alexustas

[1.0.2] Exploration Rover System by A.S.E.T. (09.05.15)

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A.S.E.T. company is pleased to present its new development,

E7vnasQ.jpg

Exploration Rover System (ERS)

ERS is a set of different parts to build a rover which includes:

  • Command module with airlock which can store up to 4 kerbanauts
  • Habitation module for long expeditions, can store 2 kerbanauts
  • Service module with battery
  • Wheels with tweakable mount (depending on which side it will be placed). They can be easily folded for transportation.
  • Powerful folding LED spotlight
  • Extendable Docking Port

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You can add/remove nodes with RCM (right-click-menu) in VAB.

ERS 0.2.3 preview

Please watch this video before building a rover. It shows how to install the wheels properly.

New "Drive" screen for MFD

When wheels are folded, rover fits perfectly into 3.75 KWRocketry fairing.

Ra278wFl.png

What's next:

  • Finish texture work
  • Additional modules:
    - Science module
    - Cargo bay
    - Tanks for different resources
    - KAS container
    - ...something else (your ideas?)
  • IVA
  • Customisation:
    - Various logos in addition to the main flag
    - Navigation lights
    - Different numbers on command module
    - Various mounts
    - Career and science integration
  • Integration with Life Support mods and several others
  • Convert all textures to DDS format

Known issues:

  • JSI RasterPropMonitor error in editor after adding a command module - nothing to worry about, just ignore it.
  • All digital indicators stops working after switching from IVA and back with VesselView opened on one of the screens.
  • After switching from rover and back wheels may look like they’re folded. Looks like a Firespitter bug.
  • Copying parts with 'ALT' button can break their customization (additional nodes and so on). I recommend to take a new part from the palette and customize it again like i did in "ERS preview" video.
    It's game restriction
  • I have not yet understood the principle of work of stock thermo-mechanics and aerodynamics, so - the rover behavior in the atmosphere can be unpredictable
  • Incorrect work of JSITransparentPod version 0.19.2 with rover's internal

Download E.R.S. v0.2.3

Dropbox

Installation:

Put 'ERS' and 'Konquest' folders into 'GameData/ASET'

Dependencies:

JSI PartUtilities 0.3

Firespitter (only "core" plugin)

For Advanced IVA:

- Packages ‘ASET_Props’ and "ERS_Advanced_IVA_Enabler.cfg" (from "ERS_Options" folder) need to be installed into Gamedata/ASET/

ASET Props Pack v1.1.0

- RasterPropMonitor plugin 0.19.2 or higher is required! (Without it, the pod won’t function at all)..

DL: https://github.com/Mihara/RasterPropMonitor/releases

Thread: http://forum.kerbalspaceprogram.com/threads/117471-1-0-RasterPropMonitor-still-putting-the-A-in-IVA

Recommended mods:

- To display maps, SCANsat plugin is required.

Thread: http://forum.kerbalspaceprogram.com/threads/96859-0-90-SCANsat-v11-0rc5-Dev-version-Apr-22

- To see ship layout on the screens, VesselView (RPM version) is required.

Thread: http://forum.kerbalspaceprogram.com/threads/80581-0-23-5-Vessel-Viewer

- for IVA docking glory Docking Port Alignment Indicator is required.

Thread: http://forum.kerbalspaceprogram.com/threads/43901-0-90-Docking-Port-Alignment-Indicator-%28Version-6-1-Updated-03-07-2015%29

- To make ERS-rover even more beautiful by adding reflections on the windows Reflection Plugin is required.

Thread: http://forum.kerbalspaceprogram.com/threads/70089-Reflection-Plugin-Continued-0-24-2

MM-patch has been added to enable this option. Put "ERS_Reflective_Glasses_Enabler.cfg" (from "ERS_Options" folder) into GAMEDATA/ASET/

- For transparent glass:

Put "ERS_Transparent_Cabin_Enabler.cfg" (from "ERS_Options" folder) into GAMEDATA/ASET/

Required JSI RasterPropMonitor (0.19.2 or higher)

ATTENTION!

transparent mode does not work correctly with the RPM 0.19.2. I do not recommend to use it till RPM update will be released. this will be reported in the ERS topic on forum.

-Module Manager 2.6.0+

Thread: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-2-1-0-%28May-04%29-please-read-the-orange-text-in-first-post

1t1pwcwl.png

As always, you`ll need to delete front wheels from the "brakes" group to prevent rollover while braking down.

Changelog:



09/05/2015 - v 0.2.3

[B] 0.2.3 update[/B]

[B]External:[/B]

- Nodes fixed
- MaxTemp attributes has been changed for all items
- Locations of the components of the rover in the tech tree has been changed
- Textures reworked
- CrewModule now has a cargo compartment at the bottom for placing small items, such as extra batteries, a small fuel tanks or fuel cells
- Mod's structure restructured
- Rover's ÑÂabin is now opaque by default
- MM-patches has been added to enable transparent or mirror glass on cockpit ( on your choice), as well as for replace the stock interior to advanced one (Requires RPM 0.19.2 or higher and ASET_Props version 1.1 or higher!). Please read the file "readme" in the folder "Options" !!!

[B]New in ERS IVA:[/B]

- Added simple internal, based on the stock (enabled by default)
"Advanced" RPM-based IVA mode is now optional
- Interior has been slightly modified
- Removed rigid dependence from RPM (FS and JSIPartUtils still needed!)


[B] MFD:[/B]

- Added a special regime for the MFD for driving ("Drive mode")

This mod was developed as an independent addon for KONQUEST.

Thanks Riverey for testing and preparation of this post.

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"ERS" by Alexustas is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

_______________________________________________________________________________________________________

If you want you can support my projects

btn_donate_LG.gif

Legal - Donating does not entitle you to any goods or services from me or this mod and all funds go directly to me through paypal to be used at my discretion.

Edited by alexustas

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You have done it once again! I have said it before and I will say it again. Hail Alexustas!! Beautiful work man. Well done. Just an idea for the future, what if you could also make it amphibious. I mentioned this on your youtube channel but I will mention it here as well. On planets like laythe and eve and amphibious craft could be very useful. Just a thought and I don't mean to diminish this beautiful rover in anyway. It was just an idea I thought was cool.

PS I hope this means a Konquest release is imminent?

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0.0 *moves mouse over download button* *breaks mouse due to repeated downloads done via punching*

whoa i thought you were going to release this when you were down setting up Konquest...

i am glad i'm wrong :)

@sp1989 just add inflatables and a weak weak engine/rcs ports and it should work like that

Edit: i know because i tested when making a custom escape pod with inflatables form dtobi and then rode it back to shore on rcs

Edited by Helix935

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Love your work, can't wait to get home to test this out! KONQUEST is by far my most anticipated mod. It's always exciting to see new threads by you! :)

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0.0 *moves mouse over download button* *breaks mouse due to repeated downloads done via punching*

whoa i thought you were going to release this when you were down setting up Konquest...

i am glad i'm wrong :)

@sp1989 just add inflatables and a weak weak engine/rcs ports and it should work like that

Good idea!!!

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This is great...like a really, really good version of those rovers you see from LackLuster (No detraction from Lack, or course). Possibly the best rover I've seen whatsoever.

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*gapes in wonder at the HUD*

Dude, can you make that kind of a HUD for other cockpits, too?

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This is... I just... I.... I mean.... this.... *faint*

Edited by jonrd463

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And just when I've trimmed down my mods, you release this. Great work, man!

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Beautiful, beautiful work. If you're interested, I have a set of plugins in development that might make wheel configuration simpler. What you've done is really cunning, though, and I love the concept.

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Really good. Exactly what I'm looking for. Can I suggest maybe a "flatbed" rear section that could have a shaped truss to accept up to 2.5m cylinder parts such as the science lab or a fuel tank?

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Field report from last night (had to get some sleep first)...

RPM doesn't work with it right now. The MFDs are totally dark and won't accept input. There's a message about "checking the cfg" plastered across the top of the screen, but the Debug window is clear of any issues.I'll get a screenshot ASAP this morning.

EDIT:

2vEhA3U.png

Edited by MaverickSawyer

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I'm planning on starting a lot of base-building and light colonization once 0.25 comes out, and I will definitely be using this

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Field report from last night (had to get some sleep first)...

RPM doesn't work with it right now. The MFDs are totally dark and won't accept input.

Check your folders structure

y4dXmrY.png

And you must install ASET_Props v1.0.2

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hmm hey alexustas, i have been meaning to ask, where is that heat shield in the OP from?

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I am away from my pc right now but is there a say to disable the transparent cockpit in the part cfg? As awesome as it looks it cripples my framerate.

e: Figured it out!

Edited by falken

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hmm hey alexustas, i have been meaning to ask, where is that heat shield in the OP from?

The big one on the front for the arrival at Duna? That's standard issue with DRE. It's the 3.75m shield.

Check your folders structure

http://i.imgur.com/y4dXmrY.png

And you must install ASET_Props v1.0.2

AHA! The ASET_Props was in the wrong spot! And I downloaded the package you linked on the first post.

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Could I suggest maybe adding an attach node to the back of the service module part at the middle height? So I can attach docking nodes easier.

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