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[0.25] Bombs [v1.5 ROCKETS RE-MODELLED]


PatPL

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Awesome idea! But only problem is 2.5km physics loading zone. I can make it (Rocket + Science stuff + Drone + Parachute + small cargo bay for things) but it'll be a challenge.

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Awesome idea! But only problem is 2.5km physics loading zone. I can make it (Rocket + Science stuff + Drone + Parachute + small cargo bay for things) but it'll be a challenge.

Challenge is good; maybe go for a small quick drogue to slow plus a lithobraked final landing (some sort of padding, honeycomb or inflatables or whatever) in order to give it a chance to come to rest before the dropping craft leaves the 2.5km zone. Scientific dive-bombing could be fun...

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Openable missile racks!

Tell me, do you want to place them with nodes (green balls), or just put it in there? like it's done now?

Now i'm re-modelling bombs and doing bindings for them.

Edited by PatPL
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UPDATE 1.3 is OUT:

- Changed model and texture of 250kg, 500kg, 1000kg and 2500kg bombs

- Added new 50kg and 100 kg bombs

- Added Bomb Bindings in two versions: 50/100/250kg and 500/1000/2500 kg

20141011-dmcp-37kb.jpg

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Openable missile racks!

Tell me, do you want to place them with nodes (green balls), or just put it in there? like it's done now?

Now i'm re-modelling bombs and doing bindings for them.

Would be great with nodes and if possible an open animantion for the missil pods would be even better.

For futureplans it would be cool to get some of the missile thruster flames particles changed to somehing a little fancier like hot rockets

Thanks for the fast respond.

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@astropapi1 - I see, you're using an old version, why don't You update?.

Anyway,

UPDATE 1.4 is OUT!

-2 new rocket holders (For 4 and 2 rockets)

- Changed particle effects in small rocket

Next to do:

-Remake of all rockets (And more holdings)

Pictures:

Now it's awsome!

20141012-kshs-40kb.jpg

New particle effect for small rocket:

20141012-wguf-35kb.jpg

Still too weak to bring down SPH

20141012-hgtz-72kb.jpg

Edited by PatPL
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Yes, these buildings are very tough, but some of them go down easily. Exaple: To bring down Admin Facility i needed 4 big rockets, or 10'000 kg of bombs.

I hope, they'll make them easier do destroy.

VAB is strongest (i think)

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UPDATE 1.5 IS OUT:

- Added 5 new rockets (2 new, 3 re-modelled)

- Removed Science Rocket

- Segregated everything in Utility tab

Pictures:

Segregation:

20141013-gvbn-18kb.jpg

New rockets model:

20141013-qazm-41kb.jpg

Tell me, what do You want in next update:

- A special bomb working with Kerbal Attachment System

- New made-by-myself custom sounds and particle effects

HAVE FUN

Edited by PatPL
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  • 2 weeks later...

How well do the effectiveness of these scale with size (i.e. are the big bombs appropriately stronger than the little bombs)? And how much punch do the bombs have? What sort of blast radius do they have (damage, not just visual)?

What sort of bombload would you expect to require to trash one of these:

screenshot239_zpsaf199ab3.png

I'm running a challenge (http://forum.kerbalspaceprogram.com/threads/98836-Kerbodyne-Bomber-Challenge?p=1515705#post1515705) and I want to be sure it's doable.

Edited by Wanderfound
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