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[1.0.5] Stryker's Aerospace and Armory (Continued by SM)


strykersm

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Also, 'old on a sec. The G-6 didn't have those wee side windows at the bottom-front....Only had them till the F-4

http://www.ww2aircraft.net/forum/attachments/building-questions-tutorials-and-guidebooks/146363d1299765870t-bf-109-4-cockpit-photos-img_0064-jpgE-4 ---------> http://www.flight1.com/images/bf109g/bf109g6.jpg G-14 (basically the same thing)

No. The G-2 had tiny side windows. I personally like the G-6

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The Poly count on my Lagg-3 cockpit is too high, i just spent the past 4 hours making this sucker, it will take a but more to texture....but the model ingame will look very buggy (look at the Mig-21 for example, the poly count on that one was high, the LAgg-3 is higher)

Im sorry but the lagg-3 will have to be on stand-by, i will pick it up when im more skillfull in Sketchup....For now will make something more simple.

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The Poly count on my Lagg-3 cockpit is too high, i just spent the past 4 hours making this sucker, it will take a but more to texture....but the model ingame will look very buggy (look at the Mig-21 for example, the poly count on that one was high, the LAgg-3 is higher)

Im sorry but the lagg-3 will have to be on stand-by, i will pick it up when im more skillfull in Sketchup....For now will make something more simple.

Isn't there a thing on blender to reduce poly count? Or is that some other modeling software?

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How about a fuselage part for use behind the cockpit?

I PROMESS, after making my experimental Overlord(not gonna say more) cockpit, which im working on using new tools and incorporating with Noharks parts, i will make those 2 parts for the curret existing cockpits. :)

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