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Aerodynamics!


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Hey guys! I've been playing KSP since open Alpha and been strapping into rockets ever since! This is my first post here and it's only because I have a very direct question: Do Aerodynamic forces take effect with Nose Cones yet??? I have been deployed (Active Duty Military) for the last 6 months and just got back, the last update I was a part of was the Meteor/Comet/Arm Grabber update for like 1 day before I had to leave... :( I was very sad and without a gaming laptop to take with me on deployment! A simple answer and a "Welcome Back" will mark this thread solved. Thanks guys!

Edited by Illogic
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Nope. But ferram (the FAR guy) released a FAR alternative called NEAR that lacks the analytical data and aerodynamic failures that FAR causes. So if you want more realistic aerodynamics but FAR was too much for you, NEAR might be worth giving a try.

The most news we've gotten out of SQUAD re:aero is that with .26 they're hoping that parts within (at least) stock cargo bays will be shielded from drag.

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The most news we've gotten out of SQUAD re:aero is that with .26 they're hoping that parts within (at least) stock cargo bays will be shielded from drag.

Actually, here's the exact quote from Max. "Don't expect the module in 0.25 though. The more we dig the more we find regarding aerodynamics. Promising."

https://twitter.com/Maxmaps/status/517163582900146176

So while it's in the works, there's no promise for it to be in 0.26. Just didn't want the rumor mill running on that.

Cheers,

~Claw

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...Do Aerodynamic forces take effect with Nose Cones yet?...

Basically, yes.

Specifically, if placed ahead of the CoM their lower drag-coefficient helps stabilise a vehicleand keep it pointing forward. They don't work "as they should" though, in streamlining things because that's still not the way KSP aerodynamics work.

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