simon56modder

LanguagePatches 2.0 - FR/IT/DE/ES/PL/PT-BR/CZ/RU/ZH

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YauS    1

Yes. Simplified Chinese :kiss:

But, the simplified chinese patch seems not up-to-date

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simon56modder    317

Hi Lucchese, you can start the project in Dutch, using ModuleManager.

You need to create a .cfg file (the basic Notepad of Windows is good, but you can use Notepad++ too)

Into your file, you need to write:

@PART[code_name_of_the_part]

{

@title = translated_display_name_(optional)

@description = translated_description

}

and you need to do it for each part.

The code name is in the *.cfg file of each part, but you can use the French patch as a template.

You can also edit the manufacturer name, using that:*

@PART

[*]:HAS[#manufacturer[name_of_manufacturer]]

{

@manufacturer = translated_manufacturer

}

(

[*]:HAS[#manufacturer[name_of_manufacturer]] will target every parts who have name_of_manufacturer as manufacturer )

After that, you can add some other nodes (@*** like @PART, @STRATEGY...), but translation process is long.

( I will use the Chinese patch as a template for a total translation, but it is not updated for 0.25, and I'm not a professional in modding, so I can't do it alone. )

When you have finished with the file, you can send an email at languagepatchesforksp@gmail.com, with the .CFG file.

I will manage everything like uploading on websites, and why not on CurseForge ?!

Contact me by email if you want to have an other method like Bulk Translation like with Portuguese, using our wiki.

Regards,

simon56modder

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simon56modder    317

I'm not sure a Russian patch exists, but you can start it:

You need to create a .cfg file (the basic Notepad of Windows is good, but you can use Notepad++ too)

Into your file, you need to write:

@PART[code_name_of_the_part]

{

@title = translated_display_name_(optional)

@description = translated_description

}

and you need to do it for each part.

The code name is in the *.cfg file of each part, but you can use the French patch as a template.

You can also edit the manufacturer name, using that:*

@PART

[*]:HAS[#manufacturer[name_of_manufacturer]]

{

@manufacturer = translated_manufacturer

}

(

[*]:HAS[#manufacturer[name_of_manufacturer]] will target every parts who have name_of_manufacturer as manufacturer )

After that, you can add some other nodes (@*** like @PART, @STRATEGY...), but translation process is long.

( I will use the Chinese patch as a template for a total translation, but it is not updated for 0.25, and I'm not a professional in modding, so I can't do it alone. )

When you have finished with the file, you can send an email at languagepatchesforksp@gmail.com, with the .CFG file.

I will manage everything like uploading on websites, and why not on CurseForge ?!

Contact me by email if you want to have an other method like Bulk Translation like with Portuguese, using our wiki.

Regards,

simon56modder

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Saintz    0

The links for the german translation are now down for a while. Is it possible for you to fix them?

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KiRiK    0

Hello.

Sorry for my bad English.

I translated the description of items for version 1.0. You need one?

Accidentally found this plugin. With it you can translate the main menu, settings, tweakable, contracts?

The game has a problem. It does not display the Russian language in some places. Because of this, a complete translation is not possible. Your plugin can fix this?

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KiRiK    0

This plugin allows you to translate the entire game?

Where can I read the instruction manual? How to use the plugin?

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KiRiK    0

Hello.

I began to experiment with your plugin. There is a problem.

Works:

42c9991dd631.png

It does not work:

939046f74b03.png

What could be the problem? What can be done?

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KiRiK    0

This will be implemented in the future?

I had to take the German version for experimentation.

p.s. why it can not make a Squad?

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KiRiK    0

Hi again.

I found one more problem:

b8445e6a6780.png

I have used the German version. It also does not display some of the letters. But they there is the text translation. What is the problem?

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simon56modder    317

Nice thing ! I'll include it on the main thread and on the website.

You can also translate more stuff using the LanguagePatches framework. (if you need an example download the German, Spanish or French patch to see how to proceed)

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Helmut    16

Yes, I certainly will look, when I have a little more time.

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Helmut    16

By the way, where can I find the original English text with the description of celestial bodies?

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Helmut    16

This is a Russian translation of all stock scientific reports from KSP 1.0.2.

It makes no sense to translate more until there is no support for Unicode.

I do not know how to translate service messages and menus when i have no way to test it in the game.

https://cloud.mail.ru/public/M6G4/uwqLFfT4x

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simon56modder    317

Framework v1.1 - features :

  • Credits screen now translatable from xml;
  • 'Loading...' text showing while changing scene (e.g: from Main Menu to Space Center) now translatable from configuration file;

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Helmut    16

Wow! Unicode is now working everywhere. Will update the framework for the new KSP 1.1?

Edited by Helmut

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How to: KSP    56

It would be nice if someone could an arabic translation. I could help with the ptach because some of my friends want to play the game and only know arabic so yeah....

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