DoctorDavinci 2,236 Posted November 11, 2017 Share Posted November 11, 2017 (edited) 43 minutes ago, Agustin said: Does this https://github.com/jrodrigv/CameraTools/releases work for 1.3 also? Or is it just for 1.3.1? It should work fine in KSP v1.3.1 If you experience difficulty then please consult the BDAc help desk located at the forum thread below (this thread should have been closed a long time ago) Edited November 11, 2017 by DoctorDavinci Quote Link to post Share on other sites
nricolas360 0 Posted February 24, 2018 Share Posted February 24, 2018 Hello everyone, I recently download a mod (CameraTools) for 1.3.1 (the actual version of the game) and the mod just doesn’t work and I want to know if someone else have this problem Have a good day and save fly Quote Link to post Share on other sites
DoctorDavinci 2,236 Posted February 25, 2018 Share Posted February 25, 2018 10 hours ago, nricolas360 said: Hello everyone, I recently download a mod (CameraTools) for 1.3.1 (the actual version of the game) and the mod just doesn’t work and I want to know if someone else have this problem Have a good day and save fly Please consult the following thread for links to Camera Tools and other mods created by @BahamutoD Quote Link to post Share on other sites
nricolas360 0 Posted February 25, 2018 Share Posted February 25, 2018 I downloaded this version but it’s still no fonctionnel. I’m using those mods : Quote Link to post Share on other sites
DoctorDavinci 2,236 Posted February 25, 2018 Share Posted February 25, 2018 5 hours ago, nricolas360 said: I downloaded this version but it’s still no fonctionnel. I’m using those mods : And that would be due to the version in this thread being for KSP v1.0.5 .... visit the thread I posted above for links to Camera Tools that works with KSP v1.3.1 Quote Link to post Share on other sites
nricolas360 0 Posted February 25, 2018 Share Posted February 25, 2018 (edited) I already downloaded this version. Spoiler But it doesn’t work. Spoiler No "CameraTools" icon .... Edited February 25, 2018 by nricolas360 Quote Link to post Share on other sites
Problemless Mods Wanter 45 Posted February 28, 2018 Share Posted February 28, 2018 Hello, I have a keyboard which has 6 custom macro keys. Is there any possible way that I can assign those keys for my camera pathings? Quote Link to post Share on other sites
Problemless Mods Wanter 45 Posted March 5, 2018 Share Posted March 5, 2018 Anyone? Come on guys this could be wonderful, asigning multiple paths to multiple (extra) keys.. Come on people, let's make this happen. Please! =D Quote Link to post Share on other sites
Lo var Lachland 2,847 Posted March 29, 2018 Share Posted March 29, 2018 On 2/25/2018 at 4:02 PM, nricolas360 said: I already downloaded this version. Reveal hidden contents But it doesn’t work. Reveal hidden contents No "CameraTools" icon .... Click on the plain while button on the left. That's probably it. Quote Link to post Share on other sites
Papa_Joe 1,605 Posted March 29, 2018 Share Posted March 29, 2018 (edited) On 2/25/2018 at 3:02 PM, nricolas360 said: I already downloaded this version. Reveal hidden contents But it doesn’t work. Reveal hidden contents No "CameraTools" icon .... Since you are using KSP version 1.4 or higher (based on the white icon), we cannot guarantee it will work, as a recompile for the latest Unity version included with KSP is likely needed. However, the white button is likely the icon you need to click. try that and let us know if the mod is working. I will be addressing this mod soon. Edited March 29, 2018 by Papa_Joe Quote Link to post Share on other sites
nricolas360 0 Posted March 29, 2018 Share Posted March 29, 2018 The white button is PlanetShine ^^ Spoiler Quote Link to post Share on other sites
Papa_Joe 1,605 Posted March 30, 2018 Share Posted March 30, 2018 (edited) On 3/29/2018 at 4:31 AM, nricolas360 said: The white button is PlanetShine ^^ Hide contents Then you are using an old version of PlanetShine. It is now version 0.2.6.1, found here: Additionally, Camera Tools is not yet 1.4.x ready. Since you are using KSP 1.4.x, I would expect problems. I know you are on version 1.4.x, because the PlanetShine 0.2.5.2 Icon is white. That is how it behaves on KSP 1.4.x Please verify your KSP install... Edited March 30, 2018 by Papa_Joe Quote Link to post Share on other sites
jrodriguez 1,082 Posted April 2, 2018 Share Posted April 2, 2018 New release of CameraTools recompiled for KSP 1.4.x https://github.com/jrodrigv/CameraTools/releases/tag/v1.10.0 Quote Link to post Share on other sites
nricolas360 0 Posted April 3, 2018 Share Posted April 3, 2018 Thank you Quote Link to post Share on other sites
Jebs_SY 130 Posted April 4, 2018 Share Posted April 4, 2018 @jrodriguez Thx for the new release. May I suggest 2 small changes? In camtools.cs in front of line 954 one could add: if (audioSources.name.Equals("MusicLogic")) break; Which fixes the problem, that after using CT the music volume changes when zooming (view distance to the vessel). And in CTPersistantField.cs line 8 to: public static string settingsURL = "GameData/CameraTools/PluginData/settings.cfg"; And move the settings to PluginData. This special named folder is known by modulemanager and having the settings there makes modulemanger NOT invalidate the cache each time camera tools changes its settings. This gives a faster startup for highly modded installs. Quote Link to post Share on other sites
jrodriguez 1,082 Posted April 4, 2018 Share Posted April 4, 2018 4 minutes ago, Jebs_SY said: @jrodriguez Thx for the new release. May I suggest 2 small changes? In camtools.cs in front of line 954 one could add: if (audioSources.name.Equals("MusicLogic")) break;Which fixes the problem, that after using CT the music volume changes when zooming (view distance to the vessel).And in CTPersistantField.cs line 8 to: public static string settingsURL = "GameData/CameraTools/PluginData/settings.cfg";And move the settings to PluginData. This special named folder is known by modulemanager and having the settings there makes modulemanger NOT invalidate the cache each time camera tools changes its settings.This gives a faster startup for highly modded installs. Hi @Jebs_SY . Would you mind to send a Pull Request with those fixes? Quote Link to post Share on other sites
Jebs_SY 130 Posted April 4, 2018 Share Posted April 4, 2018 @jrodriguez Never done that, yet and have few time to fiddle into new things, at the moment. And what I always wonder, does one really fork a repo to add a 2 line change pull request? Seems like a lot of overhead. It's really only the one added line in the first thing and the added /PluginData/ in the second. Quote Link to post Share on other sites
mercaholic75 0 Posted April 16, 2018 Share Posted April 16, 2018 Doesnt work. Quote Link to post Share on other sites
DoctorDavinci 2,236 Posted April 17, 2018 Share Posted April 17, 2018 (edited) [redacted ] Edited April 17, 2018 by DoctorDavinci Quote Link to post Share on other sites
EndTraveler 8 Posted July 12, 2018 Share Posted July 12, 2018 does this work on 1.3 ( which also means 1.4) Quote Link to post Share on other sites
MR_STYLZ 1 Posted July 14, 2018 Share Posted July 14, 2018 Hello, I am doing Realism Overhaul - so downgraded to 1.2.2....tried to use the compatible version of CameraTools in this thread for 1.2 but no icon shows up in game. I even just got the base game to 1.2.2 with no other mods except Cameratools and no icon shows up for clarity, i just put it in GameData like all other mods, correct? any other ideas or what I might be missing? Quote Link to post Share on other sites
DoctorDavinci 2,236 Posted July 14, 2018 Share Posted July 14, 2018 On 7/12/2018 at 7:50 PM, EndTraveler said: does this work on 1.3 ( which also means 1.4) ummm, that is an oxymoron as expecting a mod to run correctly after a major version change is an exercise in futility (not trying to harp on you, I just found your comment amusing since in certain circles the very same situation/context is a proliferant meme) ... for the most part any mod the is compiled in KSP v1.3.x will not work in 1.4.x without at least a recompile As for if it works .... as the friendly giant would say, 'look up, look way up into the sky' Meaning your answer is only a couple posts above your question .... might help to scroll up a bit 2 hours ago, MR_STYLZ said: Hello, I am doing Realism Overhaul - so downgraded to 1.2.2....tried to use the compatible version of CameraTools in this thread for 1.2 but no icon shows up in game. I even just got the base game to 1.2.2 with no other mods except Cameratools and no icon shows up for clarity, i just put it in GameData like all other mods, correct? any other ideas or what I might be missing? So might I suggest looking up? It may not directly solve your problem but I am sure the friendly giants suggestion as stated above might be of assistance to you (DISCLAIMER: You're gonna have to read something ... Honestly, reading the instructions can be helpful at times) Quote Link to post Share on other sites
MR_STYLZ 1 Posted July 14, 2018 Share Posted July 14, 2018 (edited) FIXED Apparently you only see the mod icon when on vessel. I was loading into KSC area and not seeing and assuming. Edited July 15, 2018 by MR_STYLZ Quote Link to post Share on other sites
Boyster 393 Posted July 27, 2018 Share Posted July 27, 2018 Thank you for this great mod, one question, is there a way when something crashes to see it from a stable stationary camera?Cause when i try it everything goes crazy and usually under map . Quote Link to post Share on other sites
Klapaucius 2,250 Posted August 4, 2018 Share Posted August 4, 2018 I just installed this. It may be my favourite mod. Thanks for creating this, it is amazing! I spent the afternoon flying in the mountains. https://youtu.be/BAWQuG6sOG4 Quote Link to post Share on other sites
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