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Mechjeb on all command probes.


Motokid600

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  • 1 month later...
I feel so bad for having to make a topic to ask this. I know the answer is right under my nose, but I just.. cannot find it to save my life. I need a MM config that adds MJ to all command pods. I tried searching, but.. again I got nothing.

Hey buddy this http://forum.kerbalspaceprogram.com/threads/98390-MechJeb-Embedded-Universal might help you :)

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I feel so bad for having to make a topic to ask this. I know the answer is right under my nose, but I just.. cannot find it to save my life. I need a MM config that adds MJ to all command pods. I tried searching, but.. again I got nothing.

If you want it to integrate into the tech tree on career mode, this will do it.

@PART
[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final
{
MODULE
{
name = MechJebCore
MechJebLocalSettings {
MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
MechJebModuleSmartASS { unlockTechs = flightControl }
MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }
MechJebModuleNodeEditor { unlockTechs = advFlightControl }
MechJebModuleTranslatron { unlockTechs = advFlightControl }
MechJebModuleWarpHelper { unlockTechs = advFlightControl }
MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
MechJebModuleThrustWindow { unlockTechs = advFlightControl }
MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
MechJebModuleRoverWindow { unlockTechs = fieldScience }
MechJebModuleAscentGuidance { unlockTechs = unmannedTech }
MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }
}
}

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  • 1 year later...
On 26 Sep 2014 at 2:36 AM, Nori said:

 

On 26 Sep 2014 at 2:36 AM, Nori said:

@PART[*]:HAS[@MODULE[ModuleCommand]]:Final
MODULE
{ 
	name = MechJebCore
}

 

 

Sorry for reviving an old topic but...

This l

On 29 Apr 2016 at 10:57 PM, blowfish said:

I usually like to replace the whole KerbalJointReinforcement folder in GameData, since there might be config changes too, but yeah, that's the idea.

ooks like something I need, but where do i put this? do I make separate cfg file under GameData so module manager (i presume) knows what to do? and what happens if MJ is not installed? can one make it a dependency?

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  • 2 weeks later...
On 5/6/2016 at 2:03 PM, MacLuky said:

 

Sorry for reviving an old topic but...

This l

ooks like something I need, but where do i put this? do I make separate cfg file under GameData so module manager (i presume) knows what to do? and what happens if MJ is not installed? can one make it a dependency?

whoa, didn't see this.

You create a .cfg under gamedata. I believe if you don't have the item in "NEEDS" it just ignores it so no biggy.

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  • 2 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

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