: 7.3

Aligned Currency Indicator

Ambient Light Shifter

Kerbal Aviation Lights

B9

CactEye Orbital Telescope

Chatterer

Coherent Contracts

CrossFeedEnabler (dependency)

Custom Biomes

DangIt

DREC

Diazo's Action Groups Extended

EditorExtensions

Enhanced NavBall

FAR

FinePrint

Fusebox

FusTek Station Parts

GingerCorp Station Hubs

Goodspeed

KAS

Kerbal Economy Enhancement

Kerbal Construction Time

KJR

Kethane

KineTech Animation (dependency)

KipEng Low Profile Station Hubs

KSP-AVC

KW

IR

MJ2

MFT

NavyFish Docking Alignment Indicator

Nereid's Final Frontier

Notepad

6S Service Compartment Tubes

NRAP

Part Angle Display

Part Highlighter

PreciseNode

RCS BuildAid

RCS Sounds

RealChute

RT2

SCANSat

ScienceAlert

SelectRoot

Mk2 Cockpit Internals

SirDargon's Science Container

HotRockets!

SP+

HexTruss

StageRecovery

StationScience

TarsierSpaceTech

TextureReplacer

TAC Fuel Balancer

TAC Life Support

TriggerTech KAC

TriggerTech ARP

TweakScale

USI DERP

Universal Storage incl. KAS / TAC

VesselView

Vanguard Escape Parachute

KSPI

MM 2.4.4

Blizzy's Toolbar

KSP Real Skybox (hi-def)

Animated Decouplers

ASET ALCOR incl. IVA and prop assets

bdAnimation Module (dependency)

Blizzy Ambient Light Adjustment

EVE

Better Atmospheres v5 Hi-res

CLS

CustomAsteroids (full, as dependency)

DecoupleForX64

Distant Object

Engine Ignitor

Firespitter (full)

SafeChute

KSI MFD

Improved Chase Camera

RPM

Kalculator

Kerbal Flight Data

NavUtilities

KerbQuake

CoolRockets

Klockheed_Martian_Special (full)

Kustom Kerbals

LLL

Modular Rocket Systems

Node Resizer (dependency, full)

NP

Probe Control Room

PWing

PFairing

PunishTheLazy

Taurus HCV

RPM Engine Ignitor (add-on)

SDHI SMS

ShipManifest

TimeControl

Vexcom RPM HUD

WheelSounds

My output files (either logs or crash-log-folders) are at https://www.dropbox.com/sh/escqxych4z180de/AAA4FyP6t2NccUz6b5cBgodxa?dl=0. Note the branching folder structure by x86 / x64. All readings either crashed on load or were taken at first title screen. When title screen appeared, RAM footprint was typed as name of otherwise blank .txt file (in "k" from Task manager).

Apologies for the delay in providing this edit, as I got bogged down trying to do other testing past the title screen, but had a hard time streamlining the process and making it replicable.

Disk Footprints: Total modlist, 2.59GB -- After switching, 1.97GB

Edited by MisterFister
added spoiler tags, finally
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1. Converted all images to PNG.

2. Set Active Texture Management's mipmaps to FALSE(Yes I am running x64 with ATM and it works fine)

3. Removed Umbra Space industries mods (this was the final step that got it working for me)

Now x64 runs smooth like butter, so far stability seems to be as good as 32 bit would normally be.

My mod list is VERY extensive, including just about all major modpacks.

B9

Kethane

KW Rocketry

Damned robotics

Interstellar

are just a few of the most extensive modpacks, as well as the graphical mods like EVE and KSRPC

+99 Internets to the OP, this method is RECOMMENDED!

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So I should stick to 32bit since I only have 4gb of ram and I run like 50 mods, none of which are huge mod parts. I'm using about 2.7gb once KSP is loaded with mods. I do have x64 bit OS and x64 CPU, I guess those don't matter being that KSP x64 is more for getting higher memory usages.

Right now I am using KSP x64, should I just go to x86?

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So I should stick to 32bit since I only have 4gb of ram and I run like 50 mods, none of which are huge mod parts. I'm using about 2.7gb once KSP is loaded with mods. I do have x64 bit OS and x64 CPU, I guess those don't matter being that KSP x64 is more for getting higher memory usages.

Right now I am using KSP x64, should I just go to x86?

Yes you should. x64 will do nothing for you if you do not have more than 4GB of ram available. That is true for any application, including Windows, not just KSP. Plus, the x86 version is slightly less buggy in others regards. While x64 bit OS will run on 4GB or less, it really has no advantage over 32-bit that way.

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