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How to remove RCS "Smoke" effect


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I wanted to delete this white smoke from RCS (for science!) but i have noticed, that stock RCS don't have none fx effects in part.cfg file.

How can i delete it or replace it?


PART{


// --- general parameters ---
name = RCSBlock
module = Part
author = NovaSilisko


// --- asset parameters ---
mesh = model.mu
scale = 0.1


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 0.45212, -0.0105571, -0.0059382, 1.0, 0.0, 0.0






// --- editor parameters ---
TechRequired = advFlightControl
entryCost = 3400
cost = 450
category = Control
subcategory = 0
title = RV-105 RCS Thruster Block
manufacturer = STEADLER Engineering Corps
description = The recent discovery of a third law of physics made it possible for STEADLER Corps engineers to produce these small monopropellant thrusters, to help with attitude control and linear motion. Even though many Kerbal physicists still dispute the validity of this new law, studies show that the thrusters seem to work as advertised.


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0


// --- standard part parameters ---
mass = 0.05
dragModelType = default
maximum_drag = 0.001
minimum_drag = 0.001
angularDrag = 2
crashTolerance = 15
maxTemp = 3600




PhysicsSignificance = 1


// --- rcs module parameters ---


MODULE
{
name = ModuleRCS
thrusterTransformName = RCSthruster
thrusterPower = 1
resourceName = MonoPropellant
resourceFlowMode = STAGE_PRIORITY_FLOW
atmosphereCurve
{
key = 0 260
key = 1 100
}
}
}


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  • 3 years later...
On 1/28/2018 at 3:33 PM, sebi.zzr said:

Can you explain a little more,maybe an example?

So I want to low down the quality of the smoke from engines because when there is so much smoke my game is going at 1/2 FPS so I want to low down the quality of most engines specially on SRBs because the ships with SRBs are slowing down my FPS and I want to totally remove the smoke from “Space Shuttle” engines and the weak jet engines but can you tell me the folders cause I can’t find them. TNX

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7 hours ago, Jack the Green Ghost said:

So I want to low down the quality of the smoke from engines because when there is so much smoke my game is going at 1/2 FPS so I want to low down the quality of most engines specially on SRBs because the ships with SRBs are slowing down my FPS and I want to totally remove the smoke from “Space Shuttle” engines and the weak jet engines but can you tell me the folders cause I can’t find them. TNX

Which smoke are you talking about,plume smoke or ground FX?

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39 minutes ago, Jack the Green Ghost said:

The smoke comig out rfom engines 

Look in engines .cfg you'll see something like that

EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_hard
				volume = 0.0 0.0
				volume = 0.05 0.6
				volume = 1.0 1.5
				pitch = 0.0 1.2
				pitch = 1.0 2.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 0
			}
			MODEL_MULTI_PARTICLE
			{
				//modelName = Squad/FX/ks25_Exhaust
				modelName = Squad/FX/hydroLOXFlame
				transformName = thrustPoint
				emission = 0.0 0.0
				emission = 0.1 0.5
				emission = 1.0 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
			}
		}
		shockDiamond
		{

//			MODEL_MULTI_PARTICLE
//			{
//				modelName = Squad/FX/diamondBlue
//				transformName = thrustTransform
//				emission = 0.0 0.0
//				//emission = 0.05 0.0
//				//emission = 0.075 0.5
//				emission = 1.0 1.0
//				speed = 0.0 0.2
//				speed = 1.0 1.0
//			}
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustFlame_blue_small
				transformName = thrustTransformYup
				emission = 0.0 0.0
				emission = 0.05 1.0
				emission = 0.5 3.5
				emission = 1.0 5.0
				speed = 0.0 0.5
				speed = 1.0 0.8
				localOffset = 0, 0, 0
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = thrustTransform
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}

This part is for smoke

			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 0
			}

Now,you can remove it completely or edit these values

				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25

First number is for throttle and second is for how much smoke coming out at that point

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